diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index f338a799e4b3..a07d1427dfdc 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -458,12 +458,6 @@ if(!glass && GLOB.cameranet) GLOB.cameranet.updateVisibility(src, 0) -/obj/machinery/door/get_superconductivity(direction) - // Only heatproof airlocks block heat, currently only varedited doors have this - if(heat_proof && density) - return FALSE - return ..() - /obj/machinery/door/proc/check_unres() //unrestricted sides. This overlay indicates which directions the player can access even without an ID if(hasPower() && unres_sides) . = list()