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main.py
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main.py
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import os, sys
sys.path.insert(0, 'ImageReader')
from ImageReader import *
from loadscreen import *
from functions import *
LENGTHOFBOARD = 6
WIDTHOFBOARD = 7
#Using lambda to clear the screen
clear = lambda: os.system('cls' if os.name == 'nt' else 'clear')
#Creating the piece class
class Piece:
def __init__(self, color):
self.color = color
def __str__(self):
return self.color
def __repr__(self):
return self.color
#Creating the board class
class Board:
def __init__(self):
self.board = [[0 for i in range(WIDTHOFBOARD)] for j in range(LENGTHOFBOARD)]
def placePiece(self, piece, BoardPieceColor, x):
for i in range(0, len(self.board)):
if isinstance(self.board[0][x], Piece):
return False
if isinstance(self.board[i][x], Piece) and i != 0:
self.board[i-1][x] = piece
addLinesToSreen(BoardPieceColor, BoardConnect, 6*(len(self.board) - (i-1)-1)+1, x*12 + 2, '\033[m', False)
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
return True
elif i == len(self.board)-1:
self.board[i][x] = piece
addLinesToSreen(BoardPieceColor, BoardConnect, 12*(len(self.board) - (i)-1)+1, x*12 + 2, '\033[m', False)
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
return True
addLinesToSreen(BoardPieceColor, BoardConnect, 6*(len(self.board) - (i)-1)+1, x*12 + 2, '\033[m', False)
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
printScreen(EmptyScreen)
time.sleep(0.1)
addLinesToSreen(ERASEBLOCK, BoardConnect, 6*(len(self.board) - (i)-1)+1, x*12 + 2, '\033[m', False)
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
printScreen(EmptyScreen)
def placeWinPiece(self, piece, x, y):
addLinesToSreen(piece, BoardConnect, 6*(len(self.board) - (y)-1)+1, x*12 + 2, '\033[m', False)
def checkWin(self, pieceColor):
for i in range(0, len(self.board)):
for j in range(0, len(self.board[i])):
if isinstance(self.board[i][j], Piece):
if self.checkWinPiece(i, j, pieceColor):
return True
return False
def blinkPieces(self, winPieceList, pieceColor):
turns = 0
if pieceColor == PIECERED:
piece = WINPIECERED
else:
piece = WINPIECEYELLOW
while turns < 11:
if turns % 2 == 0:
blinkingPiece = piece
else:
blinkingPiece = pieceColor
for i in winPieceList[1]:
self.placeWinPiece(blinkingPiece, i[1], i[0])
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
printScreen(EmptyScreen)
time.sleep(0.5)
turns += 1
return True
def checkWinPiece(self, x, y, pieceColor):
piece = self.board[x][y]
verticals = self.checkWinVertical(y, piece)
horizontals = self.checkWinHorizontal(x, y, piece)
diagonals = self.checkWinDiagonal(x, y, piece)
if verticals[0]:
self.blinkPieces(verticals, pieceColor)
return True
if horizontals[0]:
self.blinkPieces(horizontals, pieceColor)
return True
if diagonals[0]:
self.blinkPieces(diagonals, pieceColor)
return True
return False
def checkWinVertical(self, x, piece):
count = 0
positions = []
for i in range(0, len(self.board)):
if isinstance(self.board[i][x], Piece) and self.board[i][x].color == piece.color:
count += 1
positions.append((i, x))
if count == 4:
return [True, positions]
else:
positions = []
count = 0
return [False]
def checkWinHorizontal(self, x, y, piece):
count = 0
positions = []
for j in range(0, len(self.board[y-1])):
if isinstance(self.board[x][j], Piece) and self.board[x][j].color == piece.color:
count += 1
positions.append((x, j))
if count == 4:
return [True, positions]
else:
positions = []
count = 0
return [False]
def checkWinDiagonal(self, x, y, piece):
for i in range(0, len(CHECKDIAGONALS)):
count = 0
positions = []
for j in range(0, len(self.board)):
if x+CHECKDIAGONALS[i][0]*j < 0 or x+CHECKDIAGONALS[i][0]*j >= len(self.board) or y+CHECKDIAGONALS[i][1]*j < 0 or y+CHECKDIAGONALS[i][1]*j >= len(self.board[0]):
break
if isinstance(self.board[x+CHECKDIAGONALS[i][0]*j][y+CHECKDIAGONALS[i][1]*j], Piece) and self.board[x+CHECKDIAGONALS[i][0]*j][y+CHECKDIAGONALS[i][1]*j].color == piece.color:
count += 1
positions.append((x+CHECKDIAGONALS[i][0]*j, y+CHECKDIAGONALS[i][1]*j))
if count == 4:
return [True, positions]
else:
positions = []
count = 0
return [False]
def __str__(self):
result = ""
for row in self.board:
for col in row:
if col == 0:
result += f"{black}|{reset}" + "0" + f"{black}|{reset}"
else:
result += f"{black}|{reset}" + col.color + f"{black}|{reset}"
result += "\n"
result += f"{background_bright_blue}_____________________{reset}\n 0 1 2 3 4 5 6"
return result
def __repr__(self):
return self.__str__()
#Function to move the piece to the board and check if the game is won
def MovePiece(col, type):
if type[0] == "red":
BoardPieceColor = PIECERED
win = WINRED
else:
BoardPieceColor = PIECEYELLOW
win = WINYELLOW
if not b.placePiece(Piece(f'{type[1]} \033[0m'), BoardPieceColor ,col):
return False
elif b.checkWin(BoardPieceColor):
clear()
printScreen(EmptyScreen)
print(reset)
addLinesToSreen(win, EmptyScreen, len(EmptyScreen)-len(win), abs((int)(len(EmptyScreen[0])/2)-int((len(win[0])/2))), '\033[m', False)
printScreen(EmptyScreen)
print(f"{type[1]}{black}{type[0]} wins".capitalize(), end=reset)
sys.exit()
#System for using arrow keys to drop pieces in the board in graphics
def selectingCol(piece):
col = 3
num = [0,0]
currentCol = 12 * (col + 1)
key_listener = MyKeyListener()
listener = keyboard.Listener(
on_press=key_listener.on_press,
on_release=key_listener.on_release)
listener.start()
addLinesToSreen(piece, EmptyScreen, ROWOFDISPLAY, currentCol, '\033[m', False)
printScreen(EmptyScreen)
while not key_listener.is_enter_pressed() and not key_listener.is_down_arrow_pressed() and not key_listener.is_s_pressed():
pressed = False
if ((key_listener.is_left_arrow_pressed() or key_listener.is_a_pressed()) and col > 0):
num = [-12,-1]
pressed = True
elif ((key_listener.is_right_arrow_pressed() or key_listener.is_d_pressed()) and col < 6):
num = [12,1]
pressed = True
if pressed:
addLinesToSreen(ERASEBLOCK, EmptyScreen, ROWOFDISPLAY, currentCol, '\033[m', False)
currentCol += num[0]
col += num[1]
addLinesToSreen(piece, EmptyScreen, ROWOFDISPLAY, currentCol, '\033[m', False)
key_listener.keys_pressed.discard(all);
printScreen(EmptyScreen)
time.sleep(0.15)
if key_listener.is_esc_pressed():
print("You have exited the program")
sys.exit()
if key_listener.is_c_pressed():
clear()
printScreen(EmptyScreen)
addLinesToSreen(convert_2d_array_to_empty_strings(PIECERED), EmptyScreen, ROWOFDISPLAY, currentCol, '\033[m', False)
listener.stop()
del listener
return col
#Creating Final variables for the display of the two pieces and how the 4 in a row gets checked
CHECKDIAGONALS = [(1, 1), (-1,1), (1, -1), (-1, -1)]
PIECEYELLOW = AlternateConnectFourPieces.getPixelArray(0)
PIECERED = AlternateConnectFourPieces.getPixelArray(1)
WINPIECERED = AlternateConnectFourPieces.getPixelArray(2)
WINPIECEYELLOW = AlternateConnectFourPieces.getPixelArray(3)
ERASEBLOCK = AlternateConnectFourPieces.getPixelArray(4)
WINRED = WinDisplay.getPixelArray(0)
WINYELLOW = WinDisplay.getPixelArray(1)
#Initializing the board graphics from the pixel art images
BoardConnect = AlternateConnectFourBoard.getPixelArray(0)
EmptyScreen = AlternateConnectFourBoard.getPixelArray(1)
#Starting Screen and Pressed Start Screen
StartScreen = AlternateConnectFourBoard.getPixelArray(2)
PressedStartScreen = AlternateConnectFourBoard.getPixelArray(3)
ROWOFDISPLAY = len(EmptyScreen)-len(PIECEYELLOW) -1
TextHighlight = '\033[48;5;32m'
# RegularColor = '\033[48;5;12m'
#Initializing the board and pieces for behind the scenes game logic as well as the turn counter
turn = 0
b = Board()
p = Piece(f'{background_bright_red} \033[0m')
# Displaying the board
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
addLinesToSreen(createArrayinArray("Selected Game Board (Press 'Tab'): \n Original Board (Press 'Enter' to continue)"), StartScreen, 6, 8, TextHighlight+black, False)
clear()
# printScreen(EmptyScreen)
print(reset)
# Starting Game Loop to play the game
if __name__ == "__main__":
printScreen(StartScreen)
key_listener = MyKeyListener()
listener = keyboard.Listener(
on_press=key_listener.on_press,
on_release=key_listener.on_release)
listener.start()
selection = 0
while not key_listener.is_enter_pressed():
if key_listener.is_esc_pressed():
print("You have exited the program")
time.sleep(0.5)
sys.exit()
if key_listener.is_c_pressed():
clear()
printScreen(StartScreen)
if key_listener.is_tab_pressed() and selection % 2 == 0:
BoardConnect = ConnectFourBoard.getPixelArray(0)
EmptyScreen = ConnectFourBoard.getPixelArray(1)
PIECEYELLOW = ConnectFourPieces.getPixelArray(0)
PIECERED = ConnectFourPieces.getPixelArray(1)
WINPIECERED = ConnectFourPieces.getPixelArray(2)
WINPIECEYELLOW = ConnectFourPieces.getPixelArray(3)
ERASEBLOCK = ConnectFourPieces.getPixelArray(4)
WINRED = WinDisplay.getPixelArray(2)
WINYELLOW = WinDisplay.getPixelArray(3)
StartScreen = ConnectFourBoard.getPixelArray(2)
PressedStartScreen = ConnectFourBoard.getPixelArray(3)
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
TextHighlight = '\033[48;5;12m'
addLinesToSreen(createArrayinArray("Selected Game Board (Press 'Tab' to change): \n Modern Board (Press 'Enter' to continue)"), StartScreen, 6, 8, TextHighlight+black, False)
# clear()
printScreen(StartScreen)
selection += 1
time.sleep(0.2)
elif key_listener.is_tab_pressed() and selection % 2 == 1:
BoardConnect = AlternateConnectFourBoard.getPixelArray(0)
EmptyScreen = AlternateConnectFourBoard.getPixelArray(1)
PIECEYELLOW = AlternateConnectFourPieces.getPixelArray(0)
PIECERED = AlternateConnectFourPieces.getPixelArray(1)
WINPIECERED = AlternateConnectFourPieces.getPixelArray(2)
WINPIECEYELLOW = AlternateConnectFourPieces.getPixelArray(3)
ERASEBLOCK = AlternateConnectFourPieces.getPixelArray(4)
WINRED = WinDisplay.getPixelArray(0)
WINYELLOW = WinDisplay.getPixelArray(1)
StartScreen = AlternateConnectFourBoard.getPixelArray(2)
PressedStartScreen = AlternateConnectFourBoard.getPixelArray(3)
addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
TextHighlight = '\033[48;5;32m'
addLinesToSreen(createArrayinArray("Selected Game Board (Press 'Tab' to change): \n Original Board (Press 'Enter' to continue)"), StartScreen, 6, 8, TextHighlight+black, False)
# clear()
printScreen(StartScreen)
selection += 1
time.sleep(0.2)
# addLinesToSreen(BoardConnect, EmptyScreen, 5, 10, '\033[m', False)
# waitForInput('')
printScreen(PressedStartScreen)
sleepTime = 0.1
loadGame = "Loading Game: \n"
loadBar = ""
for i in range(1,40):
if key_listener.is_esc_pressed():
print("You have exited the program")
time.sleep(0.5)
sys.exit()
if key_listener.is_s_pressed():
break
addLinesToSreen(loadGame, PressedStartScreen, 7, 36, TextHighlight+yellow)
addLinesToSreen(createEmptyString(loadBar), PressedStartScreen, 4, 25, TextHighlight+yellow)
if i == 10: loadGame = "Preping Assets:";sleepTime=0.2
elif i == 20: loadGame = "Prepping Graphics:"; sleepTime=0.1
addLinesToSreen(loadBar, PressedStartScreen, 4, 26, TextHighlight+red)
loadBar += "#"
printScreen(PressedStartScreen)
time.sleep(sleepTime)
listener.stop()
del listener
time.sleep(0.8)
clear()
printScreen(EmptyScreen)
while True:
if turn % 2 == 0:
pieceColor = ["red", background_bright_red, PIECERED]
else:
pieceColor = ["yellow", background_yellow, PIECEYELLOW]
# clear()
printScreen(EmptyScreen)
# printScreen(BoardConnect)
colForPiece = selectingCol(pieceColor[2])
if MovePiece(colForPiece, pieceColor) == False:
# turn -= 1
continue
turn += 1