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FlxTileMap behaves differently Neko vs CPP #1520

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@FryDay

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@FryDay

In Neko, FlxTileMap behaves as expected.
screen shot 2015-06-07 at 4 09 09 pm

In CPP, however, there is what appears to be a rending issue.
screen shot 2015-06-07 at 4 09 48 pm

You'll notice on the right side, there is extra tiles and some background showing.

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