File tree 38 files changed +6391
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38 files changed +6391
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+ extends Node
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+
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+ class Ammo :
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+ var ammo = 20
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+ func _ready ():
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+ if Input .is_action_just_pressed ("fire" ):
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+ ammo -= 1
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+ extends Camera3D
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+ @onready var player = $ "../.."
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+ # Called every frame. 'delta' is the elapsed time since the previous frame.
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+ func _process (delta ):
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+ position = player .position
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+
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+ extends Camera3D
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+ @onready var camera = $ "../../../Camera3D"
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+
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+ # Called every frame. 'delta' is the elapsed time since the previous frame.
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+ func _process (delta ):
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+ transform = camera .transform
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+ extends MeshInstance3D
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+
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+
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+ # Called when the node enters the scene tree for the first time.
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+ func _ready ():
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+ pass # Replace with function body.
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+
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+
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+ # Called every frame. 'delta' is the elapsed time since the previous frame.
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+ func _process (delta ):
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+ pass
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+ [remap]
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+
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+ importer="font_data_dynamic"
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+ type="FontFile"
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+ generate_mipmaps=false
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+ msdf_pixel_range=8
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+ msdf_size=48
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+ allow_system_fallback=true
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+ force_autohinter=false
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+ hinting=1
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+ Fallbacks=null
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+ fallbacks=[]
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+ Compress=null
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+ compress=true
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+ preload=[]
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+ language_support={}
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+ script_support={}
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+ opentype_features={}
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+ process/size_limit=0
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+ detect_3d/compress_to=0
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+ [remap]
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+ importer="scene"
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+ importer_version=1
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+ type="PackedScene"
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+ path="res://.godot/imported/pistol.glb-530555732d33acb6b1a7c9b91359da72.scn"
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+ animation/import=true
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+ animation/trimming=false
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+ _subresources={}
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+ gltf/embedded_image_handling=1
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+ [remap]
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