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soundengine.cpp
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soundengine.cpp
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/*
gravel - live coding music system -
Copyright (C) 2022-2024 Malte Steiner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "soundengine.h"
#include "QtCore/QDebug"
#include <QApplication>
#include <QFile>
#include <algorithm>
SoundEngine::SoundEngine(QObject *parent)
: QObject{parent}
{
udpSocket = new QUdpSocket(this);
connect(udpSocket, &QUdpSocket::readyRead,
this, &SoundEngine::processPendingDatagrams);
sampleMapModel = new SampleListModel(this);
}
SoundEngine::~SoundEngine(){
delete(csound);
delete(csoundThread);
delete(timer);
}
void SoundEngine::process(void)
{
QSettings settings;
int audioDeviceID = 0;// 0 is the default, but lets see if we have information in the preferences
if (settings.contains("audioDevice")){
audioDeviceID = settings.value("audioDevice").toInt();
}
// start Csound thread
Csound *csound = new Csound();
QString rtaudio;
#if (defined (Q_OS_MAC))
rtaudio = "-+rtaudio=auhal";
#elif (defined (Q_OS_LINUX))
rtaudio = "-+rtaudio=alsa";
#elif (defined (Q_OS_WIN)
rtaudio = "-+rtaudio=portaudio";
#endif
csound->SetOption(rtaudio.toStdString().c_str());
QString dacOption = "-odac" + QString::number(audioDeviceID+1);
csound->SetOption(dacOption.toStdString().c_str());
QString csd;
#ifdef Q_OS_MAC
csd = QCoreApplication::applicationDirPath() + "/../../../csoundIntruments.csd";
#else
csd = "csoundIntruments.csd";
#endif
emit parseCsound(csd);
int result = csound->CompileCsd(qPrintable(csd));
this->csound = csound;
csound->SetDebug(0);
if (!result) {
csound->Start();
CsoundThreaded* csoundThread = new CsoundThreaded(csound->GetCsound());
this->csoundThread = csoundThread;
csoundThread->Perform();
qDebug()<<"this thread "<<QThread::currentThread();
// load, if available, the current sample map
if (sampleMapModel){
uint amount = sampleMapModel->rowCount();
for (uint row = 0; row<amount; row++){
QString fileName = sampleMapModel->fileNameAt(row);
// load samples
QString tableIndexString = QString::number(row + 1);
QString message = "f "+tableIndexString+" 0 0 1 \""+fileName+"\" 0 0 0";
csoundThread->InputMessage(message.toStdString().c_str());
}
}
// setup sequencer clock
currentBeat = 1;
timer = new QTimer(this);
timer->setTimerType(Qt::PreciseTimer);
connect(timer,SIGNAL(timeout()),this,SLOT(seqStep()));
setBPM(140);
}
else {
emit status("Csound error");
qDebug()<<"csound error";
}
}
void SoundEngine::audioSet(){
// shutting down former engine
timer->stop();
csoundThread->Stop();
delete(csound);
delete(csoundThread);
delete(timer);
// starting csound and the rest with the new audio setting
process();
}
void SoundEngine::setBPM(int bpm){
this->bpm = bpm;
int rate = (int)(((60.f * 4.f) / (float)bpm) * 32.f); // clock resolution is 32 step
if (rate == 0) rate = 1; // precautions
timer->start(rate);
}
/*
void SoundEngine::setPattern(QList<int> pattern){
if (playPatternA) patternB = pattern;
else patternA = pattern;
swapPattern = true;
}*/
//void SoundEngine::timerEvent(QTimerEvent *event)
void SoundEngine::seqStep()
{
//qDebug() << "Timer ID:" << event->timerId()<<" index "<<seqIndex;
//qDebug()<<"thread "<<QThread::currentThread()<< "main "<< QApplication::instance()->thread();
if (sendingSync){
