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Laser / Flashlight

This item provides a combination laser and flashlight attachment for your weapon to facilitate aiming and visibility, similar to the real-life AN/PEQ-2. The module can be toggled between flashlight mode, laser mode, or both.

Human-type enemies (undead, jackboots, and marines) can use the flashlight and/or laser sight in darker areas, which may make them easier to spot. Using the NVGs will also make all lasers significantly more visible than with the naked eye.

Details

  • Actor Class: UaS_LaserLightModule
  • Loadout Code: llm

Settings

  • Preferred Flashlight Mode UaS_LLM_LightMode
    • 0 Off
    • 1 Visible Only
    • 2 IR Only
  • Preferred Laser Mode UaS_LLM_LaserMode
    • 0 Off
    • 1 Visible Only
    • 2 IR Only
  • Preferred Laser Color UaS_LLM_LaserMode
    • FF 00 00 Red (650 nm, 670 nm)
    • FF 1B 00 Red (638 nm)
    • FF CC 00 Yellow-Orange (593 nm)
    • FF DC 00 Yellow (589 nm)
    • 50 FF 00 Green (532 nm)
    • 24 FF 00 Green (520 nm)
    • 12 FF 00 Green (515 nm) (Default)
    • 00 F5 FF Blue (488 nm)
    • 00 A8 FF Blue (473 nm)
    • 00 33 FF Blue (450 nm)
    • 54 00 D9 Violet (405 nm)
    • It is also possible to use color names like RED or custom hex values like FF 00 00 in this CVar, though not everything will look right.
  • Flashlight Beams UaS_FlashlightParticles Enables or disables the particle-based "volumetric light shaft" effect on flashlights. This setting does not have a major impact on performance.

Controls

  • Toggle/Activate: Toggle the current mode on or off.
  • + Hold Use): Open the configuration screen.
    • fire = Cycle flashlight mode
    • altfire = Cycle laser mode