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Hi! Novice to programming here messing around with HaxeFlixel. Trying to find information about the upper limit of what this engine can process when loading a single image. I've had luck with images up to 26mb in size but get crashes for things much larger than that testing around the 100mb mark. I'm assuming that it's a RAM issue. Whatever default ram allocation for a HaxeFlixel project is too low for that. Is there a max file size that an image can be to be loaded into HaxeFlixel? Is there any way to allocate more RAM to process larger images? I know that you can kind of do that in Task manager but as far as I know that shouldn't actually work for what the engine can process. |
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flixel's limits are really openfl limits, becuase flixel uses openfl as a backend. And yes I do believe there are are hard limits on image sizes, a quick search results in:
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flixel's limits are really openfl limits, becuase flixel uses openfl as a backend. And yes I do believe there are are hard limits on image sizes, a quick search results in:
https://api.openfl.org/openfl/display/BitmapData.html