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Makefile.ac100
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Makefile.ac100
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PREFIX = /usr/local
TOOLS = bin
INCLUDE = /usr/include
LIBRARY = /usr/lib
CC = gcc
CXX = g++
TEGRA = -mcpu=cortex-a9 -ftree-vectorize -mfloat-abi=soft -ffast-math -fsingle-precision-constant -fno-inline-functions
OPT = -O2 $(TEGRA) -DTARGET_TEGRA -DSDL_VIDEO_OPENGL_ES -DGLdouble=GLfloat -DSDL_GL_SwapBuffers=EGL_SwapBuffers
include Makefile.common
extra_objects = eglport-tegra.o
src/%.o : src/%.cpp
$(CXX) -DIMPLEMENT_SAVE_PNG -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -fthreadsafe-statics -c $<
src/%.o : src/%.c
src/server/%.o : src/server/%.cpp
$(CXX) -DIMPLEMENT_SAVE_PNG -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -fthreadsafe-statics -c $<
src/server/%.o : src/server/%.c
$(CC) -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wreturn-type -c $<
$(CC) -DIMPLEMENT_SAVE_PNG -fno-inline-functions -g $(OPT) -I$(INCLUDE) -I$(INCLUDE)/SDL -D_GNU_SOURCE=1 -D_REENTRANT -Wreturn-type -c $<
game: $(objects) $(extra_objects)
$(CXX) -s $(OPT) -L$(LIBRARY) -Wl,-rpath=$(LIBRARY) -L/usr/lib/nvidia-tegra -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type $(objects) $(extra_objects) -lSDLmain -lSDL -lGLESv1_CM -lEGL -lX11 -lXau -lXdmcp -lSDL_image -lSDL_ttf -lSDL_mixer -lpng12 -ljpeg -lz -lfreetype -lmad -ltiff -lboost_regex-mt -lboost_system-mt -fthreadsafe-statics -o game
server: $(server_objects)
$(CXX) -fno-inline-functions -g $(OPT) -L/sw/lib -D_GNU_SOURCE=1 -D_REENTRANT -Wnon-virtual-dtor -Wreturn-type -L/usr/lib `sdl-config --libs` -lSDLmain -lSDL -lGL -lGLU -lSDL_image -lSDL_ttf -lSDL_mixer -lboost_regex-mt -lboost_system-mt -lboost_thread-mt -lboost_iostreams-mt -fthreadsafe-statics $(server_objects) -o server
clean:
rm -f *.o game