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[Preview] Cases are not affected by FOV #1791

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Darek505 opened this issue Dec 9, 2024 · 2 comments
Open

[Preview] Cases are not affected by FOV #1791

Darek505 opened this issue Dec 9, 2024 · 2 comments

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@Darek505
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Darek505 commented Dec 9, 2024

FOV = 70 (standard)

2024-12-09.12-31-05.mp4

FOV = 120

2024-12-09.12-31-17.mp4

This is probably due to the fact that cases are an entity, and changing the client's FOV does not affect their spawn location on the server

@HbmMods
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HbmMods commented Dec 9, 2024

Not sure how or if I can even fix that since the server doesn't keep track of player FOV

@Darek505
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Darek505 commented Dec 9, 2024

I think it is possible to make 2 sided cases: server/client (integrated server)

On the client (integrated server), casings will spawn according FOV, since their place is significant in the context of a first-person view

On the server, casings can spawn the same way as now, since it’s not particularly important there

Although, this is quite difficult to implement, and I think there are better ways

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