diff --git a/code/modules/halo/structures/dense_obstructions.dm b/code/modules/halo/structures/dense_obstructions.dm index edf6cd5aa0a2c..8ec2bfb0a16b4 100644 --- a/code/modules/halo/structures/dense_obstructions.dm +++ b/code/modules/halo/structures/dense_obstructions.dm @@ -11,6 +11,7 @@ icon_state = "bush_1" climb_desc = "manouver past" plane = ABOVE_HUMAN_PLANE + density = 1 opacity = 1 alpha = 150 pixel_x = 0 @@ -60,9 +61,11 @@ //Variants// /obj/structure/destructible/dense_obstruction/flora_assorted name = "dense flora" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, but easy to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/ausflora.dmi' icon_state = "fern_1" + density = 0 + cover_rating = 20 states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type. max_offset = 7 min_offset = -7 @@ -70,9 +73,11 @@ /obj/structure/destructible/dense_obstruction/flora_jungle name = "dense flora" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, but easy to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/jungleflora.dmi' icon_state = "bush_1" + density = 0 + cover_rating = 20 states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type. max_offset = 10 min_offset = -10 @@ -80,10 +85,11 @@ /obj/structure/destructible/dense_obstruction/flora_jungle_large name = "dense flora" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, and hard to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/swamp_ausflora_large.dmi' icon_state = "bush_1" pixel_x = -16 + cover_rating = 30 states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type. max_offset = 10 min_offset = -10 @@ -91,9 +97,10 @@ /obj/structure/destructible/dense_obstruction/rocks name = "boulders" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, and hard to move through. Provides significant protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/jungleflora.dmi' icon_state = "rocks_1" + cover_rating = 60 states_ignore = list("bush_1","bush_2","bush_3") //States in the provided icon file to ignore whilst randomising tree type. max_offset = 10 min_offset = -10 @@ -101,10 +108,11 @@ /obj/structure/destructible/dense_obstruction/rocks_large name = "boulders" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, and hard to move through. Provides significant protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/swamp_ausflora_large.dmi' icon_state = "rocks_1" pixel_x = -16 + cover_rating = 60 states_ignore = list("bush_1","bush_2","bush_3") //States in the provided icon file to ignore whilst randomising tree type. max_offset = 10 min_offset = -10 @@ -112,9 +120,10 @@ /obj/structure/destructible/dense_obstruction/trees name = "dense trees" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, and hard to move through. Provides excellent protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/jungletree.dmi' icon_state = "tree_1" + cover_rating = 80 states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type. pixel_x = -32 pixel_y = -6 @@ -124,9 +133,10 @@ /obj/structure/destructible/dense_obstruction/trees_large name = "dense trees" - desc = "Hard to see through, and hard to move through. Can be destroyed with enough concentrated firepower." + desc = "Hard to see through, and hard to move through. Provides excellent protection against gunfire. Can be destroyed with enough concentrated firepower." icon = 'code/modules/halo/flora/jungletreelarge.dmi' icon_state = "tree_1" + cover_rating = 80 states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type. pixel_x = -64 pixel_y = -16