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I was wondering if there is a way to use the A-Frame asset management system with the Particle System Component. I've tried to attach an image as a texture loaded within the tag by setting and id for the image and query selecting that image as the texture. I knew this wan't going to work, but I wanted to experiment a bit before posting an issue. Perhaps I need to go deeper and do something like expose Threejs particle object?
The reason why I'm trying to do this is to improve the overall performance of the application. Any help would be much appreciated!
The text was updated successfully, but these errors were encountered:
I was wondering if there is a way to use the A-Frame asset management system with the Particle System Component. I've tried to attach an image as a texture loaded within the tag by setting and id for the image and query selecting that image as the texture. I knew this wan't going to work, but I wanted to experiment a bit before posting an issue. Perhaps I need to go deeper and do something like expose Threejs particle object?
The reason why I'm trying to do this is to improve the overall performance of the application. Any help would be much appreciated!
The text was updated successfully, but these errors were encountered: