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UI.lua
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UI.lua
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-- UI.lua
-- Dynamic UI Elements
local addon, ns = ...
local Hekili = _G[addon]
local class = Hekili.Class
local state = Hekili.State
local FindUnitBuffByID, FindUnitDebuffByID = ns.FindUnitBuffByID, ns.FindUnitDebuffByID
-- Atlas/Textures
local AddTexString, GetTexString, AtlasToString, GetAtlasFile, GetAtlasCoords = ns.AddTexString, ns.GetTexString, ns.AtlasToString, ns.GetAtlasFile, ns.GetAtlasCoords
local frameStratas = ns.FrameStratas
local getInverseDirection = ns.getInverseDirection
local multiUnpack = ns.multiUnpack
local orderedPairs = ns.orderedPairs
local round = ns.round
local IsCurrentItem = C_Item.IsCurrentItem
local IsUsableItem = C_Item.IsUsableItem
local IsCurrentSpell = C_Spell.IsCurrentSpell
local GetItemCooldown = C_Item.GetItemCooldown
local GetSpellTexture = C_Spell.GetSpellTexture
local IsUsableSpell = C_Spell.IsSpellUsable
local GetSpellCooldown = function(spellID)
local spellCooldownInfo = C_Spell.GetSpellCooldown(spellID)
if spellCooldownInfo then
return spellCooldownInfo.startTime, spellCooldownInfo.duration, spellCooldownInfo.isEnabled, spellCooldownInfo.modRate
end
return 0, 0, false, 0
end
local format, insert = string.format, table.insert
local HasVehicleActionBar, HasOverrideActionBar, IsInPetBattle, UnitHasVehicleUI, UnitOnTaxi = HasVehicleActionBar, HasOverrideActionBar, C_PetBattles.IsInBattle, UnitHasVehicleUI, UnitOnTaxi
local Tooltip = ns.Tooltip
local Masque, MasqueGroup
local _
function Hekili:GetScale()
return PixelUtil.GetNearestPixelSize( 1, PixelUtil.GetPixelToUIUnitFactor(), 1 )
--[[ local monitorIndex = (tonumber(GetCVar("gxMonitor")) or 0) + 1
local resolutions = {GetScreenResolutions()}
local resolution = resolutions[GetCurrentResolution()] or GetCVar("gxWindowedResolution")
return (GetCVar("UseUIScale") == "1" and (GetScreenHeight() / resolution:match("%d+x(%d+)")) or 1) ]]
end
local movementData = {}
local function startScreenMovement(frame)
movementData.origX, movementData.origY = select( 4, frame:GetPoint() )
frame:StartMoving()
movementData.fromX, movementData.fromY = select( 4, frame:GetPoint() )
frame.Moving = true
end
local function stopScreenMovement(frame)
local resolution = C_VideoOptions.GetCurrentGameWindowSize()
local scrW, scrH = resolution.x, resolution.y
local scale, pScale = Hekili:GetScale(), UIParent:GetScale()
scrW = scrW / ( scale * pScale )
scrH = scrH / ( scale * pScale )
local limitX = (scrW - frame:GetWidth() ) / 2
local limitY = (scrH - frame:GetHeight()) / 2
movementData.toX, movementData.toY = select( 4, frame:GetPoint() )
frame:StopMovingOrSizing()
frame.Moving = false
frame:ClearAllPoints()
frame:SetPoint( "CENTER", nil, "CENTER",
max(-limitX, min(limitX, movementData.origX + (movementData.toX - movementData.fromX))),
max(-limitY, min(limitY, movementData.origY + (movementData.toY - movementData.fromY))) )
Hekili:SaveCoordinates()
end
local function Mover_OnMouseUp(self, btn)
local obj = self.moveObj or self
if (btn == "LeftButton" and obj.Moving) then
stopScreenMovement(obj)
Hekili:SaveCoordinates()
elseif btn == "RightButton" then
if obj:GetName() == "HekiliNotification" then
LibStub( "AceConfigDialog-3.0" ):SelectGroup( "Hekili", "displays", "nPanel" )
return
elseif obj and obj.id then
LibStub( "AceConfigDialog-3.0" ):SelectGroup( "Hekili", "displays", obj.id )
return
end
end
end
local function Mover_OnMouseDown( self, btn )
local obj = self.moveObj or self
if Hekili.Config and btn == "LeftButton" and not obj.Moving then
startScreenMovement(obj)
end
end
local function Button_OnMouseUp( self, btn )
local display = self.display
local mover = _G[ "HekiliDisplay" .. display ]
if (btn == "LeftButton" and mover.Moving) then
stopScreenMovement(mover)
elseif (btn == "RightButton") then
if mover.Moving then
stopScreenMovement(mover)
end
local mouseInteract = Hekili.Pause or Hekili.Config
for i = 1, #ns.UI.Buttons do
for j = 1, #ns.UI.Buttons[i] do
ns.UI.Buttons[i][j]:EnableMouse(mouseInteract)
end
end
ns.UI.Notification:EnableMouse( Hekili.Config )
-- Hekili:SetOption( { "locked" }, true )
GameTooltip:Hide()
end
Hekili:SaveCoordinates()
end
local function Button_OnMouseDown(self, btn)
local display = self.display
local mover = _G[ "HekiliDisplay" .. display ]
if Hekili.Config and btn == "LeftButton" and not mover.Moving then
startScreenMovement(mover)
end
end
function ns.StartConfiguration( external )
Hekili.Config = true
local scaleFactor = Hekili:GetScale()
local ccolor = RAID_CLASS_COLORS[select(2, UnitClass("player"))]
-- Notification Panel
ns.UI.Notification.Mover = ns.UI.Notification.Mover or CreateFrame( "Frame", "HekiliNotificationMover", ns.UI.Notification, "BackdropTemplate" )
ns.UI.Notification.Mover:SetAllPoints(HekiliNotification)
ns.UI.Notification.Mover:SetBackdrop( {
bgFile = "Interface/Buttons/WHITE8X8",
edgeFile = "Interface/Buttons/WHITE8X8",
tile = false,
tileSize = 0,
edgeSize = 1,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
} )
ns.UI.Notification.Mover:SetBackdropColor( 0, 0, 0, .8 )
ns.UI.Notification.Mover:SetBackdropBorderColor( ccolor.r, ccolor.g, ccolor.b, 1 )
ns.UI.Notification.Mover:Show()
local f = ns.UI.Notification.Mover
if not f.Header then
f.Header = f:CreateFontString( "HekiliNotificationHeader", "OVERLAY", "GameFontNormal" )
local path = f.Header:GetFont()
f.Header:SetFont( path, 18, "OUTLINE" )
end
f.Header:SetAllPoints( HekiliNotificationMover )
f.Header:SetText( "Notifications" )
f.Header:SetJustifyH( "CENTER" )
f.Header:Show()
if HekiliNotificationMover:GetFrameLevel() > HekiliNotification:GetFrameLevel() then
local orig = HekiliNotificationMover:GetFrameLevel()
HekiliNotification:SetFrameLevel(orig)
HekiliNotificationMover:SetFrameLevel(orig-1)
end
ns.UI.Notification:EnableMouse( true )
ns.UI.Notification:SetMovable( true )
HekiliNotification:SetScript( "OnMouseDown", Mover_OnMouseDown )
HekiliNotification:SetScript( "OnMouseUp", Mover_OnMouseUp )
HekiliNotification:SetScript( "OnEnter", function( self )
local H = Hekili
if H.Config then
Tooltip:SetOwner( self, "ANCHOR_TOPRIGHT" )
Tooltip:SetText( "Hekili: Notifications" )
Tooltip:AddLine( "Left-click and hold to move.", 1, 1, 1 )
Tooltip:AddLine( "Right-click to open Notification panel settings.", 1, 1, 1 )
Tooltip:Show()
end
end )
HekiliNotification:SetScript( "OnLeave", function(self)
Tooltip:Hide()
end )
Hekili:ProfileFrame( "NotificationFrame", HekiliNotification )
for i, v in pairs( ns.UI.Displays ) do
if v.Backdrop then
v.Backdrop:Hide()
end
if v.Header then
v.Header:Hide()
end
if ns.UI.Buttons[ i ][ 1 ] and Hekili.DB.profile.displays[ i ] then
-- if not Hekili:IsDisplayActive( i ) then v:Show() end
v.Backdrop = v.Backdrop or CreateFrame( "Frame", v:GetName().. "_Backdrop", UIParent, "BackdropTemplate" )
v.Backdrop:ClearAllPoints()
if not v:IsAnchoringRestricted() then
v:EnableMouse( true )
v:SetMovable( true )
for id, btn in ipairs( ns.UI.Buttons[ i ] ) do
btn:EnableMouse( false )
end
local left, right, top, bottom = v:GetPerimeterButtons()
if left and right and top and bottom then
v.Backdrop:SetPoint( "LEFT", left, "LEFT", -2, 0 )
v.Backdrop:SetPoint( "RIGHT", right, "RIGHT", 2, 0 )
v.Backdrop:SetPoint( "TOP", top, "TOP", 0, 2 )
v.Backdrop:SetPoint( "BOTTOM", bottom, "BOTTOM", 0, -2 )
else
v.Backdrop:SetWidth( v:GetWidth() + 2 )
v.Backdrop:SetHeight( v:GetHeight() + 2 )
v.Backdrop:SetPoint( "CENTER", v, "CENTER" )
end
end
v.Backdrop:SetFrameStrata( v:GetFrameStrata() )
v.Backdrop:SetFrameLevel( v:GetFrameLevel() + 1 )
v.Backdrop.moveObj = v
v.Backdrop:SetBackdrop( {
bgFile = "Interface/Buttons/WHITE8X8",
edgeFile = "Interface/Buttons/WHITE8X8",
tile = false,
tileSize = 0,
edgeSize = 1,
insets = { left = 0, right = 0, top = 0, bottom = 0 }
} )
local ccolor = RAID_CLASS_COLORS[ select(2, UnitClass("player")) ]
if Hekili:IsDisplayActive( v.id, true ) then
v.Backdrop:SetBackdropBorderColor( ccolor.r, ccolor.g, ccolor.b, 1 )
else
v.Backdrop:SetBackdropBorderColor( 0.5, 0.5, 0.5, 0.5 )
end
v.Backdrop:SetBackdropColor( 0, 0, 0, 0.8 )
v.Backdrop:Show()
v.Backdrop:SetScript( "OnMouseDown", Mover_OnMouseDown )
v.Backdrop:SetScript( "OnMouseUp", Mover_OnMouseUp )
v.Backdrop:SetScript( "OnEnter", function( self )
local H = Hekili
if H.Config then
Tooltip:SetOwner( self, "ANCHOR_TOPRIGHT" )
Tooltip:SetText( "Hekili: " .. i )
Tooltip:AddLine( "Left-click and hold to move.", 1, 1, 1 )
Tooltip:AddLine( "Right-click to open " .. i .. " display settings.", 1, 1, 1 )
if not H:IsDisplayActive( i, true ) then Tooltip:AddLine( "This display is not currently active.", 0.5, 0.5, 0.5 ) end
Tooltip:Show()
end
end )
v.Backdrop:SetScript( "OnLeave", function( self )
Tooltip:Hide()
end )
v:Show()
if not v.Header then
v.Header = v.Backdrop:CreateFontString( "HekiliDisplay" .. i .. "Header", "OVERLAY", "GameFontNormal" )
local path = v.Header:GetFont()
v.Header:SetFont( path, 18, "OUTLINE" )
end
v.Header:ClearAllPoints()
v.Header:SetAllPoints( v.Backdrop )
if i == "Defensives" then v.Header:SetText( AtlasToString( "nameplates-InterruptShield" ) )
elseif i == "Interrupts" then v.Header:SetText( AtlasToString( "voicechat-icon-speaker-mute" ) )
elseif i == "Cooldowns" then v.Header:SetText( AtlasToString( "chromietime-32x32" ) )
else v.Header:SetText( i ) end
v.Header:SetJustifyH("CENTER")
v.Header:Show()
else
v:Hide()
end
end
if not external then
if not Hekili.OptionsReady then Hekili:RefreshOptions() end
local ACD = LibStub( "AceConfigDialog-3.0" )
ACD:SetDefaultSize( "Hekili", 800, 608 )
ACD:Open( "Hekili" )
local oFrame = ACD.OpenFrames["Hekili"].frame
oFrame:SetResizeBounds( 800, 120 )
ns.OnHideFrame = ns.OnHideFrame or CreateFrame( "Frame" )
