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Don't understand? #8
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Oh sorry I forgot my config! I play on SpellForce Platinium Edition in French, patch 1.52, Windows 7, 32 bits. |
Hi Berzetoberze (did I wore it right?)
It seems, that I didn’t write easy-to-go guide for it =)
Ok, that’s easy to get to.
You selected .cff file, did some changes, created mod file.
Mod file is essentially .cff + your changes. Plus, custom file extension, so that it accidentally don’t overwrite original .cff file
So to use .mod-file, just rename file and strip “.mod” at the end of file
You may not have ability to change file extensions natively, if you’re running Windows, just google how to do it, it’s several steps =)
About work in progress and bugs:
- French translation is almost google-translate + a bit vocabulary and Russian friend that knows French but doesn’t know the game; so no surprise it’s awful, beside that, I changed almost all similar words with some replacements, that’s why “fire burst” is not any closer to “fueXXX”; if you would like to change French translation, please, feel like home - at https://github.com/Hokan-Ashir/SFGameDataEditor/tree/master/Editor/src/main/resources <https://github.com/Hokan-Ashir/SFGameDataEditor/tree/master/Editor/src/main/resources> you can see tuples of four files, that corresponds to localization;
i.e.
Armor_gui.properties (for armor GUI; English language)
Armor_gui_de.properties (German language)
Armor_gui_fr.properties (French language)
Armor_gui_ru.properties (Russian language)
So if you would like to change French translation - take English one, change text at the right side of equation symbol (“=“) and, if you want - create new issue via “New issue” button at https://github.com/Hokan-Ashir/SFGameDataEditor/tree/master/Editor/src/main/resources <https://github.com/Hokan-Ashir/SFGameDataEditor/tree/master/Editor/src/main/resources> if you have Github account, or send me new file, I’ll just commit it to repository
- About “???” marks - in “How you can help” section on GitHub readme (https://github.com/Hokan-Ashir/SFGameDataEditor <https://github.com/Hokan-Ashir/SFGameDataEditor>) you can see that these parameters are unknown to me; some of them maybe left as deprecated, as game development progressed, some actually mean something; but I really dunno what exactly they are for. If you aware of any of them - please, as in previous case - either create new tickets in GitHub, or just write via email about what each parameter you know of describes
- Oh, man. That’s really pain in the ass =) In fact no one actually knows what will work during changes. I mean literally. For example - if you would like to change merchant’s items list, the actually GameData.cff file changes. But you will see no changes in the game. Why? No one knows. Some spell parameters really doesn’t affect spells, some item parameters doesn’t affect items (weapon material for example). Some creatures are not summonable via "SummonXXXX" spells
So you can create a list of what actually doesn’t work, describing what you did, what you’ve changed, and what you expected, I’ll try to systemize it somehow - maybe will make a file and place it into repository, maybe create new issue with “info” tag, but such things will be nice to remember and write down somewhere
Thanks, really thanks for your letter
Trulls warm my heart when somebody get to editor and begins to use it =)
… On May 26, 2017, at 12:39 PM, Berzetoberze ***@***.***> wrote:
Oh sorry I forgot my config!
I play on SpellForce Platinium Edition in French, patch 1.52, Windows 7, 32 bits.
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Hi again! Really quick answer! And yes good writing ;) it's just Berze to berze easy right? :p So to use .mod-file, just rename file and strip “.mod” at the end of file You may not have ability to change file extensions natively, if you’re running Windows, just google how to do it, it’s several steps =)
Oh soo sweet you are! ^^ |
Wow, just figured you’ve wrote actual issue request on GitHub =)
Ah, you’ve joined just 4 hours ago =) okay
Nice catch, you’ve just accidentally figured new issue - creation of sf-mod files isn’t working on new alpha version. That’s not a big deal, and you can work without them at all
Ok, if you didn’t read README.md on the main page of repository, I really advice you to do so - you’ll figure some restrictions that editor currently has and be aware of its possibilities
So, what actual schema of editor’s work:
You select Gamedata.cff file, edit it, then you have two options
1. Create “.mod” file. It’s Gamedata.cff + changes _in Gamedata.cff format_. So basically what you have to do to force it to work is just delete “.mod” extension at the end of file. That’s it. Gamedata.cff.mod rename to Gamedata.cff, place in WHERE_YOUR_SPELLFORCE_INSTALLED/data folder, replace file that already there and launch the game
2. Create “sf-mod” file. That’s a different story. This file contains only compressed changes. So it’s easy to share your changes sending a little file rather than whole Gamedata.cff, that you’ve changed. I designed this format keeping in mind players that would like to share their changes, creating paths to game and mods, but eventually, Editor has not so widespread so that anyone would like to use it =)
Nice! Really awesome! You can create new ticket, to merge changes that you’ve made, like you’ve already done with this conversation
And such “it should have worked! I’ve changed” behavior is quite natural, (not that you’ve mentioned, about Kyra) I really doubt that developers though that someone would like to summon “Bird” with SummonSkeleton - level 10 spell =)
Btw, try out, you’ll see what a “bird” it is =)
… On May 26, 2017, at 2:23 PM, Berzetoberze ***@***.***> wrote:
Hi again! Really quick answer! And yes good writing ;) it's just Berze to berze easy right? :p
So to use .mod-file, just rename file and strip “.mod” at the end of file You may not have ability to change file extensions natively, if you’re running Windows, just google how to do it, it’s several steps =)
I really don't understand this part... When I will click on "create a .sf-mod file" the software shut down and I don't have .sf-mod file but if I understand well, the software make can the change on the .cff directly right?
For the French translation, leave it to me, I'm glad to help! But I'm honest with you, I can't make it all very quickly, I'm slow like a turtle! Say just how translation you need in priorities and I will make it!
For the moment, I have translate all the "armor_gui_fr.properties"
Hmm I see, I will make test if I can to say what is it...
Hmm... I have try to level up Kyra (when she is a enemy not when is it in rune) at lv.20 and become immune to ice. But nothing happened... Or I really don't know how software works!
Oh soo sweet you are! ^^
You're editor is amazing! But I can't enjoy the fun for the moment. :p
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This is the first step when I got a software, I read immediately the "Read Me" and to be honest I have done soo many changes and nothing happened but yesterday night... Miracle! It's works! It's a such of non-sense! Whatever... Now I can enjoy the fun and make my own SpellForce and having fun with them! ;) And for the changes, I'm glad to help you, your software is very nice and for thanking you, I want to help with the French translations! For the summon skeleton spell, I will try out after |
This is awesome, glad to hear you've solved this little issue =))
Just send them in any order you like, it really doesn't matter what you
translate first, I'd like to hear any new stuff from you)
27 мая 2017 г. 3:27 ПП пользователь "Berzetoberze" <[email protected]>
написал:
… This is the first step when I got a software, I read immediately the "Read
Me" and to be honest I have done soo many changes and nothing happened but
yesterday night... Miracle! It's works! It's a such of non-sense!
Whatever...
Now I can enjoy the fun and make my own SpellForce and having fun with
them! ;)
And for the changes, I'm glad to help you, your software is very nice and
for thanking you, I want to help with the French translations!
What kind of French translation you need first?
For the summon skeleton spell, I will try out after
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Yes! It's great! I think you need to add in the "Read Me" to change .mod to .cff For the translations, ok no problem, I will make it slowly but surely! For the Skeleton spell, it's funny ^^ It's too bad he can't fight or is to be invincible... :/ Other problem spotted and suggestions:
Future suggestions and problem spotted will coming soon, be patient! ;) |
Ah, sorry to disappoint you, but I can't test anything =) SpellForce isn't a good friend of Linux, or maybe I has some weirdo video card - have glitches, wrong textures, floating shadows, avatar itself seems like a bunch of planes sewed in one point on the ground
btw, thanks a ton for french translation and pull requests, I've commented couple of them, which doubted me (#14 and #10) |
Sorry for the late answer, Github doesn't notice me... I don't know why? You work on Linux? Oh it's a bit difficult isn't it?
