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Medical / Trauma Kit / Wound Stabilization changes #117

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18 of 29 tasks
caligari87 opened this issue Aug 22, 2020 · 2 comments
Open
18 of 29 tasks

Medical / Trauma Kit / Wound Stabilization changes #117

caligari87 opened this issue Aug 22, 2020 · 2 comments
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added Applied to feature issues that got implemented enhancement New feature or request

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@caligari87
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caligari87 commented Aug 22, 2020

List of tweaks and adjustments for the trauma kit and wound stabilization.

  • Add infection mechanics:
    • Infection slowly accrues invisibly when healing checks fail.
    • Green wounds turn red again if infection would prevent the wound from healing.
    • Wounds turn black if over some % infected.
    • Saline can treat infection but is inefficient and gives no feedback.
    • Biofoam treats infection indirectly, preventing it from accruing as fast.
    • Forceps or scalpel directly removes large chunks of infection (but gives tissue damage)
  • Add sterile wound dressings (boost healing threshold to avoid infections)
  • Add sounds or other feedback for refilling supplies.
  • Disallow using tools at all if over a high pain threshold?
  • Link wound statuses to generated description?
  • Add a way to treat burns, maybe.
    • Debride with saline, salve with biofoam, dress with bandages.
  • ¹/₂₀ᵗʰ of a stim injection when using anesthetic.
  • Add painkiller "floor" if player has stims
  • Increase saline effectiveness (maybe like random(1,2) for example)
  • Reduce biofoam resupply from carts to 200.
  • Add handling in SetPatient() to not revert if some actor (like ghost marines) noclips between treater and treatee.
  • Fix, treating other players makes owners skinsound.
  • Adjust so pain is a set threshold / bar-fill, not random chance.
  • Spawn on medikits, stimpacks, backpacks, marine corpses, frags.
  • Hide irrelevant / untreatable wound statuses.
  • Fix spelling of "anesthetic."
  • Fix cure messages showing for all players.
  • Balance using hemostatic powder? Pain? Burns? Supplies?
    • Make pressure alone more consistently useful.
  • Supplies:
    • Staples and biofoam from cartridges.
    • Anesthetic and (little) saline from stimpacks.
    • Saline from bloodpacks.
    • Trauma kits provide full refills.
    • Hemostatic powder from trauma kits.
  • Add tissue damage when opening a wound.
  • Cap maximum pain jitter.
  • Set proper pickup sounds.
  • Dynamic bulk based on supplies.

Replaces issue #44

@caligari87 caligari87 added the enhancement New feature or request label Aug 22, 2020
@caligari87 caligari87 self-assigned this Aug 22, 2020
@caligari87
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This feature is now in main and functionally complete. May do further work, but closing the issue as Added.

@caligari87 caligari87 added the added Applied to feature issues that got implemented label Oct 28, 2020
@caligari87 caligari87 changed the title Trauma Kit / Wound Stabilization changes Medical / Trauma Kit / Wound Stabilization changes Jan 6, 2022
@caligari87
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Re-opening and updating checklist as I plan to do a bit of work on this soon-ish.

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