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newgamedialog.hpp
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newgamedialog.hpp
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/*
* KDots
* Copyright (c) 2011, 2012, 2014, 2015 Minh Ngo <[email protected]>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <memory>
#include <QDialog>
#include <gameconfig.hpp>
namespace Ui
{
class NewGameDialog;
}
namespace KDots
{
class IRival;
class IConfigurationWidget;
class PluginManagerWidget;
class NewGameWidget;
class NewGameDialog : public QDialog
{
Q_OBJECT
public:
NewGameDialog(QWidget *parent = 0);
~NewGameDialog();
std::unique_ptr<IRival> rival();
const GameConfig& gameConfig() const;
public:
void accept() override;
private Q_SLOTS:
void pluginWidget();
void gameWidget();
void onNeedCreateBoard(bool);
void onBoardConfigReceived(const GameConfig& config);
private:
Ui::NewGameDialog *m_ui;
NewGameWidget *m_game;
PluginManagerWidget *m_pluginManager;
IConfigurationWidget *m_configWidget;
std::unique_ptr<IRival> m_rival;
GameConfig m_config;
bool m_needCreateBoard;
};
}