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Releases: GregTechCEu/GregTech

2.2.0-beta

06 Apr 01:57
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2.2.0

BETA RELEASE

Featured Changes:

  • Renamed the later game tiers and circuit Ore Dicts

    • This is not very noticeable in base GTCEu, but for addons, later tiers have changed
    • OLD: UHV, UEV, UIV, UMV, UXV, MAX
    • NEW: UHV, UEV, UIV, UXV, OpV, MAX
    • OreDict entries changed, instead of "circuitBasic" it is now "circuitLv" etc.
  • Cable Effects

    • When overvolted or overamped, Cables and Wires will now have various effects before disappearing
    • Cables will begin to smoke, then the insulation will "melt off," exposing a hot wire underneath
    • Wires will begin to glow, getting brighter and brighter until they melt fully
    • The rate at which these effects occur depends on how overvolted or overamped the Cable/Wire is
  • Voiding Covers

    • Covers for voiding both Items and Fluids
    • 2 different covers per type:
      • Normal: Essentially a Trash Can as a Cover, has a slot for the applicable Filter. Available with Steel, does not require a machine to make
      • Advanced: Allows specifying a finer-tuned amount of Items/Fluid to void similar to a Robor Arm or Fluid Regulator. Available at MV
  • Added ja_jp lang translation

  • Added new TheOneProbe information to show current EU/t used in recipes, and show the Primitive Pump's fluid rate

  • Reworked Lighters and Matches, and fixed various issues with them (like slight world lag when using them)

  • Adjust Fluid Temperatures for most Fluids in the mod

  • Rebalance Cracking recipes to make the Cracking Unit more viable

  • Increased the Cracking Unit's coil bonuses

  • Fix the Recipe Chart App not allowing all JEI categories for shift-completing recipes into it

  • Fix 4A EV Dynamo Hatch being marked as an Input Hatch

  • Large improvements to the /gt hand command

  • Optimize Item Pipe and Cable networks

  • Heavily optimize fluid insertion algorithms, which should resolve some heavy Spark profiles submitted

  • Fix small vein height numbers causing veins to not spawn consistently

  • Fix crash with Construct's Armory mod

  • Fix many issues with the Crafting Station and rework some of its UI behavior

and about 50 other changes, which can be viewed here: https://github.com/GregTechCEu/GregTech/blob/99620bc21c03c01cd332e7de8cc3ada5ee10b763/CHANGELOG.md

2.1.4-beta

26 Feb 23:42
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2.1.4

BETA RELEASE (hotfix 2)

  • Fix Steam Macerator not being able to run all recipes
  • Fix some Fluid-related CraftTweaker methods not working properly
  • Add Spray Can (Solvent) to remove paint from Blocks
  • Allow Spray Cans to paint all ME Cable types
  • Add 4A EV Energy/Dynamo Hatches
  • Restrict the LCE/ECE forming rules to enforce a valid tier of Dynamo Hatch
  • Block the LCE/ECE from allowing boosting if the Dynamo Hatch is not of sufficient tier
  • Fix harderCharcoalRecipe config not catching some mod wood smelting recipes
  • Small improvements for the Terminal's UI
  • Fix Sifter progress bar texture
  • Internal: Expose more Machine inventory slots for easier use

2.1.3-beta

25 Feb 22:58
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2.1.3

BETA RELEASE (hotfix)

  • Fix crash on servers
  • Fix converters not respecting rotation changes
  • Fix potential power dupe exploit with converters when conversion rates differ
  • Fix Wrench rotating Vanilla and some mod Blocks in a confusing way
  • Breaking Glass or Glass Panes (or Stained versions) with a GT Hammer drops Glass Dust

2.1.2-beta

25 Feb 00:33
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2.1.2

BETA RELEASE

Featured Changes:

  • Energy Converters

    • Added Energy Converters (like the CEU mod for GTCE)
    • By default, they are disabled
    • The RF <-> EU ratio is configurable, and separated between the 2 conversion modes. By default, it is 4 FE -> 1 EU for both ways
    • Differences from the CEU mod:
      • Converters no longer have Battery slots
      • Converters now have 5 sides for FE input or output
      • No more CEU/CEF, use a Soft Hammer to switch between modes (like Transformers)
  • Optional Voiding Modes on Multiblocks

