Skip to content
This repository has been archived by the owner on Jun 16, 2023. It is now read-only.

Is there background rendering, not screen demo, API, and parallel processing possible at the same time? #29

Discussion options

You must be logged in to vote

@ccworld1000 Sounds like you want to render separate scenes into their own MTLTexture? I'd reference this:

open func draw(renderPassDescriptor: MTLRenderPassDescriptor,

Replies: 3 comments

Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Comment options

You must be logged in to vote
0 replies
Answer selected by rezaali
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
3 participants
Converted from issue

This discussion was converted from issue #26 on January 17, 2022 18:35.