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B40/C40's ice ponds need topography rework to unbunch and unstretch UV maps #55

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BinToss opened this issue Oct 7, 2022 · 0 comments
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BinToss commented Oct 7, 2022

Describe the bug
The frozen ponds in the tundra of the Control Room's surrounding geography suffer an unintentional, visual "cracking" problem.
This exacerbates a base-game issue introduced by the PC ports: the ice surfaces lack detail due to broken shader pipelines. Likely related to the infamous static bump map lighting (or lack thereof, rather).

Screenshots
Take these with a grain of salt. They're from 2016—predating SPV3.1.0. They're all I have on-hand atm.
2016-10-15_22 45 38

@BinToss BinToss added the bug Something isn't working label Oct 7, 2022
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