    • Multiblocks now have modes to selectively enable voiding outputs
    • Can choose between the following modes:
      • Void Nothing (default, original behavior before this change)
      • Void Items (void any excess items output by recipes)
      • Void Fluids (void any excess fluids output by recipes)
      • Void Items and Fluids (void any excess outputs by recipes)
  • Default UI Coloration Config

    • A new config value has been added to colorize GT UIs like GT5 had
    • Default to the classic GT5 blue color, but any color can be chosen (including 0xFFFFFF, for the CE coloration)
  • Fix and optimize many issues with Covers (especially when placed onto Pipes)

  • Redesigned the Clipboard UI (in-inventory and placed in-world)

  • New overlays for Input/Output Hatches and Buses

  • Fix GT GUIs taking longer and longer to open as the world stays open

  • Fix Fluid Prospector and Fluid Rig server-sided crash

  • Added Fertilizer

  • Allow Robot Arm Supply Exact mode to supply over 64 items

  • Fixed Ore Dictionary Filter server-sided crash

  • Reworked internals of the Crafting Station, should perform better and have less issues

  • Fix stack overflow issue with Compact Machines

  • Fix Steam Venting sound not stopping when the machine is muffled

  • Fix Assembly Line and Distillation Tower having no maximum count on Energy Hatches

  • Removed the Sodium Loop

  • Fix Distillation Tower requiring too large of a hatch on some layers

  • Added XP to smelting GT ores

  • Rework Polycaprolactam processing

  • Fix GT Shovels not being able to make Path Blocks

  • Fixed many, many recipe conflicts in the chemical reactor

  • Buffed GT Coal Ore to crush to 2x the normal amount (instead of default amount)

  • New textures for Jetpack Thruster items

  • Fix crash in the TextField widget

  • Fix LuV+ Field Generators using the wrong wires

  • Fix some buttons in UIs having a delay before the tooltip appears

  • Fix potential crash related to Stone Types

  • Add ability for stone types to be added for other mods

  • Added more zh_cn localization

  • Fix maintenance problems not occurring

  • Fix muffler particles having little positional variance

  • Changed prices of Fluid Prospector Terminal App

  • Fixed Heat, Electric, and Frost damage sources ignoring armor

  • Fix issues with user-entered number in Creative Chest/Tank

  • Fix Flint having no decomposition recipe

  • Fix Rubber Planks and Treated Planks not having a burn time

  • Fixed wires not being paintable with a Spray Can

  • Fixed Steam Machines not using the correct duration for all recipes

  • Fixed Miner/Fluid Rig front overlay getting desynced

  • Fixed issue with sounds getting cut off when too many are playing

  • Fixed /gt shader_reload command

  • Fixed a few Material tooltips (Polyethylene, Nickel-Zinc Ferrite, Sugar, Liquid Air)

  • Fixed finding elements from CraftTweaker

  • Fixed issues with Terminal text encoding

  • Fix enchanted items in the Crafting Station getting the "glint" effect over the entire slot

  • Allow Dust and Gem Materials to make Wires

  • Added UU-Matter, to be used in the future

  • Removed Graphene Ingot and Fluid

  • Nerfed the amount of Sticky Resin acquired from Rubber Trees

  • Fixed Catalyst order with Steam Machines in JEI

  • Fixed issues with Stone Types

  • Fixed GT Fluid slots sometimes drawing a Fluid incorrectly

  • Internal: Added flag to force generate a block (useful for Dust-only Materials)

  • Internal: Added PostMaterialEvent which runs after all Materials are added (GT, Addons, and CT)

  • Internal: Fixed the NO_SMELTING flag not always working

  • Internal: Reworked how Not-Consumed inputs are stored internally. Allows for recipes to have any amount of input for not-consumed items/fluids

  • Internal: Deprecated GTValues#isModLoaded(), use the similarly named method from Forge's Loader class instead

  • Internal: Reworked how Fluids are registered (#542)

  • Internal: JEI Preview world no longer gets ticked

2.1.1-beta

30 Jan 19:53
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2.1.1

BETA RELEASE

  • Overhaul Sound System
    • Muffling machines now no longer requires a world reload, and works immediately
    • Sounds will no longer stop working entirely after some amount of time
    • Machines running sound are now more performant
  • Fix crash with Prospector Tool on servers
  • Fix covers on pipes not being able to open UIs
  • Fix issues with Large Turbines on servers
  • Fix some GT blocks having their textures broken after changing Resource Packs / using F3+T
  • Fix log spam in some situations with Fluid Pipes
  • Fix Rock Breaker NPE on load, causing the machine to occasionally disappear
  • Fix crash using Macerators in PA/APA
  • Fix Prospector Tool and Item Magnets not saving their state between world loads
  • Fix ULV Casing getting colored by the default machine color config
  • Fix lag when playing a GT record
  • Fix some Furnace recipe removal errors
  • Adjust some circuit tier tooltips to better match the circuit theme's color
  • Slightly tweak the Wool maceration/assembling recipes
  • Internal: Pipes no longer have textures bound to IconSets. Removes approximately 288 textures from the Atlas
  • Internal: Rename HermeticCasings.class -> BlockHermeticCasing.class

2.1.0-beta

28 Jan 05:45
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2.1.0

BETA RELEASE

Featured Changes:

  • Fluid Rigs

    • New Multiblocks capable of draining Fluids from in-world data
    • Each 8x8 chunk area of a Dimension can have a Fluid Vein in it (not in-world)
    • Rigs at MV, EV, and LuV for harvesting these fluids
    • "Veins" can be specified similarly to Ore Veins in the config JSON files
  • CraftTweaker Changes

    • In Creative Mode, there is now a button on a RecipeMap JEI Page to copy the CT script to remove that recipe to the clipboard
    • Fix IconSet changes not working in CraftTweaker
    • Fix rare issues with adding properties to materials in CraftTweaker
  • Fix Fluid Pipes having half the intended transfer rate

  • Fix issues with pipe/cable connections with GT6StylePipesCables OFF

  • Fix power transfer in cables randomly failing

  • Fix Z-Fighting with covers on pipes and cables

  • Fix issues with painting Pipes and Cables

  • Fix rendering and performance issues with the Clipboard

  • Fix Overclock Button not working in some cases

  • Fix machine default color not applying to Machine Casings, Hermetic Casings

  • Fix issues with changing machine default color in-game

  • Fix Item Magnets working in Spectator Mode

  • Fix Coke Oven Hatch being sharable between Coke Ovens

  • Fix crash with Tricorders when scanning dimensions with no fluid veins

  • Fix Creative Energy Emitter tier button not updating from a manually entered voltage

  • Fix issues with UI's staying open after TileEntities are removed

  • Fix Compressor and Forge Hammer recipes sometimes using the wrong amount of items for Blocks (Glowstone, Quartz, etc)

  • Fix Large Boilers burning for too long with fluid fuels

  • Fix circuit overlay in Assembling Machine

  • Fix Block Breaker, Coke Oven Hatch tooltips

  • Fix Large Fluid Cells not showing their fluid capacity in the tooltip

  • Move PGS processing to Centrifuge

  • Fix various issues with Solar Panel covers

  • Remove dustRegular OreDict, as its need is no more with the new Ore Dictionary Filter

  • Fix a few recipe problems (Fish Oil, Ender Pearl dust Mixer using O over N, Propene + Cl conflict, PBI fluid output amount)

  • Add Huge Item and Huge Restrictive Item Pipes

  • Add Fluid Temperature and State tooltips to more places

  • Add Config to automatically remove Furnace smelting recipes for EBF Metals added by other mods (excluding CraftTweaker)

  • Add Advancement for Primitive Pump

  • Rebalance Steel Processing (PBF is slightly slower, as is EBF, drastically reduce Oxygen amount for EBF)

  • Buff Oilsands processing time

  • Fix Beacon recipe with harder recipe configs enabled

  • Add many, many new harder recipes to the harder recipe configs

  • Add many new Vanilla item recycling recipes

  • Change behavior of machine explosions with the config off

  • Internal: Converted MetaPrefix item to use MetaValueItem instead of its own handwoven Map

2.0.6-beta

20 Jan 03:18
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2.0.6

BETA RELEASE

Featured Changes:

  • Fluid Pipe Rework

    • Fixes all instances of voiding and other random issues
    • Fluid pipes can now have a side be "blocked" by shift-right-clicking with a Wrench on the Machine Grid
    • Fluids in this new implementation currently slosh like GT5U
    • Expect more changes to come to pipes in the coming updates
  • Unlockable Capes

    • Capes can now be unlocked via Advancements in-game, and selected using a new Terminal app
    • 4 capes are available now, unlocked from various advancements
    • Capes can be added by addons or by CraftTweaker (documentation coming soon!)
  • Remove item pipe logging spam

  • Fix Large Boilers increasing item burn time over time

  • Fix Large Turbines not showing the fluid in their Hatches on login

  • Cables now act as "fuses" when overvolted, to protect your machines

  • Fix amperage averaging for cable burning

  • Add a new command /gt recipecheck which will look for and inform you of any potential recipe conflicts

  • Add new CT method to hide a multiblock preview from JEI

  • Fix all recipe conflicts in GT recipes

  • Fix treated wood pulp and plank localization

  • Misc changes (remove Sodium Ingot, change Platinum Sludge Residue from Electrolyzer to Centrifuge)

2.0.5-beta

19 Jan 00:53
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2.0.5

BETA RELEASE

Featured Changes:

  • Item Magnets

    • Similar to other mods, Item Magnets can bring dropped items towards you for a little bit of power
    • Available at LV, and an upgraded form at HV, which has farther range and faster collection speed
  • Ore Dictionary Filter Overhaul

    • Can now use expanded regex to filter items passed through
    • New "Info" tooltip provided in the cover UI
    • Added a "Test Slot," which can be provided an item to see if it matches your pattern (can use JEI "drag" ingredients)
  • Machine UI and Item Charging Improvements

    • Machines now have a "Configurator Slot" which can be used to change the selected number of a Programmed Circuit
    • Machine Charger Slot can now charge Electric Tools, as well as RF Tools
    • Battery Buffer and Charger can now also charge RF tools
    • New tooltips to explain what the Configurator and Charger slots do, as well as the GT logo and other misc UI improvements
  • Improvements to the /gt util hand command, now just /gt hand

  • Fix various Cable and Wire rendering issues

  • Fix Item Pipe Enhanced Round Robin voiding items occasionally

  • Fix Pipes and Cables not working properly with gamerule doDaylightCycle disabled

  • Fix Round Robin button not appearing on covers when the cover is placed on the block adjacent to a pipe

  • Added a config to disable Log -> Charcoal smelting recipes

  • Fix EBF UI not being openable

  • Fix dust -> foil extrusion recipes

  • Fix some missing recipes, like Alloy Smelter alloys and a few others

  • Fix issues relating to Dyed Lens OreDictionary entries

  • Fix Fueled Jetpack not always accepting fuel

  • Fix Machine top and bottom faces not rotating with the front face

  • Fix various instances of log spam with other mods, relating to crafting with tools

  • Fix the Sense voiding some sugar cane when used

  • Fix Diamond and Gold Swords having no recipes

  • Fix some multiblock parts not displaying if they can be shared between multiblocks

  • Fix MetaItem tooltip not appearing in some places when Advanced Tooltips is enabled

  • Fix HV pump recipe

  • Fix a few small chemical recipes, like Salt Water centrifuging, Aqua Regia composition, and Salt creation

  • Rework "Small Lava Boiler" into "Small Liquid Boiler," which can now also burn Creosote

  • Rebalance some fuels, move oils to combustion

  • Add a few extra slots to Autoclave, EBF, Chemical Bath, Fermenter

  • Internal: Add SimpleCubeRenderer, which renders a single texture across a full block

  • Internal: Redo IMultipleRecipeMaps API

  • Internal: Redo MetaOreDictItem

  • Internal: Fix Materials with names that end in numbers causing strange errors

2.0.4-beta

13 Jan 00:42
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2.0.4

BETA RELEASE

  • Add support for Galacticraft dimensions and GTCEu veins
  • Add extruder recipes using dust for polymers (Polyethylene, PTFE, etc)
  • Change the gem texture for Quartzite and Certus Quartz
  • Add the ability to name GT machines, and display the name as a "name tag" rendered in-world
  • Fix Hammer and Hammering Enchant not respecting Nether/End ores, not using proper fortune calculations, and dropping ore blocks for non-stone ores
  • Fix crash with LittleTiles and Ore Blocks
  • Fix Drills mining 2 blocks at a time when in single block mode
  • Fix issue with multiblocks not being able to run when missing some output hatch types in rare situations
  • Fix EnergyNet issues, where power could seemingly get "stuck" and allowed machines to be powered "wirelessly"
  • Adjust GT loot values
  • Fix recipe conflicts in the Ore Washer
  • Add Lathe recipes for Buzzsaw Blades
  • Fix recipe conflicts with Fluid Regulators
  • Fix Multiblock Autobuild not replacing blocks like Grass, Leaves, Snow, etc
  • Fix Nichrome Mixer recipe conflict
  • Fix Radon chemical reactor recipe
  • Fix Toluene fuel burn time
  • Fix some Arc Furnace recipes being too high of an EU/t
  • Fix buffers voiding items when broken
  • Swap the ore vein weights of Cassiterite and Copper-Tin veins, to make Cassiterite more common
  • Many small autogen recipe tweaks (fix arcing blocks just giving blocks still, redo lens lathe recipes, more gem ore byproducts)
  • Slightly rebalance the Pump (machine)
  • Cut Rock Breaker EU/t costs (tiers are still the same)
  • Fix logging warnings about Hassium missing flags
  • Fix crash with some multiblock structures (none available in CEu, but possible from addons or MBT)
  • Recipe cleanups of some duplicate recipes (glowstone, redstone, etc)
  • Add UHV+ components, for addons to utilize

2.0.3-beta

07 Jan 22:57
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2.0.3

BETA RELEASE

Featured Changes:

  • Portable Scanner (Tricorder):

    • A new tool available at early MV, useful for scanning many things, like:
      • Machines: Can be scanned to see their current progress, energy stored, fluids stored internally, etc.
      • Generators: Can be scanned to see all the above, as well as their Power Production
      • Cables: Can be scanned to see EU/t at that point (including losses), amperage, and more
    • Can also be used to see performance data of Machines, showing the nanoseconds of CPU time they are taking on average
    • Additionally, along comes a Debug Scanner, which shows more advanced details, useful for developers and pack authors
  • Surface Rock reworks:

    • Surface rocks properly spawn in the Nether
    • Model has been redone once again
    • Surface rocks can now always be broken by a bare hand
    • Surface rocks can be right-clicked to be "picked up" (drop their Tiny Dusts)
    • A few fixes for Surface Blocks, which can be specified in JSON ore veins
  • Fix Various Mod Compatibility Problems:

    • Fix crash with the Terminal Hardware Manager and some mods (like Building Gadgets)
    • Fix crash with NuclearCraft in rare situations
    • Fix NuclearCraft GTCE compat config being required off (config can now safely be enabled if you desire)
  • Change pipe/cable hitbox to "full" when holding a Pipe or Cable in your hand, and pressing SHIFT

  • Fix many generator bugs (like Singleblock Generators occasionally outputting multiple amps)

  • Fix Small Coal Boilers consuming Buckets when using Bucket Fuels

  • Fix crash when using addOre() on a material in CraftTweaker

  • Fix crash when running the PA with only 1 machine

  • Fix a few default vein spawn heights to make them more accurate to their weight (copper-tin vein, mineral sands vein)

  • Nerf Small Boiler cooldown rates slightly

  • Fix Stainless Steel Gearbox recipe

  • Add a few Glass-related recipes (Fluid Extract Glass Block, Fluid Solidify Glass Tubes)

  • Fix some wrong Advancement triggers

  • Fix double plate bender recipes

  • Change Wooden Barrel to use Sticky Resin instead of Slimeball

  • Fix Coke Oven allowing any number of Coke Oven Hatches

  • Add ability for custom Chance Functions per RecipeMap

  • Fix a few inconsistencies in the Ore Byproduct Page

  • Fix Hammering Enchant being allowed on Axes and some other tools

  • Fix Crafting Station dupe exploit

  • Fix some issues with the LCE and ECE

  • Add TOP info for Maintenance Status for Multiblocks

  • Fix Activity Detector Covers missing recipes

  • Significantly improve the performance of the Rock Breaker (about 16x more performant after changes)

  • Fix harderBrickRecipes config making Brick Blocks require a Compressor

  • Fix recipe conflict with Methanol

  • Fix Electric and Steam Furnaces not properly working when clicking on the Progress Bar