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LevelScene.cs
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LevelScene.cs
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using FNAEngine2D;
using Pong.Levels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pong
{
public class LevelScene: GameObject
{
/// <summary>
/// Ball game object
/// </summary>
private Ball _ball;
/// <summary>
/// Racket game object
/// </summary>
private Racket _racket;
/// <summary>
/// Current level
/// </summary>
private ILevel _currentLevel;
/// <summary>
/// Get the current level
/// </summary>
public int CurrentLevelNumber { get { return _currentLevel.Number; } }
/// <summary>
/// Load the level
/// </summary>
protected override void Load()
{
_currentLevel = Add(new Level1());
//The ball and the racket...
_ball = Add(new Ball());
_racket = Add(new Racket());
}
/// <summary>
/// Reset the ball
/// </summary>
public void ResetBall()
{
_ball.ResetPosition();
}
}
}