Releases: HbmMods/Hbm-s-Nuclear-Tech-GIT
lockable vault doors & taint creepers!
Added:
*Smart grenade
**Only explodes after a second, will otherwise drop as an item
*MIRV grenade
**Splits into eight grenades after a second
*Breaching grenade
**Light version of the drill grenade
**As strong as a generic one, but only has a 1/10 chance of despawning when it explodes
*Digging grenade
**Similar to MIRV, but spawns breaching grenades
**Grenades will be propelled downwards
*Tainted Creeper
**Created when a creeper touches taint
**Explosion doesn't destroy blocks, but places taint
**15 HP, little faster, 30 ticks fuse time
*Locksmith Table
**Like satlinker, but sets pin configuration of keys and padlocks
*Padlock
**Allows things to be locked (only vault door for now)
**Needs pins to be set first
*Key
**Can open locked doors if the pins match
*Red key
**Lockpick
*Cloud residue item
**Rarely drops from cloud residue
Changed:
*Grenade kit now gives all new grenades
*Cloud residue now drops residue item which can be recycled in a centrifuge
Fixed:
*Fixed orbital strike not firing to the right coords when the sat panel's target is moved with WASD
*Fixed typo in cable drum's description
fixed some crashes + new sounds
Added:
*2 new klaxon siren tracks, ripped from fallout 3
*Animation for the death ray satellite
*Lööps
**basically an entire box of froot loops
*IT breakfast
**froot loops with energy drink as cereal sauce
**grants a few positive potion effects
Changed:
*All jetpacks now need kerosene
*All jetpacks now display their kerosene level in the item description
*Changed vault door speed and sound
**Sounds are now original from fallout 3
**Speed has been adjusted to go along the sound
Fixed:
*Increased render distance for many FW entities such as explosions
*Fixed crash concerning the AI chip when the skala library isn't present
*Fixed T45 displaying power level of 4000% when fully charged
proper turret system! wooo!
Added:
*TeleLinker
**Allows to manage telemetry cards and AI-chips
**Options to copy UUIDs from one chip onto another and to delete the settings
*Saturnite
**Cobalt-meteor alloy
*Saturnite UZI
**Both versions
**More damage & fire effect
*Saturnite revolver
*Saturnite rifle
*Tainted heart
**Potion effect
**Equivalent to wearing a hazmat suit
**Applied when taking cloud damage while having taint effect
*Watery taint syringe
**Applies 60 seconds of weak taint effect
*Clooud residue
**Non-dangerous residue of the sierra madre cloud
*Added B-29 models for the airstrike
*Fat Mine
**Nuclear landmine
Changed:
*Nuclear explosions now have explosion sounds in addition to thunder
*Airstrikes are now craftable
*Laser detonator is now craftable
*Meteor dust is now craftable (allows for lategame crafting in worlds without meteors)
*Turret AI and telemetry chips now save player UUIDs instead of an integer frequency
Fixed:
*Dead grass now uses the new rad system
*MK4 now has thunder sounds
bombers and fixes
Added
*Landmines
**AP mine, does no terrain damage
**AT mine, does a lot of damage
**Shrapnel mine, fireworks
**AP mines can spawn randomly
*Wirecutter
**used to defuse mines
*Agent orange
**like chlorine, but sinks constantly
**destroys plantlife, solinium effect
**only spawned by bombers
*Laser detonator
**doesn't need to be linked, rather it detonares whatever bomb you're looking at from afar
*Airstrike remote
**Carpet bombing, lots of small explosives
**Napalm, fewer, larger firebombs
**Gas, drops multiple chlorine containers
**Agent orange, bomber releases gas directly which sinks to the ground
**Atomic bomb, self explanatory
**Airstrike items spawn in dungeons
Changed
*Vents won't drop anymore
*Vents are now off by default, use redstone to activate
Fixed
*Fixed smp kick when placing a vent due to missing TE mapping
proper poison gas and more
Added
*Nuclear charge
**Same behaviour as det cord or det charge, but nuclear
*FM Broadcast Box
**Has a lever that does nothing
**Has an interface that does nothing
**Functionality pending
**For the love of the flying spaghetti monster don't ask me how it works because it doesn't
*FM Radio
**Same as the Broadcast Box
*Damn stylish jacket
*Damn stylish jacket 2: tokyo drift
*Doctor's bag
**Full heal, removes bad potion effects
*Radaway
**Removes radiation
*Super stimpak
**x10 stronger healing effect with drawback
*Gas cloud
**slowly damages gas masks
**bad effects
*The cloud
**corrosive, poisonous gas cloud
**destroys all armor pieces
**hazmat suit offers some protection
*The pink cloud
**deadly gas
**no suit offers any protection
**eats away armor
*Jar of cloud and jar of pink cloud
**Can be thrown, work like gas grenades
*Gas vents
**chlorine vent
**cloud vent
**pink cloud vent
Changed
*Replaced big sword for zombie spawn with geiger counter
*Lightning bolts of mushroom clouds now spawn 200 blocks higher
*Fallout rain now applies radiation to creatures
*Healing items now have an exact description of what they do
*Gas grenades now release gas entities instead of instantaneous effect
*all entities with the multicloud renderer now have a random darkness applied to them
*dangerous particles now slowly sink to the ground and despawn when exposed to rain
Fixed
*Fixed batteries and fuel rod item repair
*Fixed MK4 not despawning for N2-mine
*Fixed nuclear creeper not using new radiation effect
*Fixed excessive exception-throwing when creeper transformes
*Fixed bug where transform chance is 100%
*Fixed model cliping from the M65 mask, adjusted height offset
*Fixed vault door animation not playing when server and client systime don't match
new stuff, yay
stuff!
added stuff
*M65-Z gas mask
**less shitty gas mask model
*proto MIRV launcher
**MIRV launcher from fallout 3
**shoots multiple nukes at once instead of splitting mirv warhead
**has no recipe as of now, but can be dropped from a weapons crate
*HUD overlays
**for gas masks, goggles, hazmat helmets and asbestos suit
**gas mask and goggle HUD shows cracks as item durability decreases
*deco blocks
**look like mineral blocks but only drop one ingot
**structures now use them to make them less OP
changes
*dungeons now use less OP deco blocks
*gas masks can now lessen the effect of radiation
*zombies and skeletons can now spawn with gasmasks and NTM melee weapons
*balanced loot tables
**less ingots, added bread, iron, scrap and nuka cola
**expensive loot table is now more interesting
*added sounds for vault door
*changed RPG rocket texture
*updated RPG clip texture
fixes
*RPG, stinger and fatman can now be used again in gm0
*helmets and power armor are now correctly rendered when worn by mobs
*fixed bholes sucking in players in creative mode
ayy, a new version
changes:
-new guns
--UZI
---fires 20 boolets per second (fastest yet!)
--silenced UZI
---like regular UZI but cooler
-changed some gun related stuff
--boolets can now damage creatures even during iframes, making guns a lot stronger
--made guns much more expensive
-remotes
--added some new crates to the crate caller
---weapon, machine, hazmat and red crates
--added multi detonator
-more missiles
--bhole, schrab and emp micro missiles
-Sunset Sarsaparilla
--imitation sunset juice
-fixes
--fixed sats not working on SMP
--fixed slot mismatch in nuclear reactor
--fixed aschrab grenade not despawning on impact
-added vault doors
--can be opened by click or detonator
--sneak click will change the texture (6 different textures avalible!)
this one should fix stuff
...hopefully.
changes:
-replaced small nuclear reactor
--replacement works 10x better and looks gorgeous
--if you still have the old model, just break it, it should drop the new one
-reworked the potion system
--potion efects should now be registered correctly, preventing crashes from servers
--hopefully
a somewhat finished version. probably game breaking, as always
New explosion algorithm
-Mk4 has received a major overhaul
-Explosion now requires less calculations
-Blocks are now removed in order
-Less coarse edges
-Less lag
-Reactivated radiation (sort of)
Fixes
-Fixed crash regarding corrupted broadcasters
-Fixed broadcasters unable to play in negative corrdinates
-Added texture to the radial engine
-Fixed sat interface crashing on servers
-Fixed overly loud crate break sound
-Nerfed blackhole damage to avioud semi-dead state
-Fixed batteries lagging when (de)charging
Improvements and changes
-Added WASD movement for satellite maps
-Added lore to all items made using temp-folder, explaining the temp-folder
-Radiation effects are now mainly handles via new radiation potion effect
--Will decrease health periodically until a certain point is reached, based on level
--Applies random short potion effects, also based on level
--Handles mutation for mobs
--Gives short delay to avoid keepInventory death-loops
-Added recipes to a few unobtainable items
-Made the B93 unique
-Taint effect now doesn't spread taint everywhere, limiting the effective range of taint
-Tainted meteorites now use taint with meta 9, which has less than half the range
-Mushroom cloud duration now depends on strength instead of being fixed at 1000
-All smoke particles are rendered as multiple, smaller clouds instead of one large one
-Decreased knockback by nukes by 80%
-AMS is now in a debugging phase
--Cryogel will always be at 100%
--AMS can now explode
--Adjusted fuel values (subject to change - again!)
i've probably missed something very, very important, but meh, who cares
i tagged the previous one as X07 when it was really Y07, i should really make up a better naming system, maybe one where the version number is based on the release day, something like "days since jan 1st, 1970" or something like that, we'll see
https://minecraft.curseforge.com/projects/hbms-nuclear-tech-mod/files/2561588
too lazy to copy the changelog, just read it there