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textures.marines.txt
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textures.marines.txt
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// Autogenerated
sprite PLA2D5, 30, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2D5", 0, 0
offset 15, 51 }
sprite PLA2C4, 31, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2C4", 0, 0
offset 15, 51 }
sprite PLA2C2, 35, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2C2", 0, 0
offset 17, 51 }
sprite PLA2F6, 48, 52 {
patch "visualweapons/sprites/pistol-marine/PLA2F6", 0, 0
offset 18, 48 }
sprite PLA2D1, 32, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2D1", 0, 0
offset 16, 52 }
sprite PLA2D4, 28, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2D4", 0, 0
offset 14, 52 }
sprite PLA2A4, 38, 51 {
patch "visualweapons/sprites/pistol-marine/PLA2A4", 0, 0
offset 19, 49 }
sprite PLA2D3, 38, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2D3", 0, 0
offset 25, 52 }
sprite PLA2B2, 27, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2B2", 0, 0
offset 14, 52 }
sprite PLA2B3, 39, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2B3", 0, 0
offset 19, 52 }
sprite PLA2F5, 26, 51 {
patch "visualweapons/sprites/pistol-marine/PLA2F5", 0, 0
offset 13, 47 }
sprite PLA2C5, 31, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2C5", 0, 0
offset 15, 50 }
sprite PLA2F4, 35, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2F4", 0, 0
offset 22, 49 }
sprite PLA2A3, 45, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2A3", 0, 0
offset 24, 50 }
sprite PLA2C1, 31, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2C1", 0, 0
offset 17, 51 }
sprite PLA2A2, 31, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2A2", 0, 0
offset 15, 50 }
sprite PL2CK0, 41, 19 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CK0", 0, 0
offset 20, 16 }
sprite PL2CP0, 42, 40 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CP0", 0, 0
offset 22, 34 }
sprite PL2CB4B6, 46, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CB4B6", 0, 0
offset 18, 27 }
sprite PL2CC5, 25, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CC5", 0, 0
offset 11, 27 }
sprite PL2CV0, 57, 23 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CV0", 0, 0
offset 30, 19 }
sprite PL2CQ0, 46, 43 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CQ0", 0, 0
offset 25, 39 }
sprite PL2CF5, 25, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CF5", 0, 0
offset 11, 28 }
sprite PL2CG5, 24, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CG5", 0, 0
offset 11, 27 }
sprite PL2CO0, 45, 36 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CO0", 0, 0
offset 27, 32 }
sprite PL2CG4G6, 38, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CG4G6", 0, 0
offset 17, 27 }
sprite PL2CG3G7, 56, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CG3G7", 0, 0
offset 29, 27 }
sprite PL2CC1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CC1", 0, 0
offset 15, 27 }
sprite PL2CA1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CA1", 0, 0
offset 15, 27 }
sprite PL2CB2B8, 44, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CB2B8", 0, 0
offset 23, 28 }
sprite PL2CG2G8, 41, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CG2G8", 0, 0
offset 23, 28 }
sprite PL2CL0, 47, 16 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CL0", 0, 0
offset 23, 12 }
sprite PL2CW0, 57, 22 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CW0", 0, 0
offset 30, 18 }
sprite PL2CB3B7, 58, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CB3B7", 0, 0
offset 29, 27 }
sprite PL2CC3C7, 58, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CC3C7", 0, 0
offset 29, 27 }
sprite PL2CT0, 57, 33 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CT0", 0, 0
offset 30, 29 }
sprite PL2CD2D8, 44, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CD2D8", 0, 0
offset 23, 28 }
sprite PL2CC2C8, 44, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CC2C8", 0, 0
offset 23, 28 }
sprite PL2CA2A8, 43, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CA2A8", 0, 0
offset 23, 28 }
sprite PL2CU0, 57, 30 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CU0", 0, 0
offset 30, 26 }
sprite PL2CA5, 25, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CA5", 0, 0
offset 11, 28 }
sprite PL2CN0, 47, 16 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CN0", 0, 0
offset 23, 12 }
sprite PL2CI0, 34, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CI0", 0, 0
offset 18, 27 }
sprite PL2CR0, 52, 40 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CR0", 0, 0
offset 28, 36 }
sprite PL2CE2E8, 41, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CE2E8", 0, 0
offset 23, 28 }
sprite PL2CE3E7, 56, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CE3E7", 0, 0
offset 29, 27 }
sprite PL2CE1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CE1", 0, 0
offset 15, 27 }
sprite PL2CA3A7, 58, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CA3A7", 0, 0
offset 29, 27 }
sprite PL2CA4A6, 44, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CA4A6", 0, 0
offset 17, 27 }
sprite PL2CJ0, 33, 25 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CJ0", 0, 0
offset 16, 21 }
sprite PL2CS0, 55, 39 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CS0", 0, 0
offset 29, 35 }
sprite PL2CE4E6, 41, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CE4E6", 0, 0
offset 17, 27 }
sprite PL2CF2F8, 46, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CF2F8", 0, 0
offset 28, 28 }
sprite PL2CD3D7, 58, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CD3D7", 0, 0
offset 29, 27 }
sprite PL2CF4F6, 47, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CF4F6", 0, 0
offset 23, 27 }
sprite PL2CM0, 47, 16 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CM0", 0, 0
offset 23, 12 }
sprite PL2CF3F7, 62, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CF3F7", 0, 0
offset 35, 27 }
sprite PL2CD5, 25, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CD5", 0, 0
offset 11, 28 }
sprite PL2CD4D6, 46, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CD4D6", 0, 0
offset 18, 27 }
sprite PL2CD1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CD1", 0, 0
offset 15, 27 }
sprite PL2CH0, 42, 39 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CH0", 0, 0
offset 27, 35 }
sprite PL2CB5, 25, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CB5", 0, 0
offset 11, 28 }
sprite PL2CE5, 25, 32 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CE5", 0, 0
offset 11, 28 }
sprite PL2CB1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CB1", 0, 0
offset 15, 27 }
sprite PL2CC4C6, 45, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CC4C6", 0, 0
offset 17, 27 }
sprite PL2CG1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CG1", 0, 0
offset 15, 27 }
sprite PL2CF1, 29, 31 {
patch "visualweapons/sprites/pistol-marine/crouch/PL2CF1", 0, 0
offset 15, 27 }
sprite PLA2D8, 25, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2D8", 0, 0
offset 12, 51 }
sprite PLA2T0, 61, 40 {
patch "visualweapons/sprites/pistol-marine/PLA2T0", 0, 0
offset 28, 36 }
sprite PLA2I0, 55, 43 {
patch "visualweapons/sprites/pistol-marine/PLA2I0", 0, 0
offset 31, 39 }
sprite PLA2E2, 52, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2E2", 0, 0
offset 33, 50 }
sprite PLA2E7, 55, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2E7", 0, 0
offset 18, 50 }
sprite PLA2F1, 27, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2F1", 0, 0
offset 15, 51 }
sprite PLA2W0, 61, 22 {
patch "visualweapons/sprites/pistol-marine/PLA2W0", 0, 0
offset 28, 18 }
sprite PLA2A8, 37, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2A8", 0, 0
offset 20, 50 }
sprite PLA2J0, 55, 46 {
patch "visualweapons/sprites/pistol-marine/PLA2J0", 0, 0
offset 31, 43 }
sprite PLA2Q0, 55, 57 {
patch "visualweapons/sprites/pistol-marine/PLA2Q0", 0, 0
offset 29, 54 }
sprite PLA2A7, 47, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2A7", 0, 0
offset 26, 50 }
sprite PLA2G3G7, 43, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2G3G7", 0, 0
offset 21, 52 }
sprite PLA2K0, 55, 38 {
patch "visualweapons/sprites/pistol-marine/PLA2K0", 0, 0
offset 31, 34 }
sprite PLA2C8, 28, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2C8", 0, 0
offset 17, 51 }
sprite PLA2N0, 55, 14 {
patch "visualweapons/sprites/pistol-marine/PLA2N0", 0, 0
offset 31, 9 }
sprite PLA2A1, 30, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2A1", 0, 0
offset 18, 51 }
sprite PLA2D2, 34, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2D2", 0, 0
offset 17, 52 }
sprite PLA2B6, 27, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2B6", 0, 0
offset 13, 52 }
sprite PLA2H0, 50, 50 {
patch "visualweapons/sprites/pistol-marine/PLA2H0", 0, 0
offset 22, 47 }
sprite PLA2F7, 58, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2F7", 0, 0
offset 18, 50 }
sprite PLA2E6, 46, 52 {
patch "visualweapons/sprites/pistol-marine/PLA2E6", 0, 0
offset 18, 48 }
sprite PLA2B7, 37, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2B7", 0, 0
offset 16, 51 }
sprite PLA2E3, 53, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2E3", 0, 0
offset 35, 50 }
sprite PLA2E1, 27, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2E1", 0, 0
offset 15, 51 }
sprite PLA2B4, 32, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2B4", 0, 0
offset 16, 52 }
sprite PLA2C7, 44, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2C7", 0, 0
offset 25, 50 }
sprite PLA2F8, 40, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2F8", 0, 0
offset 12, 51 }
sprite PLA2E8, 40, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2E8", 0, 0
offset 12, 51 }
sprite PLA2M0, 55, 14 {
patch "visualweapons/sprites/pistol-marine/PLA2M0", 0, 0
offset 31, 9 }
sprite PLA2G2G8, 38, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2G2G8", 0, 0
offset 18, 52 }
sprite PLA2O0, 48, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2O0", 0, 0
offset 26, 53 }
sprite PLA2B1, 32, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2B1", 0, 0
offset 16, 53 }
sprite PLA2B5, 29, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2B5", 0, 0
offset 14, 52 }
sprite PLA2B8, 30, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2B8", 0, 0
offset 15, 51 }
sprite PLA2G1, 43, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2G1", 0, 0
offset 24, 52 }
sprite PLA2A6, 30, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2A6", 0, 0
offset 16, 49 }
sprite PLA2F2, 53, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2F2", 0, 0
offset 34, 50 }
sprite PLA2P0, 54, 59 {
patch "visualweapons/sprites/pistol-marine/PLA2P0", 0, 0
offset 28, 56 }
sprite PLA2C6, 39, 53 {
patch "visualweapons/sprites/pistol-marine/PLA2C6", 0, 0
offset 22, 51 }
