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issue is in master and throughout develop/refactor
the JRB ship is a great example, after the ship tilts enough the back wall turns into a steep slope that can be clipped through either by jumping or running
The text was updated successfully, but these errors were encountered:
This is caused by the exposed ceilings fix, since in vanilla the area behind that slope reads as a null floor because of the bottom of the ship. The slope becomes too steep that the vertical raycast (find_floor) just misses it entirely between quartersteps. Increasing the number of sub-frame steps mostly eliminates the issue, but it would probably be better to do some sort of raycasting between Mario positions to verify that he isn't moving through a floor.
gheskett
added
high priority
Important, non-critical issue or feature / high priority
and removed
critical
Extremely important issue or feature / highest priority
labels
Mar 15, 2022
issue is in
master
and throughoutdevelop/refactor
the JRB ship is a great example, after the ship tilts enough the back wall turns into a steep slope that can be clipped through either by jumping or running
The text was updated successfully, but these errors were encountered: