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InfernumMode.cs
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global using Luminance.Common.Utilities;
global using static System.MathF;
global using static Microsoft.Xna.Framework.MathHelper;
global using LumUtils = Luminance.Common.Utilities.Utilities;
using System.IO;
using CalamityMod.ILEditing;
using CalamityMod.Systems;
using InfernumMode.Assets.BossTextures;
using InfernumMode.Assets.Effects;
using InfernumMode.Common.Graphics.Primitives;
using InfernumMode.Content.BossBars;
using InfernumMode.Content.UI;
using InfernumMode.Content.WorldGeneration;
using InfernumMode.Core.Balancing;
using InfernumMode.Core.GlobalInstances.Systems;
using InfernumMode.Core.Netcode;
using InfernumMode.Core.OverridingSystem;
using Luminance.Core.ModCalls;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace InfernumMode
{
public class InfernumMode : Mod
{
internal static InfernumMode Instance;
internal static Mod CalamityMod;
internal static Mod CalamityModMusic;
internal static Mod InfernumMusicMod;
internal static Mod FargosMutantMod;
internal static Mod FargowiltasSouls;
internal static Mod PhaseIndicator;
public static bool MusicModIsActive
{
get;
private set;
}
public static bool CalMusicModIsActive
{
get;
private set;
}
public static bool CanUseCustomAIs => WorldSaveSystem.InfernumModeEnabled;
public static float BlackFade
{
get;
set;
}
public static float DraedonThemeTimer
{
get;
set;
}
public static float ProvidenceArenaTimer
{
get;
set;
}
public static bool EmodeIsActive
{
get
{
if (FargowiltasSouls is null)
return false;
return (bool)FargowiltasSouls?.Call("Emode");
}
}
public override void Load()
{
Instance = this;
CalamityMod = ModLoader.GetMod("CalamityMod");
ModLoader.TryGetMod("Fargowiltas", out FargosMutantMod);
ModLoader.TryGetMod("FargowiltasSouls", out FargowiltasSouls);
ModLoader.TryGetMod("PhaseIndicator", out PhaseIndicator);
MusicModIsActive = ModLoader.TryGetMod("InfernumModeMusic", out InfernumMusicMod);
CalMusicModIsActive = ModLoader.TryGetMod("CalamityModMusic", out CalamityModMusic);
BalancingChangesManager.Load();
// Manually invoke the attribute constructors to get the marked methods cached.
foreach (var type in typeof(InfernumMode).Assembly.GetTypes())
{
foreach (var method in type.GetMethods(Utilities.UniversalBindingFlags))
method.GetCustomAttributes(false);
}
if (Main.netMode != NetmodeID.Server)
{
// Cryogen.
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/Cryogen/CryogenMapIcon", -1);
// Dreadnautilus.
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/Dreadnautilus/DreadnautilusMapIcon", -1);
// Calamitas' Shadow.
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/CalamitasShadow/CalShadowMapIcon", -1);
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/CalamitasShadow/CataclysmMapIcon", -1);
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/CalamitasShadow/CatastropheMapIcon", -1);
// Devourer of Gods.
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/DoG/DoGP1HeadMapIcon", -1);
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/DoG/DoGP1TailMapIcon", -1);
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/DoG/DoGP2HeadMapIcon", -1);
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/DoG/DoGP2BodyMapIcon", -1);
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/DoG/DoGP2TailMapIcon", -1);
// Calamitas.
AddBossHeadTexture("InfernumMode/Content/BehaviorOverrides/BossAIs/SupremeCalamitas/SepulcherMapIcon", -1);
BossTextureRegistry.LoadBossHeadTextures(this);
InfernumEffectsRegistry.LoadEffects();
}
if (Main.netMode != NetmodeID.Server)
{
Main.QueueMainThreadAction(() =>
{
CalamityMod.Call("LoadParticleInstances", this);
});
}
// This is now the official way to add difficulties. A Mod.Call also exists, but this is a bit more efficient.
InfernumDifficulty difficulty = new();
DifficultyModeSystem.Difficulties.Add(difficulty);
DifficultyModeSystem.CalculateDifficultyData();
// Ensure the dungeon IL edit uses infernum's larger size.
ILChanges.DungeonHallXLimitOverride = CustomAbyss.MaxAbyssWidth + 100;
ILChanges.DungeonBaseXLimitOverride = CustomAbyss.MaxAbyssWidth + 200;
}
public override void PostSetupContent()
{
NPCBehaviorOverride.LoadAll();
ProjectileBehaviorOverride.LoadAll();
BossBarManager.LoadPhaseInfo();
NPCBehaviorOverride.LoadPhaseIndicators();
Utilities.UpdateMapIconList();
}
public override void HandlePacket(BinaryReader reader, int whoAmI) => PacketManager.ReceivePacket(reader);
public override object Call(params object[] args) => ModCallManager.ProcessAllModCalls(this, args);
public override void Unload()
{
// Restore the dungeon override.
if (ILChanges.DungeonHallXLimitOverride.HasValue && ILChanges.DungeonHallXLimitOverride == CustomAbyss.MaxAbyssWidth + 100)
ILChanges.DungeonHallXLimitOverride = null;
if (ILChanges.DungeonBaseXLimitOverride.HasValue && ILChanges.DungeonBaseXLimitOverride == CustomAbyss.MaxAbyssWidth + 200)
ILChanges.DungeonBaseXLimitOverride = null;
BalancingChangesManager.Unload();
Main.QueueMainThreadAction(() =>
{
PrimitiveTrailCopy.Dispose();
Primitive3DStrip.Dispose();
});
Instance = null;
CalamityMod = null;
}
}
}