sprite PLA2E4, 33, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2E4", 0, 0
offset 20, 49 }
sprite PLA2F3, 55, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2F3", 0, 0
offset 37, 50 }
sprite PLA2D7, 39, 55 {
patch "visualweapons/sprites/pistol-marine/PLA2D7", 0, 0
offset 19, 52 }
sprite PLA2V0, 61, 23 {
patch "visualweapons/sprites/pistol-marine/PLA2V0", 0, 0
offset 28, 19 }
sprite PLA2S0, 60, 47 {
patch "visualweapons/sprites/pistol-marine/PLA2S0", 0, 0
offset 28, 43 }
sprite PLA2A5, 27, 50 {
patch "visualweapons/sprites/pistol-marine/PLA2A5", 0, 0
offset 14, 47 }
sprite PLA2R0, 57, 52 {
patch "visualweapons/sprites/pistol-marine/PLA2R0", 0, 0
offset 28, 49 }
sprite PLA2G5, 40, 56 {
patch "visualweapons/sprites/pistol-marine/PLA2G5", 0, 0
offset 17, 50 }
sprite PLA2G4G6, 43, 52 {
patch "visualweapons/sprites/pistol-marine/PLA2G4G6", 0, 0
offset 20, 50 }
sprite PLA2E5, 26, 51 {
patch "visualweapons/sprites/pistol-marine/PLA2E5", 0, 0
offset 13, 47 }
sprite PLA2D6, 30, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2D6", 0, 0
offset 15, 52 }
sprite PLA2U0, 61, 33 {
patch "visualweapons/sprites/pistol-marine/PLA2U0", 0, 0
offset 28, 29 }
sprite PLA2C3, 42, 54 {
patch "visualweapons/sprites/pistol-marine/PLA2C3", 0, 0
offset 22, 51 }
sprite PLA2L0, 55, 14 {
patch "visualweapons/sprites/pistol-marine/PLA2L0", 0, 0
offset 31, 9 }
sprite PLA5B4B6, 44, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5B4B6", 0, 0
offset 21, 52 }
sprite PLA5E1, 26, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5E1", 0, 0
offset 12, 51 }
sprite PLA5U0, 57, 33 {
patch "visualweapons/sprites/rocket-marine/PLA5U0", 0, 0
offset 24, 29 }
sprite PLA5A2A8, 38, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5A2A8", 0, 0
offset 17, 50 }
sprite PLA5G3G7, 46, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5G3G7", 0, 0
offset 21, 52 }
sprite PLA5G4G6, 44, 52 {
patch "visualweapons/sprites/rocket-marine/PLA5G4G6", 0, 0
offset 20, 50 }
sprite PLA5E4E6, 38, 52 {
patch "visualweapons/sprites/rocket-marine/PLA5E4E6", 0, 0
offset 18, 48 }
sprite PLA5F5, 23, 51 {
patch "visualweapons/sprites/rocket-marine/PLA5F5", 0, 0
offset 11, 46 }
sprite PLA5C4C6, 43, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5C4C6", 0, 0
offset 22, 51 }
sprite PLA5C2C8, 39, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5C2C8", 0, 0
offset 17, 51 }
sprite PLA5D5, 36, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5D5", 0, 0
offset 19, 51 }
sprite PLA5T0, 57, 40 {
patch "visualweapons/sprites/rocket-marine/PLA5T0", 0, 0
offset 24, 36 }
sprite PL5CO0, 38, 36 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CO0", 0, 0
offset 19, 32 }
sprite PL5CC3C7, 62, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CC3C7", 0, 0
offset 31, 27 }
sprite PL5CA2A8, 47, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CA2A8", 0, 0
offset 23, 28 }
sprite PL5CD1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CD1", 0, 0
offset 14, 27 }
sprite PL5CS0, 55, 39 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CS0", 0, 0
offset 29, 35 }
sprite PL5CE3E7, 60, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CE3E7", 0, 0
offset 30, 27 }
sprite PL5CH0, 36, 39 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CH0", 0, 0
offset 18, 35 }
sprite PL5CJ0, 33, 25 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CJ0", 0, 0
offset 16, 21 }
sprite PL5CD3D7, 62, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CD3D7", 0, 0
offset 31, 27 }
sprite PL5CB3B7, 62, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CB3B7", 0, 0
offset 31, 27 }
