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app.js
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//database related imports
const sequelize = require("./utils/database");
const User = require("./models/user");
const Post = require("./models/post");
const Message = require("./models/message");
const uuid = require("uuid");
//website related imports
const express = require("express");
const app = express();
const http = require("http").createServer(app);
const socket = require("./socket");
socket.init(http);
const io = socket.io();
const { Game } = require("minecraft-control");
const ejs = require("ejs");
const fs = require("fs");
const path = require("path");
const bodyParser = require("body-parser");
const cookie = require("cookie-parser");
const cors = require("cors");
//MINECRAFT SERVER RELATED imports.
const mcServer = require("./server.js");
mcServer.init();
const { game } = mcServer; //initializing game server
const { startDataEmit } = require("./controllers/game");
//app settings
app.set("views", "views");
app.set("view engine", "ejs");
//APP IMPORTS LIKE MODELS, ROUTES AND UTILITES
const adminRoutes = require("./routes/admin");
const authRoutes = require("./routes/auth");
const { Console } = require("console");
//essential Middlewares==============
app.use(bodyParser.urlencoded({ extended: true }));
app.use(bodyParser.json());
app.use(express.static(path.join(__dirname, "public")));
app.use(cookie());
// app.use(
// cors({
// origin: "",
// credentials: true,
// })
// );
// REQ Locals
app.use((req, res, next) => {
res.locals.isLoggedIn = false;
res.locals.profilePicUrl = "/images/placeholder-profile.jpg";
res.set("Cache-Control", "no-store");
next();
});
//MAIN MIDDLEWARES``````````
// app.use("/", async (req, res, next) => {
// file = fs.createReadStream("./data/song.mp3");
// file.pipe(res);
// });
app.use("/admin", adminRoutes);
app.use("/auth", authRoutes);
app.use(adminRoutes);
app.use((req, res, next) => {
res.redirect("/");
});
app.use((error, req, res, next) => {
if (!error.statusCode) {
error.statusCode = 500;
}
if (error.statusCode == 401) {
return res.status(401).render("./auth/login.ejs", { title: "Login" });
}
console.log(error);
res.status(error.statusCode).redirect("/");
});
/////////////////////////////////////
sequelize.sync({ force: false }).then(() => {});
http.listen(process.env.port || 3000);
//SOCKET IO
io.on("connection", socketController);
function socketController(socket) {
console.log("A user is connected");
socket.on("joinRoom", (payload) => {
const server = payload.server;
socket.join(server);
console.log("Joined the room : " + server);
});
socket.on("disconnect", () => {
console.log("user disconnected");
});
socket.on("chat message", (payload) => {
console.log(payload);
if (game[payload.server] && game[payload.server].running) {
game[payload.server].sendCommand(payload.message);
}
io.to(payload.server).emit("chat", { message: payload.message });
});
socket.on("stopServer", (msg) => {
console.log(msg);
if (!game[msg.server].running) {
return;
} else {
game[msg.server].stop();
}
});
socket.on("forceStopServer", (msg) => {
console.log("FORCING SHUTDOWN");
game[msg.server].forceStop();
});
socket.on("startServer", (msg) => {
console.log(msg);
if (
mcServer.game[msg.server].running ||
mcServer.game[msg.server].starting ||
mcServer.game[msg.server].stopping
) {
return console.log("game is already running. ");
}
mcServer.game[msg.server].start();
io.to(msg.server).emit("chat", { message: msg.username + " issued a START command" });
// startDataEmit(msg.server, game);
});
}