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This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
Drawing to the compositor layer instead of the eye buffer is useful for a couple of things. An important use case is to render text more clearly. They already provide scripts for this in their Unity SDK called OVROverlay.
The text was updated successfully, but these errors were encountered:
Drawing to the compositor layer instead of the eye buffer is useful for a couple of things. An important use case is to render text more clearly. They already provide scripts for this in their Unity SDK called OVROverlay.
The text was updated successfully, but these errors were encountered: