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Make a new folder in godot called "fonts" and in gamemaker inside of folder fonts, in .yy files search for "fontName" in the files, which is the exact name of the font and let the tool assign the name to a font in godot
The text was updated successfully, but these errors were encountered:
Make a new folder in godot called "fonts" and in gamemaker inside of folder fonts, in .yy files search for "fontName" in the files, which is the exact name of the font and let the tool assign the name to a font in godot
The text was updated successfully, but these errors were encountered: