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Have every single sound tied to an AudioBus that gets imported from AudioGroups in Godot
EDIT: This is currently impossible as in Godot you can assign audio buses only in AudioStreamPlayer or similar but not in audio files themselves. I am thinking that at least the tool to make folders based on gamemaker audio groups and assign various sounds there
The text was updated successfully, but these errors were encountered:
Have every single sound tied to an AudioBus that gets imported from AudioGroups in Godot
EDIT: This is currently impossible as in Godot you can assign audio buses only in AudioStreamPlayer or similar but not in audio files themselves. I am thinking that at least the tool to make folders based on gamemaker audio groups and assign various sounds there
The text was updated successfully, but these errors were encountered: