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Each object would have a script, which has populated event scripts
So the create event from gamemaker would be _ready():
And step event would be _process():
Input events would be under _input(): and inside would be if statements depending on what was pressed, released, held etc etc.
Other events would serve as custom functions
The text was updated successfully, but these errors were encountered:
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Each object would have a script, which has populated event scripts
So the create event from gamemaker would be _ready():
And step event would be _process():
Input events would be under _input(): and inside would be if statements depending on what was pressed, released, held etc etc.
Other events would serve as custom functions
The text was updated successfully, but these errors were encountered: