diff --git a/contrib/IECoreUSD/src/IECoreUSD/PrimitiveAlgo.cpp b/contrib/IECoreUSD/src/IECoreUSD/PrimitiveAlgo.cpp index c20de4f961..b7d43c2227 100644 --- a/contrib/IECoreUSD/src/IECoreUSD/PrimitiveAlgo.cpp +++ b/contrib/IECoreUSD/src/IECoreUSD/PrimitiveAlgo.cpp @@ -407,10 +407,6 @@ bool readPrimitiveVariables( const pxr::UsdSkelRoot &skelRoot, const pxr::UsdGeo Canceller::check( canceller ); applyBlendShapes( pointBased, time, skelQuery, skinningQuery, points ); - // The UsdSkelBakeSkinning example code uses skinningQuery.GetJointMapper() to remap - // xforms based on a per-prim joint order. However, doing this seems to scramble data - // for UsdSkel crowds exported from Houdini. We don't have any example data that requires - // the joint remapping, so for now we're omiting it in favor of more seamless DCC support. Canceller::check( canceller ); if( !skinningQuery.ComputeSkinnedPoints( skinningXforms, &points, time ) ) {