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Snake game.py
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Snake game.py
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from tkinter import *
import random
GAME_WIDTH = 800
GAME_HEIGHT = 800
SPACE_SIZE = 50
SPEED = 50
BODY_PART = 3
FOOD_COLOR = "RED"
SNAKE_COLOR = "#00FF00"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PART
self.coordinates = []
self.squares = []
for i in range(0, BODY_PART):
self.coordinates.append([0,0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, int(GAME_WIDTH / SPACE_SIZE)-1) * SPACE_SIZE
y = random.randint(0, int(GAME_HEIGHT / SPACE_SIZE)-1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=FOOD_COLOR, tag="food")
def next_turn(snake, food):
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR)
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
global score
score += 1
label.config(text="Score: {}".format(score))
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collision(snake) is True:
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == "up":
if direction != "down":
direction = new_direction
if new_direction == "down":
if direction != "up":
direction = new_direction
if new_direction == "left":
if direction != "right":
direction = new_direction
if new_direction == "right":
if direction != "left":
direction = new_direction
def check_collision(snake):
x, y = snake.coordinates[0]
if x < 0 or x > GAME_WIDTH:
return True
elif y < 0 or y > GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width()/2, canvas.winfo_height()/2, text="GAME OVER",
font=("Consolas", 80, "bold"), fill="red")
window = Tk()
window.title("Snaks game")
window.resizable(False, False)
score = 0
direction = "down"
label = Label(window, text="Score: {}".format(score), font=("consolas", 20))
label.pack()
canvas = Canvas(window, width=GAME_WIDTH, height=GAME_HEIGHT, bg=BACKGROUND_COLOR)
canvas.pack()
window.update()
window_width = window.winfo_width()
window_height = window.winfo_height()
screenwidth = window.winfo_screenwidth()
screenheight = window.winfo_screenheight()
x = int((screenwidth - window_width) / 2)
y = int((screenheight - window_height) / 2)
window.geometry(f"{window_width}x{window_height}+{x}+{y}")
window.bind('<Left>',lambda event: change_direction('left'))
window.bind('<Right>',lambda event: change_direction('right'))
window.bind('<Up>',lambda event: change_direction('up'))
window.bind('<Down>',lambda event: change_direction('down'))
food = Food()
snake = Snake()
next_turn(snake, food)
window.mainloop()