You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Oct 7, 2024. It is now read-only.
Hello, here are some suggestions after testing the latest release.
Monster Widget
Option to group tenderized parts together and put them at the top of part list (since those are the parts players will be hitting)
Add optional visual clue for parts about to be de-tenderized (such as: sort tenderized parts by tenderized time left, or make the tenderized bar blink with customizable color)
Add a clock icon if "the monster will leave the locale soon" (be it in regular quests/expeditions or Guiding Lands)
Multiplayer Widget
Option to display Steam ID in addition of in-game name
Guiding Lands
Since there's no player widget data in Guiding Lands (yet?) besides quest timer, why not make a small Guiding Lands widget that contains information seen on map screen? (region levels + progress gauge + if giant mining/bone spawned)
in Monster widget, add region icon (Desert/Wildspire/etc.) and lure icon if it was lured out (since you intend to make HunterPie basically a replacement for the whole HUD?)
Hunting Horn weapon widget
It could replace the in-game melody helper (not the song queue; the optional list of all available songs in the top-right corner) and, for each song, tell if it's currently active (the vanilla game's purple color is not very visible) + duration left (be it with a timer or a gauge - so that it's not necessary to display in abnormality widget) + amount of time that a new recital would add (as playing an active song again does not necessarily refresh the whole duration)
Harvest Box widget
Add translatable and optional text for each icon (like "Argosy", "Steamworks" etc.) so that it's more easily understandable
The widget looks more like an out-of-quest / town widget now, maybe rename it and add other info such as visual clues if bounty completed / all materials collected for a pending delivery / new ecological data (basically to replace system chat notifications when returning from quest) + money & resource points?
When online, after being inactive for a moment (like two minutes or so) add a countdown for time remaining until the game auto-kicks you out of the online room?
Abnormalities widget
Currently with default theme, all timers have green outline except negative statuses which have red outline. Add option to assign a color for specific groups (like a color for armor skills, one for hunting horn/palico melodies, one for items etc.) and sort abnormalities by such groups instead of duration left
Better warning system for almost-elapsed effects. I find the dark red blinking not visible enough. For each abnormality, add option to display/hide the warning, and let people customize the color (I would personally put a brighter red for instance + apply this color, without the blinking, to the timer text itself)
Attack Up hunting horn song has the same icon as the Self-Improvement attack boost, change it, like add a note on top of the icon or whatever?
Thanks for the suggestions! I will definitely consider them but I have some questions:
Option to display Steam ID in addition of in-game name
How would that "multiplayer widget" work exactly?
Add translatable and optional text for each icon (like "Argosy", "Steamworks" etc.) so that it's more easily understandable
I'm not really sure if there's enough space for text in the widget anymore and I want to make it less clustered as possible, the icons are the same in-game icons so it's pretty easy to understand them after some time I think.
Hello, here are some suggestions after testing the latest release.
Monster Widget
Multiplayer Widget
Guiding Lands
Hunting Horn weapon widget
Harvest Box widget
Abnormalities widget
Website https://docs.hunterpie.me/
The text was updated successfully, but these errors were encountered: