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FOV = 70 (standard)
FOV = 120
This is probably due to the fact that cases are an entity, and changing the client's FOV does not affect their spawn location on the server
The text was updated successfully, but these errors were encountered:
Not sure how or if I can even fix that since the server doesn't keep track of player FOV
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I think it is possible to make 2 sided cases: server/client (integrated server)
On the client (integrated server), casings will spawn according FOV, since their place is significant in the context of a first-person view
On the server, casings can spawn the same way as now, since it’s not particularly important there
Although, this is quite difficult to implement, and I think there are better ways
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FOV = 70 (standard)
2024-12-09.12-31-05.mp4
FOV = 120
2024-12-09.12-31-17.mp4
This is probably due to the fact that cases are an entity, and changing the client's FOV does not affect their spawn location on the server
The text was updated successfully, but these errors were encountered: