diff --git a/code/game/objects/items/weapons/defib.dm b/code/game/objects/items/weapons/defib.dm index 6c223fd59442..125048414678 100644 --- a/code/game/objects/items/weapons/defib.dm +++ b/code/game/objects/items/weapons/defib.dm @@ -243,12 +243,15 @@ paddle_type = /obj/item/twohanded/shockpaddles/advanced combat = TRUE safety = TRUE - hardened = TRUE // emp-proof (on the component), but not emag-proof. + hardened = TRUE // emp-proof (on the component), but not emag-proof. resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //Objective item, better not have it destroyed. heart_attack_probability = 10 var/next_emp_message //to prevent spam from the emagging message on the advanced defibrillator +/obj/item/defibrillator/compact/advanced/screwdriver_act(mob/living/user, obj/item/I) + return // The cell is too strong roundstart and we dont want the adv defib to become useless + /obj/item/defibrillator/compact/advanced/attackby(obj/item/W, mob/user, params) if(W == paddles) paddles.unwield()