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ExtensionInfo.xml
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ExtensionInfo.xml
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<HacknetExtension>
<!-- Max name length is 128 characters -->
<Name>[CN]Murder Room</Name>
<AllowSaves>true</AllowSaves>
<Language>zh-cn</Language>
<!-- a coma separated list of notes that start out as being visible-->
<StartingVisibleNodes></StartingVisibleNodes>
<!-- the mission (if any) that loads in as soon as the player starts -->
<StartingMission>Missions/Prologue/StartingMission.xml</StartingMission>
<!-- Conditional action set that is loaded in as soon as a new session is created
This is useful to do setup stuff, like giving the player programs, assigning them a faction etc.
If you don't need this, set it to "NONE", or just delete the tag.-->
<StartingActions>Actions/StartingActions.xml</StartingActions>
<!-- Description that appears within Hacknet -->
<Description>欢迎你来到Murder Room,探员。
你的任务: 解决无法解决的问题。</Description>
<!-- Factions involved in this extension! You can define as many or as few as you like -->
<Faction>Factions/StartingFaction.xml</Faction>
<StartsWithTutorial>False</StartsWithTutorial>
<!-- this makes the extension start with the standard restart bootup sequence -->
<HasIntroStartup>True</HasIntroStartup>
<StartingTheme>Themes/Connection.xml</StartingTheme>
<!--
Base Themes are named:
TerminalOnlyBlack, HacknetBlue, HacknetTeal, HacknetYellow, HackerGreen, HacknetWhite, HacknetPurple, HacknetMint
-->
<!-- You can reference songs from the original game here, or your own .ogg files by path.
To reference original songs, use their name in the files! You don't need the path, just the filename. This works for any songs in these folders:
Content/Music
Content/DLC/Music
To Play your own songs, use the path to that song in your extension.
For example, try changing the song name below to "Music/Chemical_Burns.ogg" - it'll start with that instead for new saves! -->
<IntroStartupSong>Revolve</IntroStartupSong>
<!-- Sequencer stuff. You won't need this till later.-->
<!--
<SequencerTargetID>advExamplePC</SequencerTargetID>
<SequencerSpinUpTime>10.5</SequencerSpinUpTime>
<SequencerFlagRequiredForStart>testFlag</SequencerFlagRequiredForStart>
<ActionsToRunOnSequencerStart>Actions/ThemeSwapActions.xml</ActionsToRunOnSequencerStart>
-->
<!-- Steam workshop fields -->
<!--
public string WorkshopDescription;
public string WorkshopLanguage;
public byte WorhsopVisibility = 2;
public string WorkshopTags;
public string WorkshopPreviewImagePath;
-->
<WorkshopDescription>当政府被击垮之际,还有最后一道防线:一个只有一个目标的秘密组织——Nova。
他们的目标是解决无法解决的问题。
作为一名Nova探员,你必须努力解决被认为不可能解决的冷门案件,并且没有先进技术的帮助。
调查案件,穿梭个人生活和公司秘密的网络,为所有人带来正义。
欢迎你来到Murder Room,探员。
特点:
- Hacknet中从未见过的独特故事/任务。
- 全新的神秘阴谋故事。
- 数量惊人的可收集新主题。
- 1-2小时的全流程时长
作者: Kwiper
中文版翻译:
- gao_cai_sheng
- Young-Lord
音乐:
- Hacknet OST
- Kwiper - Catalyst
- Turbo - surreal sippin'
主题:
所有主题图片均来自wallpaperflare.com,用于非商业使用
部分图片采用非署名图片
其他图片均归属作者本人
#Hackerjam2
免责声明:本扩展内描述了血腥的谋杀武器与案件。
虽然本扩展未表现任何实际的暴力,也没有任何的血腥内容,但还是建议玩家谨慎对待。
本作为虚构作品。名字、人物、企业、地方、事件、地点和事件都是作者想象的产物或以虚构的方式使用。
如有与真实事件、真实人物雷同之处,纯属于巧合。
</WorkshopDescription>
<!-- Language that this is set to. -->
<WorkshopLanguage>Chinese</WorkshopLanguage>
<!-- Sets the visibility of this item on the workshop.
0 = public
1 = friends only
2 = private (self only)-->
<WorkshopVisibility>0</WorkshopVisibility>
<!-- Comma separated list of tags that this should be listed under in the workshop. This is not currently used, as the only category
of workshop item in Hacknet is "Extension", so leave this as-is for now.-->
<WorkshopTags>Extension,Labyrinths,#Hackerjam2</WorkshopTags>
<!-- Path to the preview image used on the steam workshop for your extension.
This must be within your mod folder, be 16x9 aspect ratio and less than 1MB in size.
I recommend the highest resolution you can provide that fits that criteria,
though steam will likely use a version less than 512x512 in size, and will auto resize it for you.
This can be different to the provided Logo.png if you want, as this will not be transparently backed on steam.
Supported formats are .png, .jpg and .gif
-->
<WorkshopPreviewImagePath>Logo.gif</WorkshopPreviewImagePath>
<!-- This is the workshop publish ID. The first time your extension is published to Steam, this will be automatically populated with the ID that steam assigns it.
When this happens, make sure that you keep that version of the file and store the ID somewhere - without it, you wont be able to push out updates to your extension,
and if it's removed, publishing to the workshop will submit it as a new entry, and you'll lose all of your subscribers. Be careful!
Do not manually modify this unless you already know your Publish ID from a previous submission. A new ID will only be generated if this says "NONE"-->
<WorkshopPublishID>NONE</WorkshopPublishID>
</HacknetExtension>