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Describe the bug
The frozen ponds in the tundra of the Control Room's surrounding geography suffer an unintentional, visual "cracking" problem.
This exacerbates a base-game issue introduced by the PC ports: the ice surfaces lack detail due to broken shader pipelines. Likely related to the infamous static bump map lighting (or lack thereof, rather).
Screenshots
Take these with a grain of salt. They're from 2016—predating SPV3.1.0. They're all I have on-hand atm.
The text was updated successfully, but these errors were encountered:
Describe the bug
The frozen ponds in the tundra of the Control Room's surrounding geography suffer an unintentional, visual "cracking" problem.
This exacerbates a base-game issue introduced by the PC ports: the ice surfaces lack detail due to broken shader pipelines. Likely related to the infamous static bump map lighting (or lack thereof, rather).
Screenshots
Take these with a grain of salt. They're from 2016—predating SPV3.1.0. They're all I have on-hand atm.
The text was updated successfully, but these errors were encountered: