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Ammo.gd

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extends Node
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class Ammo:
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var ammo = 20
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func _ready():
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if Input.is_action_just_pressed("fire"):
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ammo -= 1

Camera.gd

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extends Camera3D
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@onready var player = $"../.."
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position = player.position
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GunCamera.gd

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extends Camera3D
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@onready var camera = $"../../../Camera3D"
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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transform = camera.transform

Player.gd

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extends MeshInstance3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass

assets/Ubuntu-M.ttf

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assets/Ubuntu-M.ttf.import

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assets/lol.jpg

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assets/pistol.glb

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assets/pistol_0.png

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assets/pistol_1.png

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assets/pistol_2.png

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assets/pistol_3.png

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assets/pistol_4.png

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