QByteArray datagram = QByteArray::number(currentBeat);
if (udpSocket->isWritable()) {
udpSocket->writeDatagram(datagram,QHostAddress::Broadcast,syncPort);
}
}
// check if we have schedulded changes
if (currentBeat == 1 && hasParsedTracks) {
tracks.swap(tempTracks);
hasParsedTracks = false;
}
QMapIterator<QString, Track> trackIterator(tracks);
TracksType tickedTracks;
while (trackIterator.hasNext()) {
trackIterator.next();
Track currentTrack = trackIterator.value();
//qDebug()<<"process track: "<<trackIterator.key();
QList<PatternEvent> patternEvents = currentTrack.getNextEvents();
QMutableListIterator<PatternEvent> eventIterator(patternEvents);
//QMap<QString,Parameter> updatedParameters;
while (eventIterator.hasNext()){
PatternEvent e = eventIterator.next();
if (e.instrumentNumber > 0) {
double duration = 1.;
QMap<QString,Parameter*> parameters = e.parameters;
QMutableMapIterator<QString,Parameter*> pIterator(parameters);
int highestPNumber = 3;
while (pIterator.hasNext()){
Parameter *p = pIterator.next().value();
if (p->pNumber == 3){ // always the duration
duration = p->getValue();
continue;
}
highestPNumber = qMax(highestPNumber,p->pNumber);
}
QList<double>pArray;
pArray.append(e.instrumentNumber);
pArray.append(0);
pArray.append(duration);
Parameter *p;
for (int pIndex = 4; pIndex <= highestPNumber;pIndex++){
pIterator.toFront();
//QMap<QString,Parameter>::const_iterator citerator;
p = nullptr;
while (pIterator.hasNext()){
pIterator.next();
Parameter *pa = pIterator.value();
if (pa->pNumber == pIndex){
p = pa;
break;
}
}
if (p != nullptr){
pArray.append(p->getValue());
//pIterator.setValue(*p);
//*citerator->arrayIndex = *p->arrayIndex;
//updatedParameters[pIterator.key()] = *p;
}
else {
pArray.append(0.00000001);
qDebug()<<"found nullptr parameter for csound p "<<pIndex;
}
}
//const double parameters[3] = {e.instrumentNumber,0,1.};
this->csoundThread->ScoreEvent('i', pArray.constData(), pArray.count());
//qDebug()<<"trigger instr: "<< e.instrumentNumber;
}
}
tickedTracks[trackIterator.key()] = currentTrack;
}
tracks.swap(tickedTracks);
if (!receivingSync) {
currentBeat++;
if (currentBeat > 16) {
currentBeat = 1;
}
}
}
void SoundEngine::setInstrumentDefinitions(QMap<QString,InstrumentDefinition>instrumentDefinitions){
instruments = instrumentDefinitions;
}
void SoundEngine::stop(){
this->timer->stop();
csoundThread->Stop();
csoundThread->Join();
}
void SoundEngine::syncListen(int port){
timer->stop();
sendingSync = false;
udpSocket->close();
syncPort = port;
udpSocket->bind(syncPort, QUdpSocket::ShareAddress);
receivingSync = true;
};
void SoundEngine::syncSend(int port){
receivingSync = false;
udpSocket->close();
syncPort = port;
sendingSync = true;
if (!timer->isActive()){
setBPM(bpm);
}
};
void SoundEngine::syncStop(){
receivingSync = false;
sendingSync = false;
udpSocket ->close();
if (!timer->isActive()){
setBPM(bpm);
}
};
void SoundEngine::processPendingDatagrams()
{
if (!receivingSync) return;
QByteArray datagram;
while (udpSocket->hasPendingDatagrams()) {
datagram.resize(int(udpSocket->pendingDatagramSize()));
udpSocket->readDatagram(datagram.data(), datagram.size());
int beat = datagram.toInt();
if (currentBeat != beat){
currentBeat = beat;
seqStep();
}
}
}
void SoundEngine::activateMap(SampleListModel *model) {
sampleMapModel = model;
audioSet(); // restart Csound to clear former sample space, and load samples
}