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More radio chatter and AI barks #71

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caligari87 opened this issue Oct 24, 2018 · 2 comments
Open

More radio chatter and AI barks #71

caligari87 opened this issue Oct 24, 2018 · 2 comments
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enhancement New feature or request

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@caligari87
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I've always wanted to do something like this, even have a bunch of aborted QB64 code for it with call-signs and whatnot.

Ideas:

  • Marines can ask for or broadcast status updates.
  • Marines can get bored and will send more conversational chatter.
  • Can talk about health, ammo, current target, patrol target, current state, recent combat, things they see.

Will update this with ideas. No promises it'll be done anytime soon.

@caligari87 caligari87 added the enhancement New feature or request label Oct 24, 2018
@caligari87 caligari87 self-assigned this Oct 24, 2018
@caligari87
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Closing, I don't think I'm ever getting to this.

@caligari87
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Reopening, I had some inspiration.

Operators in HD now have more robust "messaging" systems for random barks, and monsters now have unique vocalization properties.

I think I'll narrow the original scope a little and start with just allied operators sending random barks like the ones they do when you look at them, for events like killing their target ("haha take that") or getting damaged ("argh that hurt!").

Enemy tangos would send messages taunting or warning the player ("I see you", knock knock", etc).

Monsters, if near others of the same species, can generate random strings of vocal sounds (pain/idle/vision, etc). Lower the volume and attenuation so the player doesn't feel spammed. Maybe send a "I just spoke" broadcast to near same species, so they can respond if they like.

@caligari87 caligari87 reopened this Feb 7, 2022
@caligari87 caligari87 changed the title AI / Allies: Dynamic radio chatter More radio chatter and AI barks Feb 7, 2022
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