ns.OnHideFrame:SetParent( oFrame )
ns.OnHideFrame:SetScript( "OnHide", function(self)
ns.StopConfiguration()
self:SetScript( "OnHide", nil )
self:SetParent( nil )
if not InCombatLockdown() then
collectgarbage()
Hekili:UpdateDisplayVisibility()
else
C_Timer.After( 0, function() Hekili:UpdateDisplayVisibility() end )
end
end )
if not ns.OnHideFrame.firstTime then
ACD:SelectGroup( "Hekili", "packs" )
ACD:SelectGroup( "Hekili", "displays" )
ACD:SelectGroup( "Hekili", "displays", "Multi" )
ACD:SelectGroup( "Hekili", "general" )
ns.OnHideFrame.firstTime = true
end
Hekili:ProfileFrame( "CloseOptionsFrame", ns.OnHideFrame )
end
Hekili:UpdateDisplayVisibility()
end
function Hekili:OpenConfiguration()
ns.StartConfiguration()
end
function ns.StopConfiguration()
Hekili.Config = false
local scaleFactor = Hekili:GetScale()
local mouseInteract = Hekili.Pause
for id, display in pairs( Hekili.DisplayPool ) do
display:EnableMouse( false )
if not display:IsAnchoringRestricted() then display:SetMovable( true ) end
-- v:SetBackdrop( nil )
if display.Header then
display.Header:Hide()
end
if display.Backdrop then
display.Backdrop:Hide()
end
for i, btn in ipairs( display.Buttons ) do
btn:EnableMouse( mouseInteract )
btn:SetMovable( false )
end
end
HekiliNotification:EnableMouse( false )
HekiliNotification:SetMovable( false )
HekiliNotification.Mover:Hide()
-- HekiliNotification.Mover.Header:Hide()
end
local function MasqueUpdate( Addon, Group, SkinID, Gloss, Backdrop, Colors, Disabled )
if Disabled then
for dispID, display in ipairs( ns.UI.Buttons ) do
for btnID, button in ipairs( display ) do
button.__MSQ_NormalTexture:Hide()
button.Texture:SetAllPoints( button )
end
end
end
end
do
ns.UI.Menu = ns.UI.Menu or CreateFrame( "Frame", "HekiliMenu", UIParent, "UIDropDownMenuTemplate" )
local menu = ns.UI.Menu
Hekili:ProfileFrame( "HekiliMenu", menu )
menu.info = {}
menu.AddButton = UIDropDownMenu_AddButton
menu.AddSeparator = UIDropDownMenu_AddSeparator
local function SetDisplayMode( mode )
Hekili.DB.profile.toggles.mode.value = mode
if WeakAuras and WeakAuras.ScanEvents then WeakAuras.ScanEvents( "HEKILI_TOGGLE", "mode", mode ) end
if ns.UI.Minimap then ns.UI.Minimap:RefreshDataText() end
Hekili:UpdateDisplayVisibility()
Hekili:ForceUpdate( "HEKILI_TOGGLE", true )
end
local function IsDisplayMode( p, mode )
return Hekili.DB.profile.toggles.mode.value == mode
end
local menuData = {
{
isTitle = 1,
text = "Hekili",
notCheckable = 1,
},
{
text = "Enable",
func = function () Hekili:Toggle() end,
checked = function () return Hekili.DB.profile.enabled end,
},
{
text = "Pause",
func = function () return Hekili:TogglePause() end,
checked = function () return Hekili.Pause end,
},
{
isSeparator = 1,
},
{
isTitle = 1,
text = "Display Mode",
notCheckable = 1,
},
{
text = "Auto",
func = function () SetDisplayMode( "automatic" ) end,
checked = function () return IsDisplayMode( p, "automatic" ) end,
},
{
text = "Single",
func = function () SetDisplayMode( "single" ) end,
checked = function () return IsDisplayMode( p, "single" ) end,
},
{
text = "AOE",
func = function () SetDisplayMode( "aoe" ) end,
checked = function () return IsDisplayMode( p, "aoe" ) end,
},
{
text = "Dual",
func = function () SetDisplayMode( "dual" ) end,
checked = function () return IsDisplayMode( p, "dual" ) end,
},
{
text = "Reactive",
func = function () SetDisplayMode( "reactive" ) end,
checked = function () return IsDisplayMode( p, "reactive" ) end,
},
{
isSeparator = 1,
},
{
isTitle = 1,
text = "Toggles",
notCheckable = 1,
},
{
text = "Cooldowns",
func = function() Hekili:FireToggle( "cooldowns" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.cooldowns.value end,
},
{
text = "Minor CDs",
func = function() Hekili:FireToggle( "essences" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.essences.value end,
},
{
text = "Interrupts",
func = function() Hekili:FireToggle( "interrupts" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.interrupts.value end,
},
{
text = "Defensives",
func = function() Hekili:FireToggle( "defensives" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.defensives.value end,
},
{
text = "Potions",
func = function() Hekili:FireToggle( "potions" ); ns.UI.Minimap:RefreshDataText() end,
checked = function () return Hekili.DB.profile.toggles.potions.value end,
}
}
local specsParsed = false
menu.args = {}
UIDropDownMenu_SetDisplayMode( menu, "MENU" )
function menu:initialize( level, list )
if not level and not list then
return
end
if level == 1 then
if not specsParsed then
-- Add specialization toggles where applicable.
for i, spec in pairs( Hekili.Class.specs ) do
if i > 0 then
insert( menuData, {
isSeparator = 1,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
insert( menuData, {
isTitle = 1,
text = spec.name,
notCheckable = 1,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
insert( menuData, {
text = "|TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t Recommend Target Swaps",
tooltipTitle = "|TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t Recommend Target Swaps",
tooltipText = "If checked, the |TInterface\\Addons\\Hekili\\Textures\\Cycle:0|t indicator may be displayed which means you should use the ability on a different target.",
tooltipOnButton = true,
func = function ()
local spec = rawget( Hekili.DB.profile.specs, i )
if spec then
spec.cycle = not spec.cycle
if Hekili.DB.profile.notifications.enabled then
Hekili:Notify( "Recommend Target Swaps: " .. ( spec.cycle and "ON" or "OFF" ) )
else
Hekili:Print( "Recommend Target Swaps: " .. ( spec.cycle and " |cFF00FF00ENABLED|r." or " |cFFFF0000DISABLED|r." ) )
end
end
end,
checked = function ()
local spec = rawget( Hekili.DB.profile.specs, i )
return spec.cycle
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
local potionMenu = {
text = "|T967533:0|t Preferred Potion",
tooltipTitle = "|T967533:0|t Preferred Potion",
tooltipText = "Select the potion you would like to use when the |cFFFFD100Potions|r toggle is enabled.",
tooltipOnButton = true,
hasArrow = true,
menuList = {},
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
}
for k, v in orderedPairs( class.potionList ) do
insert( potionMenu.menuList, {
text = v,
func = function ()
Hekili.DB.profile.specs[ Hekili.State.spec.id ].potion = k
for _, display in pairs( Hekili.DisplayPool ) do
display:OnEvent( "HEKILI_MENU" )
end
end,
checked = function ()
return Hekili.DB.profile.specs[ Hekili.State.spec.id ].potion == k
end,
} )
end
insert( menuData, potionMenu )
-- Check for Toggles.
for n, setting in pairs( spec.settings ) do
if setting.info and ( not setting.info.arg or setting.info.arg() ) then
if setting.info.type == "toggle" then
local name = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
local submenu
submenu = {
text = name,
tooltipTitle = name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, not setting.info.get( menu.args ) )
local nm = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
if Hekili.DB.profile.notifications.enabled then
Hekili:Notify( nm .. ": " .. ( setting.info.get( menu.args ) and "ON" or "OFF" ) )
else
Hekili:Print( nm .. ": " .. ( setting.info.get( menu.args ) and " |cFF00FF00ENABLED|r." or " |cFFFF0000DISABLED|r." ) )
end
submenu.text = nm
submenu.tooltipTitle = nm
submenu.tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args )
end,
hidden = function () return Hekili.State.spec.id ~= i end,
}
insert( menuData, submenu )
elseif setting.info.type == "select" then
local name = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
local submenu
submenu = {
text = name,
tooltipTitle = name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
hasArrow = true,
menuList = {},
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
}
local values = setting.info.values
if type( values ) == "function" then values = values() end
if values then
if setting.info.sorting then
for _, k in orderedPairs( setting.info.sorting ) do
local v = values[ k ]
insert( submenu.menuList, {
text = v,
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, k )
local nm = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
submenu.text = nm
submenu.tooltipTitle = nm
submenu.tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc
for k, v in pairs( Hekili.DisplayPool ) do
v:OnEvent( "HEKILI_MENU" )
end
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args ) == k
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
end
else
for k, v in orderedPairs( values ) do
insert( submenu.menuList, {
text = v,
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, k )
local nm = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
submenu.text = nm
submenu.tooltipTitle = nm
submenu.tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc
for k, v in pairs( Hekili.DisplayPool ) do
v:OnEvent( "HEKILI_MENU" )
end
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args ) == k
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
end
end
end
insert( menuData, submenu )
elseif setting.info.type == "range" then
local submenu = {
text = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipTitle = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
hasArrow = true,
menuList = {}
}
local slider = {
text = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipTitle = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name,
tooltipText = type( setting.info.desc ) == "function" and setting.info.desc() or setting.info.desc,
tooltipOnButton = true,
notCheckable = true,
hidden = function () return Hekili.State.spec.id ~= i end,
}
local cn = "HekiliSpec" .. i .. "Option" .. n
local cf = CreateFrame( "Frame", cn, UIParent, "HekiliPopupDropdownRangeTemplate" )
cf.Slider:SetAccessorFunction( function()
menu.args[1] = setting.name
return setting.info.get( menu.args )
end )
cf.Slider:SetMutatorFunction( function( val )
