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PongGame.cs
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PongGame.cs
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using FNAEngine2D;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pong
{
/// <summary>
/// Game de Pong
/// </summary>
public class PongGame : GameObject, IUpdate
{
/// <summary>
/// Instance courante
/// </summary>
public static PongGame Instance;
/// <summary>
/// Nombre de balls
/// </summary>
public int NbBalls = 3;
/// <summary>
/// Nombre de pts
/// </summary>
public int NbPts = 0;
/// <summary>
/// Curent level
/// </summary>
public LevelScene Level;
/// <summary>
/// Constructeur
/// </summary>
public PongGame()
{
Instance = this;
}
/// <summary>
/// On a perdu une balle
/// </summary>
public void LostABall()
{
NbBalls--;
if (NbBalls < 0)
NbBalls = 0;
if (NbBalls > 0)
{
Level.ResetBall();
}
else
{
//On pause..
Level.PausedSelf = true;
Add(new GameOver());
}
}
/// <summary>
/// Restart le level...
/// </summary>
public void Restart()
{
NbBalls = 3;
NbPts = 0;
//Clearup de scene...
RemoveAll();
//Add the level...
Level = Add(new LevelScene());
//UI!
Add(new UI());
Mouse.HideMouse();
}
/// <summary>
/// Restart le level...
/// </summary>
public void Continue()
{
Remove(typeof(EscapeMenu));
Level.PausedSelf = false;
Mouse.HideMouse();
}
/// <summary>
/// On a gagné!
/// </summary>
public void Win()
{
Level.PausedSelf = true;
Add(new Win());
}
/// <summary>
/// Chargement du contenu
/// </summary>
protected override void Load()
{
Restart();
}
/// <summary>
/// Update of PongGame
/// </summary>
public void Update()
{
if (Input.IsKeyPressed(Keys.Escape))
{
Level.PausedSelf = true;
Add(new EscapeMenu());
}
}
}
}