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So I'm looking at H2D docs making some silly examples to understand what can be achieved.
The gif is just that I'm happy because this is the kind of engine I was looking when I tried Unity and Godot.
That being said... The docs state that Each Drawable (including h2d.Bitmap) has several properties that can be manipulated: and among them I could use blendMode.
Welp, the properties are not from Drawable, they are from h2d.Object.
Yes it was moved there. But only works for Drawable or when the Object has
a filter.
Le sam. 23 mai 2020 à 22:21, johnnybigoode <[email protected]> a
écrit :
So I'm looking at H2D docs making some silly examples to understand what can be achieved.
The gif is just that I'm happy because this is the kind of engine I was looking when I tried Unity and Godot.
That being said... The docs state that
Each Drawable (including h2d.Bitmap) has several properties that can be manipulated:
and among them I could useblendMode
.Welp, the properties are not from Drawable, they are from h2d.Object.
Erm, is this correct?
Sources:
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