menu.args[1] = setting.name
return setting.info.set( menu.args, val )
end )
cf.Slider:SetMinMaxValues( setting.info.min, setting.info.max )
cf.Slider:SetValueStep( setting.info.step or 1 )
cf.Slider:SetObeyStepOnDrag( true )
cf.Slider:SetScript( "OnEnter", function( self )
local tooltip = GetAppropriateTooltip()
tooltip:SetOwner( cf.Slider, "ANCHOR_RIGHT", 0, 2 )
GameTooltip_SetTitle( tooltip, slider.tooltipTitle )
GameTooltip_AddNormalLine( tooltip, slider.tooltipText, true )
tooltip:Show()
end )
cf.Slider:SetScript( "OnLeave", function( self )
GameTooltip:Hide()
end )
slider.customFrame = cf
insert( submenu.menuList, slider )
--[[ local low, high, step = setting.info.min, setting.info.max, setting.info.step
local fractional, factor = step < 1, 1 / step
if fractional then
low = low * factor
high = high * factor
step = step * factor
end
if ceil( ( high - low ) / step ) > 20 then
step = ceil( ( high - low ) / 20 )
if step % ( setting.info.step or 1 ) ~= 0 then
step = step - ( step % ( setting.info.step or 1 ) )
end
end
for j = low, high, step do
local actual = j / factor
insert( submenu.menuList, {
text = tostring( actual ),
func = function ()
menu.args[1] = setting.name
setting.info.set( menu.args, actual )
local name = type( setting.info.name ) == "function" and setting.info.name() or setting.info.name
if Hekili.DB.profile.notifications.enabled then
Hekili:Notify( name .. " set to |cFF00FF00" .. actual .. "|r." )
else
Hekili:Print( name .. " set to |cFF00FF00" .. actual .. "|r." )
end
end,
checked = function ()
menu.args[1] = setting.name
return setting.info.get( menu.args ) == actual
end,
hidden = function () return Hekili.State.spec.id ~= i end,
} )
end ]]
insert( menuData, submenu )
end
end
end
end
end
specsParsed = true
end
end
local use = list or menuData
local classic = Hekili.IsClassic()
for i, data in ipairs( use ) do
data.classicChecks = classic
if not data.hidden or ( type( data.hidden ) == 'function' and not data.hidden() ) then
if data.isSeparator then
menu.AddSeparator( level )
else
menu.AddButton( data, level )
end
end
end
end
end
do
ns.UI.Displays = ns.UI.Displays or {}
local dPool = ns.UI.Displays
Hekili.DisplayPool = dPool
local alphaUpdateEvents = {
PET_BATTLE_OPENING_START = 1,
PET_BATTLE_CLOSE = 1,
BARBER_SHOP_OPEN = 1,
BARBER_SHOP_CLOSE = 1,
PLAYER_GAINS_VEHICLE_DATA = 1,
PLAYER_LOSES_VEHICLE_DATA = 1,
UNIT_ENTERING_VEHICLE = 1,
UNIT_ENTERED_VEHICLE = 1,
UNIT_EXITED_VEHICLE = 1,
UNIT_EXITING_VEHICLE = 1,
VEHICLE_ANGLE_SHOW = 1,
VEHICLE_UPDATE = 1,
UPDATE_VEHICLE_ACTIONBAR = 1,
UPDATE_OVERRIDE_ACTIONBAR = 1,
CLIENT_SCENE_OPENED = 1,
CLIENT_SCENE_CLOSED = 1,
-- UNIT_FLAGS = 1,
PLAYER_TARGET_CHANGED = 1,
PLAYER_ENTERING_WORLD = 1,
PLAYER_REGEN_ENABLED = 1,
PLAYER_REGEN_DISABLED = 1,
ACTIVE_TALENT_GROUP_CHANGED = 1,
ZONE_CHANGED = 1,
ZONE_CHANGED_INDOORS = 1,
ZONE_CHANGED_NEW_AREA = 1,
PLAYER_CONTROL_LOST = 1,
PLAYER_CONTROL_GAINED = 1,
PLAYER_MOUNT_DISPLAY_CHANGED = 1,
UPDATE_ALL_UI_WIDGETS = 1,
}
local kbEvents = {
-- ACTIONBAR_SLOT_CHANGED = 1,
ACTIONBAR_PAGE_CHANGED = 1,
ACTIONBAR_UPDATE_STATE = 1,
SPELLS_CHANGED = 1,
UPDATE_SHAPESHIFT_FORM = 1,
}
local flashEvents = {
-- This unregisters flash frames in SpellFlash.
ACTIONBAR_SHOWGRID = 1,
-- These re-register flash frames in SpellFlash (after 0.5 - 1.0s).
ACTIONBAR_HIDEGRID = 1,
LEARNED_SPELL_IN_TAB = 1,
CHARACTER_POINTS_CHANGED = 1,
ACTIVE_TALENT_GROUP_CHANGED = 1,
UPDATE_MACROS = 1,
VEHICLE_UPDATE = 1,
}
local pulseAuras = 0.1
local pulseDelay = 0.05
local pulseGlow = 0.25
local pulseTargets = 0.1
local pulseRange = TOOLTIP_UPDATE_TIME
local pulseFlash = 0.5
local flashOffset = {
Primary = 0,
AOE = 0.25,
Interrupts = 0.125,
Defensives = 0.333,
Cooldowns = 0.416
}
local oocRefresh = 1
local icRefresh = {
Primary = 0.25,
AOE = 0.25,
Interrupts = 0.25,
Defensives = 0.5,
Cooldowns = 0.25
}
local LRC = LibStub( "LibRangeCheck-3.0" )
local LSF = SpellFlashCore
local catchFlash, lastFramesFlashed = nil, {}
if LSF then
hooksecurefunc( LSF, "FlashFrame", function( frame )
local flash = frame and frame.SpellFlashCoreAddonFlashFrame
-- We need to know what flashed so we can force it to stop flashing when the recommendation changes.
if catchFlash and flash then
lastFramesFlashed[ flash ] = 1
end
end )
end
local LSR = LibStub("SpellRange-1.0")
local Glower = LibStub("LibCustomGlow-1.0")
local function CalculateAlpha( id )
if IsInPetBattle() or Hekili.Barber or Hekili.ClientScene or UnitHasVehicleUI( "player" ) or HasVehicleActionBar() or HasOverrideActionBar() or UnitOnTaxi( "player" ) or not Hekili:IsDisplayActive( id ) then
return 0
end
local prof = Hekili.DB.profile
local conf = prof.displays[ id ]
local spec = state.spec.id and prof.specs[ state.spec.id ]
local aoe = spec and spec.aoe or 3
local _, zoneType = IsInInstance()
if not conf.enabled then
return 0
elseif id == "AOE" and Hekili:GetToggleState( "mode" ) == "reactive" and Hekili:GetNumTargets() < aoe then
return 0
elseif zoneType == "pvp" or zoneType == "arena" then
if not conf.visibility.advanced then return conf.visibility.pvp.alpha end
if conf.visibility.pvp.hideMounted and IsMounted() then return 0 end
if conf.visibility.pvp.combatTarget > 0 and state.combat > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pvp.combatTarget
elseif conf.visibility.pvp.combat > 0 and state.combat > 0 then
return conf.visibility.pvp.combat
elseif conf.visibility.pvp.target > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pvp.target
elseif conf.visibility.pvp.always > 0 then
return conf.visibility.pvp.always
end
return 0
end
if not conf.visibility.advanced then return conf.visibility.pve.alpha end
if conf.visibility.pve.hideMounted and IsMounted() then return 0 end
if conf.visibility.pve.combatTarget > 0 and state.combat > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pve.combatTarget
elseif conf.visibility.pve.combat > 0 and state.combat > 0 then
return conf.visibility.pve.combat
elseif conf.visibility.pve.target > 0 and UnitExists( "target" ) and not UnitIsDead( "target" ) and UnitCanAttack( "player", "target" ) then
return conf.visibility.pve.target
elseif conf.visibility.pve.always > 0 then
return conf.visibility.pve.always
end
return 0
end
local numDisplays = 0
function Hekili:CreateDisplay( id )
local conf = rawget( self.DB.profile.displays, id )
if not conf then return end
if not dPool[ id ] then
numDisplays = numDisplays + 1
dPool[ id ] = CreateFrame( "Frame", "HekiliDisplay" .. id, UIParent )
dPool[ id ].index = numDisplays
Hekili:ProfileFrame( "HekiliDisplay" .. id, dPool[ id ] )
end
local d = dPool[ id ]