Godot OpenXR Vendors plugin v2.0.3
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117 commits
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since this release
IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.2 and later only. Use v1.1.0 for Godot 4.1!
Changes in this release:
- Migrate the export scripts from gdscript to C++ via gdextension
- Manually request eye tracking permission if it's included in the app manifest
- Change how singletons are accessed
- Fix the plugin version for the export plugins
- Add OpenXR extension wrappers for fb_scene, fb_spatial_entity, fb_spatial_entity_query, fb_spatial_entity_container