Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Custom Authentication Server #73

Open
vlouboos opened this issue Jul 27, 2022 · 3 comments
Open

Custom Authentication Server #73

vlouboos opened this issue Jul 27, 2022 · 3 comments

Comments

@vlouboos
Copy link

A custom auth server is necessary.
Some servers requires their specail auth function.
Please add one.

@YveIce
Copy link
Contributor

YveIce commented Jul 27, 2022

If it's custom auth code with "special" function, how and why should it be implemented?
That would mean one patch for every single server with non vanilla auth system.
Also, with the provided information from you, the best dev in the world could't fix it. What's the API? What packets where send and what is the format/structure they have?

@vlouboos
Copy link
Author

I didn't mean that,
Those servers have their own way to do auth separately,
and what we want is just an interface for us to connect to our own auth server, like custom auth-lib.
Also, the most simple way is to forward the "hand_shake" and "login_start" packet, why not.

@YveIce
Copy link
Contributor

YveIce commented Jul 27, 2022

Then you must first make an issue on https://github.com/PrismarineJS/node-minecraft-protocol.
If they implement a custom auth-server API, pakkit can use it.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants