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This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
I am at the moment trying to implement a basic movement vignetting effect using a ColorRect with a custom shader.
When using a 2D Control node like for example a ColorRect on Desktop it will be rendered after the 3D scene into the view. On Oculus Quest it is not visible.
I looked into a Renderdoc trace and it appears that the colorrect is rendered twice as expected but not into the external texture like the 3D draw calls but into a new/separate texture that will not get displayed:
Normal 3D draw calls
2D Draws:
EID 177 and 332 are the ColorRect draws.
The text was updated successfully, but these errors were encountered:
I am at the moment trying to implement a basic movement vignetting effect using a
ColorRect
with a custom shader.When using a 2D Control node like for example a
ColorRect
on Desktop it will be rendered after the 3D scene into the view. On Oculus Quest it is not visible.I looked into a Renderdoc trace and it appears that the colorrect is rendered twice as expected but not into the external texture like the 3D draw calls but into a new/separate texture that will not get displayed:
Normal 3D draw calls
2D Draws:
EID 177 and 332 are the
ColorRect
draws.The text was updated successfully, but these errors were encountered: