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Player character class Orion Assistant
Command format:
ReturnType NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
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ReturnType - the return value of the function (void - the function returns nothing);
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NameSpace - the scope of the function;
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name - the name of the function;
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requiredParameters - required parameters;
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optionalParameters - optional parameters, the default value is indicated after the = sign
Result: Serial number of an Object.
Result: Type of an Object (Picture ID).
Result: Color of an Object.
Result: X object coordinates in the world.
Result: Y object coordinates in the world.
Result: Z object coordinates in the world.
Result: Serial number of an Main(parent)-Object. 0xFFFFFFFF if object is located in world.
Result: World map objects index.
Result: Quantity.
Result: Object flags.
Result: Name of an Objeсt (empty for items, until click on object).
Result: true is object is alive.
Result: true - if object is marked as ignored.
Result: true - if object is frozen.
Result: true - if object is poisoned.
Result:true - if object is paralyzed.
Result: true - if object is flying (gargoyle).
Result: true - if object has yellow health bar.
Result: true - if object is ignoring players while moving.
Result: true - if object cant be moved or marked (items).
Result: true - if object is in war mode
Result: true - if object is invisible.
Result: true - if object is attacking humanoid.
Result: true - if object is current player.
Result: true - if object is dead body.
Result: Number of Layer - object is located in.
Result: true - if object is - Multi.
Result: Number of Layer - object is supposed to locate in.
Result: Hit points amount of an Object.
Result: Maximum hit points amount of an Object.
Result: Mana amount of an Object.
Result: Maximum mana amount of an Object.
Result: Stamina amount of an Object.
Result: Maximum stamina amount of an Object.
Result: true - if object player is a female gender.
Result: Race number of an Object.
Result: Direction of an Object.
Result: Wickedness of an Object.
Result: true - if object can be renamed.
Result: true - if object is dead.
Result: Str value of an Object.
Result: Int value of an Object.
Result: Dex value of an Object.
Result: The value perspective gaining Str of an Object.
Result: The value perspective gaining Int of an Object.
Result: The value perspective gaining Dex of an Object.
Result: Weight value of an object.
Result: Maximum weight value of an object.
Result: Armor value of an Object.
Result: Gold value of an Object.
Result: Maximum Statcap value (str+int+dex) of an Object.
Result: Creature quantity tamed to an Object.
Result: Maximum creature quantity that can be dependent to an Object.
Result: Fire defence value of an Object.
Result: Cold defence value of an Object.
Result: Poison defence value of an Object.
Result: Energy defence value of an Object.
Result: Luck value of an Object.
Result: Minimal damage value of an Object.
Result: Maximum damage value of an Object.
Result: Skill point value of an Object.
Result: Number of steps in Stealth of an Object.
Returns string with object properties ( if they were received by MegaCliloc packet from server )
Returns true if profile was received from server.
Returns profile contents.
Returns characters title ( displayed in paperdoll ).
Get the serial number of the bank if it was open for the current session.
Result: Bank serial or 0x00000000 if the bank was not open for the current session.
Result: "Full" name of an Objeсt (empty for items, until click on object).