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Expose API so we can draw to Compositor layer #75

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shafy opened this issue Dec 14, 2019 · 1 comment
Open

Expose API so we can draw to Compositor layer #75

shafy opened this issue Dec 14, 2019 · 1 comment
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enhancement New feature or request
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@shafy
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shafy commented Dec 14, 2019

Drawing to the compositor layer instead of the eye buffer is useful for a couple of things. An important use case is to render text more clearly. They already provide scripts for this in their Unity SDK called OVROverlay.

@NeoSpark314 NeoSpark314 added the enhancement New feature or request label Dec 14, 2019
@m4gr3d m4gr3d added this to the 2.0.0 milestone Dec 26, 2019
@m4gr3d m4gr3d removed this from the 2.0.0 milestone Jun 23, 2020
@m4gr3d m4gr3d self-assigned this Oct 15, 2020
@m4gr3d m4gr3d added this to the 3.0.0 milestone Oct 15, 2020
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m4gr3d commented Nov 12, 2020

In order to expose this feature in Godot, we could extend Godot's Viewport (e.g: OvrViewport) and have it backed by an ovr compositor layer.

@m4gr3d m4gr3d modified the milestones: 3.0.0, 3.1.0 Dec 7, 2020
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