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This repository has been archived by the owner on Sep 21, 2024. It is now read-only.
In the "new system" between that and their shutdown, it would involve the "free switch timer", which I describe in great detail at surviv-underclock/docs. In that document, effective switch delay roughly corresponds to weapon cooldown.
The text was updated successfully, but these errors were encountered:
This code doesn't implement surviv.io's timer system correctly:
survivreloaded-server/src/game/objects/player.ts
Lines 668 to 673 in 9cfcaf1
In the "old system" before the double pump nerf around Sep 2018, it should be
In the "new system" between that and their shutdown, it would involve the "free switch timer", which I describe in great detail at surviv-underclock/docs. In that document, effective switch delay roughly corresponds to weapon cooldown.
The text was updated successfully, but these errors were encountered: