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We could store a memoy copy of everyone who gave a submission xp and then don't allow duplicates.
This would explode our database within 2 or 3 challenges.
I'd say we use the last option you listed (removing xp) i mean, we are build to be able to handle it.
This would explode our database within 2 or 3 challenges.
I'd say we use the last option you listed (removing xp) i mean, we are build to be able to handle it.
One I said memory only copy.
Plus its not really that big of a deal. Assuming 50 people react to 10 messages and we store the id of the message and user in the format 517371142508380170-908391523148775464 in a set thats 37 bytes per enterie. 37 * 50 * 10 = 18500 bytes or 18.5 kilobytes. even if we went crazy with 100 people and 50 messages thats 185 Kilobytes.
Faction submission channels have custom xp and logic
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