Skip to content

Latest commit

 

History

History
153 lines (113 loc) · 4.65 KB

changelog.md

File metadata and controls

153 lines (113 loc) · 4.65 KB

Changelog

v60

Bug fixes

  • (#100) Fix the movie files for the base game missions

Contributors

  • Jip (#100)

v59

Features

  • Add support for passing the difficulty via the commandline (192d05)

Bug fixes

  • Improve co-op init file (#97) Fixes the 'missing map on launch' problem, adds support for custom strategic icons and in general improves the init file to be more informative about what is (not) going on

  • Set correct number of available (player) slots for the client (56b650)

Contributors

  • Jip (#97)
  • speed2 (192d05, 56b650)

v57 (February 23rd, 2020)

  • Added a new option for common army, where all players will control a single army.
  • Fixed timed expansions settings not being saved.
  • Ingame menu button to display objectives renamed from "Scenario" to "Objectives".

Constributors

  • KionX
  • speed2

v56 (October 27th, 2019)

  • Remove AI autofill option from the lobby.
  • Hide AI replacement option from the lobby.
  • Fix line endings.

Contributors

  • Downlord
  • speed2

v55 (January 12th, 2018)

  • New lobby option to disable timed expansion.

Contributors

  • speed2

v54 (December 21th, 2017)

  • Hotfix for broken Capture objectives.

Contributors

  • speed2

v53 (December 20th, 2017)

  • Fixed wrong mountpoints causing coop to not work in Downlord's client.
  • New functions to prevent giving objective units to other player (giving them was breaking some missions).
  • Better splitting of unit cap among all players.
  • Default share condition changed to Full share.

Contributors

  • axel12
  • speed2

v52 (September 28th, 2017)

  • Fixed syntax error in mod_info.lua.
  • Added helper fuctions for random events and refreshing unit restrictions.

Contributors

  • Downlord
  • speed2

v51 (August 15th, 2017)

  • Fixed more mixes dialogues.
  • Added support for naval rally points to be used.

Improvements integrated in FAF patch

  • Added a new way of creating naval attacks for future use.
  • Added several new land platoons for AI.
  • Bonus objectives are now properly hidden.
  • Fixed code for making player's units not take damage during cinematics to affect all human players.
  • Added better control of AIs platoon sizes to allow more variety in attacks.
  • Base manager can now operate with TMLs.

v50 (May 17th, 2017)

  • Fixed mixes dialogue cues in UEF and Cybran campaigns.

Contributors

  • ExoticRetard
  • speed2

v49 (May 14th, 2017)

  • Seraphim Destroyers on initial patrols will surface now.

  • Added a button into the menu to open a transmission log (contains all played VOs).

  • Lobby defaults on the first FA mission if the last scenario is invalid (for mission developers).

  • Added translations of vanilla missions.

  • Voices from vanilla missions got compressed to 1/4 of their original size.

  • Added movies to the vanilla missions. This fixes the desync when some players didn't have linked vanilla supcom.

Improvements integrated in FAF patch

  • Fixes desync during mid game cinematics (camera on a dying ACU or a killed base).
  • Added new objective type: bonus. Bonus objectives will get added into all missions, they will be hidden until completed.
  • Later completing bonus objectives will unlock achievements.
  • Scenario info now works and shows objective overview. https://puu.sh/vOE0s/1ce1d52f41.png
  • Added transmission log. https://puu.sh/vODZm/53b53c487d.png
  • Both can be accessed via main menu. https://puu.sh/vODVM/dfdf861169.png
  • Objectives on the score screen now have a tooltip with their description.
  • Captured units no longer disappear.
  • Restricted units can be repaired now.
  • Objective tooltip now changes colour according to the theme the player is using.
  • Ally nuke pings are no longer displayed during cinematics.
  • Fixes some AI templates.
  • Kill or Capture objective has it's own icon now. https://puu.sh/vtw2X/5fc2f020d7.png

Contributors

  • Keyblue
  • speed2

v48 (February 11th, 2017)

  • Removed unnecessary options from the lobby.
  • Small code improvements

Contributors

  • KeyBlue
  • speed2

v47 (November 14th, 2016)

  • Game lobby now uses markers instead of ACUs to determine the starting positions on the map preview. It should load all maps faster when entering the lobby.
  • Fixed typo causing some attacks not work.

Contributors

  • KeyBlue

v46 (November 2nd, 2016)

  • Added support for any number of players (no mission uses more than 4 yet).
  • Added support for displaying announcements to the players.
  • Map filters in the lobby are now ignored. That was causing some missions not showing up in the list.
  • Improved trigger functions to work with all players.

Contributors

  • speed2
  • KeyBlue

v45 (September 1st, 2016)

  • Added new build condition that works with more armies at once.