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Color.h
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Color.h
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enum Colors: D3DCOLOR
{
BLUEMAZAY = D3DCOLOR_ARGB(255, 11, 46, 118),
ORANGE = D3DCOLOR_ARGB(255,255,125,0),
YELLOW = D3DCOLOR_ARGB(255,255,255,0),
GREY = D3DCOLOR_ARGB(255,128,128,128),
PURPLE = D3DCOLOR_ARGB(255,125,0,255),
WHITE = D3DCOLOR_ARGB(255, 255, 255, 255),
RED = D3DCOLOR_ARGB(255, 255, 000, 000),
RED2 = D3DCOLOR_ARGB(255, 255, 100, 100),
GREEN = D3DCOLOR_ARGB(255, 000, 255, 000),
BLUE = D3DCOLOR_ARGB(255, 000, 000, 255),
BLACK = D3DCOLOR_ARGB(255, 000, 000, 000),
DARK1 = D3DCOLOR_ARGB(255, 10, 10, 10),
DARK2 = D3DCOLOR_ARGB(255, 15, 15, 15),
DARK3 = D3DCOLOR_ARGB(255, 20, 20, 20),
DARK4 = D3DCOLOR_ARGB(255, 25, 25, 25),
DARK5 = D3DCOLOR_ARGB(255, 30, 30, 30),
DARK6 = D3DCOLOR_ARGB(255, 35, 35, 35),
DARK7 = D3DCOLOR_ARGB(255, 40, 40, 40),
DARK8 = D3DCOLOR_ARGB(255, 45, 45, 45),
DARK9 = D3DCOLOR_ARGB(255, 50, 50, 50),
DARK10 = D3DCOLOR_ARGB(255, 60, 60, 60),
DARK11 = D3DCOLOR_ARGB(255, 65, 65, 65),
DARK12 = D3DCOLOR_ARGB(255, 70, 70, 70),
DARK13 = D3DCOLOR_ARGB(255, 75, 75, 75),
DARK14 = D3DCOLOR_ARGB(255, 80, 80, 80),
DARK15 = D3DCOLOR_ARGB(255, 85, 85, 85),
DARK16 = D3DCOLOR_ARGB(255, 90, 90, 90),
DARK18 = D3DCOLOR_ARGB(255, 180, 180, 180),
DARK20 = D3DCOLOR_ARGB(255, 150, 150, 150),
WINDOWS = D3DCOLOR_ARGB(255, 176 , 30 , 58 ),
WINDOWS2 = D3DCOLOR_ARGB(255, 176 , 20 , 48 ),
BORDERCOLOR = D3DCOLOR_ARGB(255, 53 , 133 , 228 ),
DARK30 = D3DCOLOR_ARGB(255, 62, 62, 62),
DARK17 = D3DCOLOR_ARGB(220, 40, 40, 40),
DARK27 = D3DCOLOR_ARGB(200, 40, 40, 40),
DARK37 = D3DCOLOR_ARGB(160, 40, 40, 40),
DARK171 = D3DCOLOR_ARGB(220, 40, 40, 40),
DARK271 = D3DCOLOR_ARGB(200, 40, 40, 40),
DARK371 = D3DCOLOR_ARGB(160, 40, 40, 40),
NONE = D3DCOLOR_ARGB(0, 0, 0, 0),
Light = D3DCOLOR_ARGB(255, 150, 150, 150),
BackGround = D3DCOLOR_ARGB(255, 64,64,64),
UpColor = D3DCOLOR_ARGB(255, 28,27,25),
BackGroundOn2 = D3DCOLOR_ARGB(255, 104,104,104),
BackGroundOn = D3DCOLOR_ARGB(255, 128,128,128),
BackIsIn = D3DCOLOR_ARGB(255, 83,83,83),
ButOn = D3DCOLOR_ARGB(255, 86,86,86),
CheckOn = D3DCOLOR_ARGB(255,187,187,187),
Texts = D3DCOLOR_ARGB(255,180,180,180),
Texts_ = D3DCOLOR_ARGB(255,220,220,220),
Scrollback = D3DCOLOR_ARGB(255,40,40,40),
};