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Tracker.cpp
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Tracker.cpp
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#include "Tracker.h"
#include <iostream>
static const float MAX_DIST_CONNECTED = 85.0f;
static const float STOP_TRACK_TIME = 0.2f;
static const float TWO_FINGER_TIME = 0.1f;
static const float CLICK_TIME = 0.3f;
static const float ALPHA_SMOOTH = 0.95f;
static const float BETA_SMOOTH = 0.8f;
static const float FILTER_SMOOTH_SLOW = 0.99f;
static const float FILTER_SMOOTH_FAST = 0.5f;
static const float FILTER_DIST_FAST = 100.0f;
Tracker::Tracker() {
num_track_pts = 0;
last_tracked_t = 0.0f;
start_t = 0.0f;
click_state = 0;
click_start_t = 0;
}
Tracker::Click Tracker::Update(const std::vector<sf::FloatRect>& state, float t) {
//Handle some clicking state
Click retVal = Click::NONE;
if (click_state == 0) {
if (state.size() == 0) {
click_state = 1;
}
} else if (click_state == 1) {
if (state.size() == 1) {
click_start_t = t;
click_state = 2;
click_pos = Center(state[0]);
}
} else if (state.size() == 0 && click_state == 2) {
click_state = 3;
} else if (state.size() == 1 && click_state == 3) {
if (Center(state[0]) != click_pos) {
click_state = 0;
} else {
retVal = Click::PRESSED;
click_state = 4;
}
} else if (click_state == 4) {
if (state.size() == 0) {
retVal = Click::RELEASED;
click_start_t = t;
click_state = 3;
}
} else if (t - click_start_t > CLICK_TIME) {
click_state = 0;
}
//Handle new point when nothing is tracked
if (num_track_pts == 0 && state.size() > 0) {
//Initialize the first track point
num_track_pts = 1;
track_pts[0] = Center(state[0]);
track_weight[0] = 1.0f;
//Iterate and merge additional points
for (size_t i = 1; i < state.size(); ++i) {
const Vector2 pt = Center(state[i]);
if ((pt - GetTrackedPt(0)).norm() < MAX_DIST_CONNECTED) {
//Point can be merged into first track point
track_pts[0] += pt;
track_weight[0] += 1.0f;
} else if (num_track_pts < 2) {
//Point is too far from first cluster, create a second track point
num_track_pts = 2;
track_pts[1] = pt;
track_weight[1] = 1.0f;
} else if ((pt - GetTrackedPt(1)).norm() < MAX_DIST_CONNECTED) {
//Point can be merged into second track point
track_pts[1] += pt;
track_weight[1] += 1.0f;
} else {
//Point is too far from either cluster, ignore it
}
}
//Reset velocities
for (int i = 0; i < num_track_pts; ++i) {
track_pts[i] /= track_weight[i];
track_weight[i] = 1.0f;
track_filtered[i] = track_pts[i];
track_vel[i].setZero();
}
//Update time
start_t = t;
last_tracked_t = t;
return retVal;
}
//Remove all tracked points when no keys are pressed for long enough
if (state.empty() && t - last_tracked_t >= STOP_TRACK_TIME) {
num_track_pts = 0;
return retVal;
}
//Save a copy of the old tracked points
Vector2 old_pts[2];
for (int i = 0; i < num_track_pts; ++i) {
old_pts[i] = GetTrackedPt(i);
}
//Update tracked points
const float w = 1.0f / float(state.size());
for (size_t i = 0; i < state.size(); ++i) {
for (int j = 0; j < num_track_pts; ++j) {
//Check if the point is close enough to the rectangle
const Vector2 nearest = Nearest(state[i], old_pts[j]);
if ((nearest - old_pts[j]).norm() < MAX_DIST_CONNECTED) {
track_vel[j] += nearest - old_pts[j];
track_weight[j] += w;
last_tracked_t = t;
break;
} else if (num_track_pts == 1 && t - start_t < TWO_FINGER_TIME) {
//Create a new tracked point if it was detected right after the start time
num_track_pts = 2;
track_pts[1] = Center(state[i]);
track_filtered[1] = track_pts[1];
track_vel[1].setZero();
track_weight[1] = 1.0f;
break;
}
}
}
//Update weights and velocities
for (int i = 0; i < num_track_pts; ++i) {
//Update velocity
track_vel[i] *= BETA_SMOOTH;
track_pts[i] += GetTrackedVel(i);
float lag_a = std::min((track_pts[i] - track_filtered[i]).norm() / FILTER_DIST_FAST, 1.0f);
lag_a *= lag_a;
const float a = lag_a * FILTER_SMOOTH_FAST + (1.0f - lag_a) * FILTER_SMOOTH_SLOW;
track_filtered[i] = a * track_filtered[i] + (1.0f - a) * track_pts[i];
//Update weights
if (track_weight[i] > 0.01f) {
track_vel[i] *= ALPHA_SMOOTH;
track_weight[i] *= ALPHA_SMOOTH;
}
}
return retVal;
}
void Tracker::DrawTracked(sf::RenderWindow& window, float scale) {
const float radius = 8.0f*scale;
for (int i = 0; i < num_track_pts; ++i) {
const Vector2 pt = GetTrackedPt(i);
sf::CircleShape circle_shape;
circle_shape.setFillColor(sf::Color::Green);
circle_shape.setRadius(radius);
circle_shape.setOrigin(radius, radius);
circle_shape.setPosition(pt.x()*scale, pt.y()*scale);
window.draw(circle_shape);
const Vector2 filtered = GetFilteredPt(i);
circle_shape.setFillColor(sf::Color::Blue);
circle_shape.setPosition(filtered.x()*scale, filtered.y()*scale);
window.draw(circle_shape);
}
}
Tracker::Vector2 Tracker::GetTrackedPt(int i) const {
return track_pts[i];
}
Tracker::Vector2 Tracker::GetFilteredPt(int i) const {
return track_filtered[i];
}
Tracker::Vector2 Tracker::GetTrackedVel(int i) const {
return track_vel[i] / track_weight[i];
}
Tracker::Vector2 Tracker::Center(const sf::FloatRect& rect) {
return Vector2(rect.left + rect.width*0.5f, rect.top + rect.height*0.5f);
}
Tracker::Vector2 Tracker::Nearest(const sf::FloatRect& rect, const Vector2& pt) {
const Vector2 center = Center(rect);
const Vector2 radius(rect.width*0.5f, rect.height*0.5f);
const Vector2 clamped = (pt - center).cwiseMin(radius).cwiseMax(-radius);
return clamped + center;
}