No problem, I will make the other surely but slowly when I said before. Other problem spotted:
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Nope, easier than on Windows, but that's just my own preferences. And as side effect lack of real testing. Just like Linux systems, really easier for any development
You misunderstood. It really possible - just extend whole application window to max width and height of user's screen
That's weird. Try this one - http://spellforcefanforum.hostoi.com/viewforum.php?f=29&sid=f95a2e68d8995903211de86631a78d02 and then search for "25. building stats 2" thread Okay, that's nice; I'll wrap your notices into GutHub issues Keep finding new bugs, I'm going to massively fix them all at once, and make a 9-alpha-snapshot version Late answers alright - I don't have much time either =) |
Ok I see, I don't know how work Linux soo I can't say anything on that! =p Oh ok I will try after, I'm not in my home actually. Sometimes I don't understood well, my bad. I know this site! It's very nice but I don't understand where applies these values and which software change it? You can count on me! Other bugs spotted:
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That's the hard part. It's basically just numbers, what actually they do no one have any idea, besides what already has been figured. One way to somehow solve it is just add more code into editor and left unknown values in a digit way. I mean, let's assume we can get some data about "Light's Chapel" (the building that allows humans to summon Clerics), I can map this data to this specific building and left something like "2343343" up to you. And you yourself will figure what is "2344434" means. How about that? =)
From Editor's perspective - no. That's either animation engine or model settings and assuming that in 2003 animation often were not separated, I guess the reason lies in *.obj files, that describes in-game models
Not even me =) Just grabbed from those "hostoi"-site =), but thatnks anyway Take your time =) You have all of it |
I really don't understand this... ^^" need a explanation for dummies... =p It's very bad... They can only hold correctly their respective shield but they are useless because these shield have 0 def and 0 stats... Other bug spotted:
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Another bug:
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Double checked the link, that I've sent you - those info is about buildings geometry and didn't suit for our needs. Hmm, I'll dig into this forum once more and into my own computer, maybe I'll find units' upgrades Gamefata bytes range
But you can change their shield on any other shield and give them significant armour boost. Yeah, they won't look correctly and fancy, yet still that's an improvement
It is. =( I'll make a ticket for that. Thanks for spotting this out ^^
WoW. I almost forgot that some weapon actually has additional stats. Missed that during development. Also thanks again, "Eagle eye" =) |
If you would like I can release alpha-9-snapshot with some images changes, fixed window size, added ability to change orb and weapon stats, for you to test |
Yes I put shield to Protector elves but it's not look fancy... It's not bad No problem my friend, I use a lot your software, so I spot quickly the bug and problems. Yes why not? Release it ;) Other bugs spotted: I have found some ??? on spell parameters
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"Ancient Dwarven Axe" is the first item in the list and in such a way signifies that creature object has no chest-object. I'll try to fix it later. Sorry, didn't catch up first part of your message about "ItemChestFakeNPCUndeadGobelin"
Is it "range" or "square range"? I.e. first parameter is "x"-axis range and second one is "y"-axis range Added everything else in alpha-9-snapshot, take a look at https://github.com/Hokan-Ashir/SFGameDataEditor/tree/master/Editor/bin =) |
Ok thanks for the Titan Elves ;) Square range, sorry, forgot to tell you. Now for your version 9... It's got some very annoying bugs:
Another things I have to tell you. This Friday, I'm in holidays, so I cannot see the changes, translate, misc... until September. Just be patient and after I will catch up my retard ;) |
That's alright =)
Yeah, you right, that's my poor build, cause in IDE everything works fine. The reason was in revamping WeaponsParametersView class/form
My bad as well - didn't covert your merges into appropriate encoding As for too narrow labels in any GUI element, my thoughts is to polish Editor look a like at very last step; can be fixed, but not in the highest priority I've fixed it and you can check'em as new alpha-9 version Okay =) Wish you a good holidays then, came back |
I have a bad news my dear... I'm very too busy this week before my departure. I can't help you for the moment. When I will in holidays, I only help you about the editor itself and I cannot test in the game, the improvement and bugs. |
That's alright, you can check at least some UI stuff and maybe misses during its configuration, that's more than sufficient =) YAW, btw where are you going? If this isn't private information |
Hey dear friend! Sorry for the late answer! I'm too busy for the moment for impress my lady, go at beach, eat together, walk in love... And being a real duck... Hehehe =P What am I going? For the moment, I'm at Nice in the South East of the France, near Italy. The weather is very hot but I love to hear cicada! It's very relaxing. Apologies for not helping you for the moment. But I'm not in the mood, I just want to enjoy the holidays at 100%! In September, when I coming back, I will help you again, don't worry. For the moment, just be patient, good luck and I give you my support in my mind ;) |
Sure, man =) Happy lovely hot nights and days =) |
Hey my dear friend! I'm back! But I'm not ready yet for help you again. Please standby ;) |
I have just downloaded the new release 9 of the editor but I have spotted a lot of bugs!
And the last one, was you cannot change some things like creatures, items, races, units. You click on them and nothing appear or they are missing. Maybe a conflict with the French translation? |
I have forgot something to add! The Editor-Alpha-9-Snapshot don't have this bugs I have mentioned before. But for the "Added races images" is still work in progress I think, let me help a little. I have check all the categories, you can change or put the images of the races like this: |
Thanks for your response @Berzetoberze, right now I don't have much time to get Editor work correctly. But I appreciate your testing new version. |
Hey welcome back! =D No problem, it's always a honour to help you to improve this editor! ;) Check all my branch, I have make a big update for my return! |
Hi @Berzetoberze, check out new version of alpha-9, I've fixed it a bit, but just a bit. Completely ignored reestablishing races images, cause that's just cosmetic change, but fixed search, opening items with quotes in names (like Asassin's Bow), opening and reopening .cff file problems with encoding (might have issues with french language) So, I'm just wanna to ask you to check what can be changed =) Sorry for slow response, just don't have mood and time to get my hands over editor Yeah, I also merged almost all your localization |
Hi my friends, I'm very busy for the moment because I make a house moving. I go to the south for search some sun and warm ;) Soo again, please standby =P |
Le français garçon qui recherche par nouvelle chaude place? =) Pas problem, mon ami, prends ton temps) Excuse moi mon français, je just peux un peu practice )) |
Let me correct this: Le garçon français cherche une nouvelle place pour avoir chaud? I have already the keys for my new home, now I have to pick up my stuff and move it to the south. We have a small problem, I don't have internet there, I must go to my sister to catch the network! Maybe in the future I will pay an internet subscription but I'm not sure. Don't worry, I will notice you if I can. And don't forget to notice me for new releases and misc. I'm always glad to help for your job. |
Oh, I thought you're native french man =) Sounds like you've moved in a very warm and not so urbanized country with melting wires =) Nah, that's totally fine, don't worry about new releases, I'm switched to other deeds and editor in "support" state, nothing to actually add, maybe to fix something. But I don't get any responses from my fellas, and cause I'm kinda limited with testing (just in IDE) I'm keeping with "new issues? hm, I'll fix them and then go somewhere else" scenario |
Yes I am! This is why I can make the French translation at the fittest! Yes, unfortunately, when I was in the North I was in the countryside, It's very calm and relaxing. But too difficult to join the city... 2 hours just to join the nearest town... It's difficult! Something new since november? I'm very busy for the moment. Sorry for the very late answer! |
Yet still internet unites people, huh?) Nah, no news, just one little quick fix and new question about adding new items, which is impossible |
Hey buddy! :) Don't understand your two first sentences...? Ok thanks! |
Hi Hokan Ashir, The Great Necromancer of Eo.
I need help about your amazing editor!
How can we change .mod to .cff or .sfmod to .cff because I have soo many copies of them but I can't use it? Have I misunderstand some steps of your software?
Some bugs detected or work in progress:
Thanks again for your future answer!
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