sprite PL5CG1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CG1", 0, 0
offset 14, 27 }
sprite PL5CG2G8, 41, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CG2G8", 0, 0
offset 20, 28 }
sprite PL5CA3A7, 62, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CA3A7", 0, 0
offset 31, 27 }
sprite PL5CC4C6, 42, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CC4C6", 0, 0
offset 21, 27 }
sprite PL5CC5, 25, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CC5", 0, 0
offset 11, 27 }
sprite PL5CI0, 34, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CI0", 0, 0
offset 18, 27 }
sprite PL5CF3F7, 67, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CF3F7", 0, 0
offset 37, 27 }
sprite PL5CD5, 25, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CD5", 0, 0
offset 11, 28 }
sprite PL5CA5, 25, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CA5", 0, 0
offset 11, 28 }
sprite PL5CF2F8, 52, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CF2F8", 0, 0
offset 29, 28 }
sprite PL5CB1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CB1", 0, 0
offset 14, 27 }
sprite PL5CN0, 47, 16 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CN0", 0, 0
offset 23, 12 }
sprite PL5CV0, 57, 23 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CV0", 0, 0
offset 30, 19 }
sprite PL5CD4D6, 43, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CD4D6", 0, 0
offset 21, 27 }
sprite PL5CT0, 57, 33 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CT0", 0, 0
offset 30, 29 }
sprite PL5CQ0, 46, 43 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CQ0", 0, 0
offset 25, 39 }
sprite PL5CG4G6, 39, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CG4G6", 0, 0
offset 19, 27 }
sprite PL5CB4B6, 43, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CB4B6", 0, 0
offset 21, 27 }
sprite PL5CE5, 25, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CE5", 0, 0
offset 11, 28 }
sprite PL5CB5, 25, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CB5", 0, 0
offset 11, 28 }
sprite PL5CF5, 25, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CF5", 0, 0
offset 11, 28 }
sprite PL5CW0, 57, 22 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CW0", 0, 0
offset 30, 18 }
sprite PL5CE2E8, 45, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CE2E8", 0, 0
offset 22, 28 }
sprite PL5CG3G7, 54, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CG3G7", 0, 0
offset 27, 27 }
sprite PL5CE4E6, 38, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CE4E6", 0, 0
offset 19, 27 }
sprite PL5CD2D8, 48, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CD2D8", 0, 0
offset 24, 28 }
sprite PL5CA1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CA1", 0, 0
offset 14, 27 }
sprite PL5CA4A6, 41, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CA4A6", 0, 0
offset 20, 27 }
sprite PL5CP0, 42, 40 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CP0", 0, 0
offset 22, 34 }
sprite PL5CR0, 52, 40 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CR0", 0, 0
offset 28, 36 }
sprite PL5CC2C8, 48, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CC2C8", 0, 0
offset 24, 28 }
sprite PL5CG5, 24, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CG5", 0, 0
offset 11, 27 }
sprite PL5CU0, 57, 30 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CU0", 0, 0
offset 30, 26 }
sprite PL5CM0, 47, 16 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CM0", 0, 0
offset 23, 12 }
sprite PL5CC1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CC1", 0, 0
offset 14, 27 }
sprite PL5CE1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CE1", 0, 0
offset 14, 27 }
sprite PL5CF4F6, 44, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CF4F6", 0, 0
offset 25, 27 }
sprite PL5CB2B8, 48, 32 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CB2B8", 0, 0
offset 24, 28 }
sprite PL5CK0, 41, 19 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CK0", 0, 0
offset 20, 16 }
sprite PL5CL0, 47, 16 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CL0", 0, 0
offset 23, 12 }
sprite PL5CF1, 29, 31 {
patch "visualweapons/sprites/rocket-marine/crouch/PL5CF1", 0, 0
offset 14, 27 }
sprite PLA5A4A6, 48, 51 {
patch "visualweapons/sprites/rocket-marine/PLA5A4A6", 0, 0
offset 21, 49 }
sprite PLA5M0, 51, 14 {
patch "visualweapons/sprites/rocket-marine/PLA5M0", 0, 0
offset 27, 9 }
sprite PLA5D1, 40, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5D1", 0, 0
offset 16, 52 }
sprite PLA5D2D8, 37, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5D2D8", 0, 0
offset 17, 52 }
sprite PLA5H0, 44, 50 {
patch "visualweapons/sprites/rocket-marine/PLA5H0", 0, 0
offset 16, 47 }
sprite PLA5Q0, 48, 57 {
patch "visualweapons/sprites/rocket-marine/PLA5Q0", 0, 0
offset 21, 54 }
sprite PLA5F4F6, 43, 52 {
patch "visualweapons/sprites/rocket-marine/PLA5F4F6", 0, 0
offset 20, 48 }
sprite PLA5P0, 44, 59 {
patch "visualweapons/sprites/rocket-marine/PLA5P0", 0, 0
offset 18, 56 }
sprite PLA5C1, 38, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5C1", 0, 0
offset 17, 51 }
sprite PLA5R0, 53, 52 {
patch "visualweapons/sprites/rocket-marine/PLA5R0", 0, 0
offset 24, 49 }
sprite PLA5B1, 37, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5B1", 0, 0
offset 19, 53 }
sprite PLA5G2G8, 36, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5G2G8", 0, 0
offset 16, 52 }
sprite PLA5D3D7, 34, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5D3D7", 0, 0
offset 21, 52 }
sprite PLA5W0, 57, 22 {
patch "visualweapons/sprites/rocket-marine/PLA5W0", 0, 0
offset 24, 18 }
sprite PLA5F3F7, 58, 53 {
patch "visualweapons/sprites/rocket-marine/PLA5F3F7", 0, 0
offset 37, 50 }
sprite PLA5V0, 57, 23 {
patch "visualweapons/sprites/rocket-marine/PLA5V0", 0, 0
offset 24, 19 }
sprite PLA5C5, 36, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5C5", 0, 0
offset 17, 50 }
sprite PLA5A5, 36, 50 {
patch "visualweapons/sprites/rocket-marine/PLA5A5", 0, 0
offset 21, 47 }
sprite PLA5I0, 36, 43 {
patch "visualweapons/sprites/rocket-marine/PLA5I0", 0, 0
offset 11, 39 }
sprite PLA5B5, 37, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5B5", 0, 0
offset 18, 51 }
sprite PLA5B2B8, 37, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5B2B8", 0, 0
offset 18, 52 }
sprite PLA5O0, 39, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5O0", 0, 0
offset 16, 53 }
sprite PLA5B3B7, 36, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5B3B7", 0, 0
offset 18, 52 }
sprite PLA5D4D6, 41, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5D4D6", 0, 0
offset 23, 52 }
sprite PLA5A3A7, 42, 53 {
patch "visualweapons/sprites/rocket-marine/PLA5A3A7", 0, 0
offset 21, 50 }
sprite PLA5E2E8, 47, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5E2E8", 0, 0
offset 33, 51 }
sprite PLA5N0, 51, 14 {
patch "visualweapons/sprites/rocket-marine/PLA5N0", 0, 0
offset 27, 9 }
sprite PLA5G1, 39, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5G1", 0, 0
offset 20, 52 }
sprite PLA5S0, 55, 47 {
patch "visualweapons/sprites/rocket-marine/PLA5S0", 0, 0
offset 23, 43 }
sprite PLA5K0, 41, 38 {
patch "visualweapons/sprites/rocket-marine/PLA5K0", 0, 0
offset 17, 34 }
sprite PLA5L0, 51, 14 {
patch "visualweapons/sprites/rocket-marine/PLA5L0", 0, 0
offset 27, 9 }
sprite PLA5C3C7, 40, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5C3C7", 0, 0
offset 18, 51 }
sprite PLA5A1, 41, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5A1", 0, 0
offset 18, 51 }
sprite PLA5J0, 36, 46 {
patch "visualweapons/sprites/rocket-marine/PLA5J0", 0, 0
offset 12, 43 }
sprite PLA5G5, 34, 54 {
patch "visualweapons/sprites/rocket-marine/PLA5G5", 0, 0
offset 17, 50 }
sprite PLA5F2F8, 49, 55 {
patch "visualweapons/sprites/rocket-marine/PLA5F2F8", 0, 0
offset 34, 51 }
sprite PLA5E3E7, 58, 53 {
patch "visualweapons/sprites/rocket-marine/PLA5E3E7", 0, 0
offset 36, 50 }
sprite PLA5F1, 27, 56 {
patch "visualweapons/sprites/rocket-marine/PLA5F1", 0, 0
offset 12, 51 }
sprite PLA5E5, 26, 51 {
patch "visualweapons/sprites/rocket-marine/PLA5E5", 0, 0
offset 12, 46 }
sprite PLA3C4C6, 41, 55 {
patch "visualweapons/sprites/shotgun-marine/PLA3C4C6", 0, 0
offset 22, 51 }
sprite PLA3S0, 55, 47 {
patch "visualweapons/sprites/shotgun-marine/PLA3S0", 0, 0
offset 23, 43 }
sprite PLA3D2D8, 35, 55 {
patch "visualweapons/sprites/shotgun-marine/PLA3D2D8", 0, 0
offset 17, 52 }
sprite PLA3G3G7, 43, 55 {
patch "visualweapons/sprites/shotgun-marine/PLA3G3G7", 0, 0
offset 21, 52 }
sprite PLA3E1, 26, 56 {
patch "visualweapons/sprites/shotgun-marine/PLA3E1", 0, 0
offset 12, 51 }
sprite PLA3N0, 51, 14 {
patch "visualweapons/sprites/shotgun-marine/PLA3N0", 0, 0
offset 27, 9 }
sprite PLA3F3F7, 52, 53 {
patch "visualweapons/sprites/shotgun-marine/PLA3F3F7", 0, 0
offset 27, 50 }
sprite PLA3W0, 57, 22 {
patch "visualweapons/sprites/shotgun-marine/PLA3W0", 0, 0
offset 24, 18 }
sprite PLA3C2C8, 37, 55 {
patch "visualweapons/sprites/shotgun-marine/PLA3C2C8", 0, 0
offset 17, 51 }
sprite PLA3M0, 51, 14 {
patch "visualweapons/sprites/shotgun-marine/PLA3M0", 0, 0
offset 27, 9 }
sprite PLA3L0, 51, 14 {
patch "visualweapons/sprites/shotgun-marine/PLA3L0", 0, 0
offset 27, 9 }
sprite PLA3B5, 35, 54 {
patch "visualweapons/sprites/shotgun-marine/PLA3B5", 0, 0
offset 18, 51 }
sprite PLA3A3A7, 42, 53 {
patch "visualweapons/sprites/shotgun-marine/PLA3A3A7", 0, 0
offset 21, 50 }
sprite PL3CA4A6, 41, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CA4A6", 0, 0
offset 17, 27 }
sprite PL3CA3A7, 58, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CA3A7", 0, 0
offset 29, 27 }
sprite PL3CA2A8, 47, 32 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CA2A8", 0, 0
offset 23, 28 }
sprite PL3CT0, 57, 33 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CT0", 0, 0
offset 30, 29 }
sprite PL3CD5, 25, 32 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CD5", 0, 0
offset 11, 28 }
sprite PL3CC4C6, 42, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CC4C6", 0, 0
offset 17, 27 }
sprite PL3CU0, 57, 30 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CU0", 0, 0
offset 30, 26 }
sprite PL3CA1, 29, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CA1", 0, 0
offset 15, 27 }
sprite PL3CD4D6, 43, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CD4D6", 0, 0
offset 18, 27 }
sprite PL3CE1, 29, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CE1", 0, 0
offset 15, 27 }
sprite PL3CF4F6, 44, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CF4F6", 0, 0
offset 23, 27 }
sprite PL3CB1, 29, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CB1", 0, 0
offset 15, 27 }
sprite PL3CE3E7, 56, 31 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CE3E7", 0, 0
offset 29, 27 }
sprite PL3CE5, 25, 32 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CE5", 0, 0
offset 11, 28 }
sprite PL3CV0, 57, 23 {
patch "visualweapons/sprites/shotgun-marine/crouch/PL3CV0", 0, 0