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unittests.yml
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name: Run Unit Tests
on:
push:
branches: [ "dev" ]
pull_request:
branches: [ "dev" ]
workflow_dispatch:
env:
CARGO_TERM_COLOR: always
jobs:
unittests_linux_x86_64:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Initialize submodules
run: git submodule update --init --recursive
- uses: Swatinem/rust-cache@v2
with:
workspaces: "./addons/glecs/rust/glecs"
- name: Update Rust
run: |
rustup update
- name: Build Rust code
run: |
cargo build \
--manifest-path ./addons/glecs/rust/glecs/Cargo.toml \
--features compile_bindings \
--target-dir ./addons/glecs/bin
cp ./addons/glecs/bin/debug ./addons/glecs/bin/release -r
- uses: chickensoft-games/setup-godot@v1
name: Setup Godot
with:
# Version must include major, minor, and patch, and be >= 4.0.0
# Pre-release label is optional.
version: 4.2.1
- name: Run unittests
run: |
godot4 -s res://addons/gut/gut_cmdln.gd --headless -gdir res://unittests -gexit
# - uses: croconut/[email protected]
# - uses: GsLogiMaker/godot-tester@master
# with:
# # Your Godot version number e.g. 3.2.2
# version: 4.2 # default is 3.2.2
# # Test against mono version? Default: false
# is-mono: false # optional, default is false
# # the folder with your project.godot file in it
# path: ""
# # Decimal value for minimum passing score e.g. if 88% of tests pass and minimum-pass is 0.8, then action passes.
# minimum-pass: 1.0 # optional, default is 0.99
# # Directory containing Gut tests
# test-dir: res://unittests # optional, default is res://test
# # Maximum number of failing asserts or tests, if this or pass rate fails then the action will fail. Is not checked if you do not set it
# max-fails: 1 # optional, default is false
# # Filename to store and read results in XML
# result-output-file: test_results.xml # optional, default is test_results.
# config-file: "res://.gutconf.json"
# - name: Print top files
# if: always()
# run: |
# sudo apt install tree
# tree ../../ -L 5 -a