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TODO.txt
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---TODO------------------------------------------------
- cursor become crosshair
- patterns for blocks
- overload mode
- harder to control
- invulnerable
- bouncy
- kill stuff on contact
- robot text appears in random corners
LEVEL 2
-Plumb
- add eyes, closed before the enemy is active, open when onscreen
- triangles shoot out on death
- unmoving black blocks as obstacles
- rotation changes?
- running from spinner
- learn kick
--kick shoots
Level 3
- teleport movement?
-spinners
- brief invulnerable after getting hit so it can't be killed instantly
- something happens when it collides with a block
- kills the block if in death state
- if not? ...
-blocks
- grid flow on sin wave
- how does it react to kick?
- life/power gauge
-
spinning
- keep spinning to combo
- get extra spin on sucessful kick
- implement gravity
- implement side lasers
---Gameplay------------------------------------------------
Shooting
- should it kill all blocks?
Gravity
Block Rotation?
---Levels------------------------------------------------
1
- show the basics of movement
- protect your head
- shoot to move
- blocks that explode
2
- gravity
- shooting too mush makes you overheat and do a charge
Tunnel level
---IDEAS-----------------------------------------------
trampoline block for gravity levels
tryout different directions/ speedup conditions
- blocks can change directions at random
Give blocks a consistent mass?
give the blocks different properties
- explode
- bouncy
- force player bounce on contact?
---BUGS-----------------------------------------------
- world walls only bounce player in one direction
--TEXT DIALOGUE-----------------------------------------------
thoughts:
- animated bubble depending on emotion
- different colors
bounce physics improvements
- create a new object a few pixels away
- give it a angle/position that mimics the parent
- fling it at the collided object at the same position