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CHANGELOG.md

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Changelog

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.4.1] - 2023-05-27

Added

  • Player Status Handler so that GrammarPolice and CalloutInterface can sync
  • The ability to safely retrieve the current weather
  • MathHelperExtensions for some vector math and wrap angle
  • Notification shortcuts have been added as well

Removed

  • All new GUI elements have been moved to RawCanvasUI
  • The callouts.cs code has been moved to CalloutInterface

[1.4] - 2023-04-17

Added

  • GUI classes (BaseFrame, Cursor, TextureFrame, TextureSprite)
  • New functions in Math class to handle some trig
  • New static Player class to interact with aforementioned functions

[1.3] - 2022-01-31

Added

  • Holdable combos
  • Overload for UXMenu constructor

Changed

  • Visibility of IsPressed in GenericCombo

Fixed

  • GetCalloutFromHandler is now safer

[1.2] - 2022-01-17

Added

  • IsGamePaused
  • NoInlining where appropriate

Changed

  • Minor adjustment to GenericFiber

Fixed

  • Fixed INI writing for key/controller

[1.1.1] - 2022-01-01

Changed

  • Minor tweak to the GetAllSettings method in Configuration class

[1.1] - 2021-12-31

Added

  • GetCalloutFromHandle retrieves the underyling Callout from an LHandle
  • GetCallouts builds a dictionary of callouts using reflection
  • UXMenu for dynamically handling long menu item text
  • UXMenuItem to make changes to Configuration via in-game menu

Changed

  • Removed underscores from private members in favor of this keyword

[1.0] - 2021-12-29

  • Initial Release