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Map30_Riverhaven.xml
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<?xml version="1.0" encoding="utf-16"?>
<zone name="Riverhaven" id="30">
<node id="1" name="Riverhaven, River Road West" color="#FFBF00">
<description>The wooden palisade of the town wall runs down into the river, ending in the West Tower. A narrow gate allows exit from the town into the countryside. South of the road, a narrow strip of muddy ground surrounds numerous shanties where the local fishermen draw up their boats and work on their nets. Small but well-kept houses line the northern side of the road where some of the more prosperous fisherfolk dwell.</description>
<position x="60" y="700" z="0" />
<arc exit="north" move="north" destination="33" />
<arc exit="east" move="east" destination="2" />
<arc exit="go" move="go narrow gate" destination="174" />
<arc exit="go" move="go tower" destination="219" />
<arc exit="go" move="go society hall" destination="470" />
</node>
<node id="2" name="Riverhaven, River Road West" color="#00FFFF">
<description>Along the river, small warehouses brood on the muddy bank. Soft lights glimmer from behind the curtained windows of a row of genteel houses nearby. Laughter and a snatch of song drifts on the night air from a nearby group fishermen enjoying their off hours. The sound of the night watch, pacing along the roadway reminds you that this town never completely sleeps.</description>
<description>Small warehouses belonging to minor Traders dot the southern side of the road fronting on the river itself. Heavy wagons pulled by enormous draft animals crawl by, raising a cloud of dust and salt. Several children dart in and out among the carts, unheeding of the danger of hoof and wheel as they play tag or hop onto the carts' rigging for a ride.</description>
<position x="100" y="700" z="0" />
<arc exit="east" move="east" destination="3" />
<arc exit="west" move="west" destination="1" />
</node>
<node id="3" name="Riverhaven, River Road West">
<description>Warm light spills out from a nearby tavern. The river gurgling quietly nearby and the cool night air makes the scents of cooking and good ale seem even more tempting. A burst of laughter from the open doorway tells you that many have found a refuge from the night and loneliness.</description>
<description>The smell of good food wars with the eternal odor of salt fish in the air and finally wins out. A half-timbered tavern on the north side of the road seems to be the source of the pleasant aromas. A group of people are gathered on benches beneath the overhanging second story, enjoying the spectacle of the busy street while quaffing enormous mugs of the local brew and downing large portions of edibles.</description>
<position x="140" y="700" z="0" />
<arc exit="east" move="east" destination="4" />
<arc exit="west" move="west" destination="2" />
<arc exit="climb" move="climb dockside ladder" destination="175" />
<arc exit="go" move="go half-timbered tavern" destination="199" />
</node>
<node id="4" name="Riverhaven, River Road West" note="DGS">
<description>Despite the late hour, the traffic is surprisingly heavy cargoes being hauled along, groups of sailors seeking refreshment and diversion, prosperous merchants hurrying home and so on. The clank of a squad of armed city guards echoes as they dash past, lamplight gleaming from their polished helmets and pikes as they hasten to their posts.</description>
<description>Midway between the western watch tower and the center of town, the road bustles with traffic of all sorts. Horse-drawn wagons vie with overstuffed handcarts, while porters elbow their way between fishermen hauling baskets of fish. Underfoot, urchins scoot and skitter in endless complex games beyond the grasp of the heedless adults around them.</description>
<position x="200" y="700" z="0" />
<arc exit="north" move="north" destination="50" />
<arc exit="east" move="east" destination="5" />
<arc exit="west" move="west" destination="3" />
<arc exit="go" move="go store" destination="200" />
<arc exit="go" move="go storage crates" destination="396" />
</node>
<node id="5" name="Riverhaven, River Road West">
<description>The gentle scent of baking bread rides the night air and vanquishes both rivermud and salt fish completely for a time. The open door and windows of a cheerful bakery beckon warmly to those passing by to come in and sample the wares.</description>
<description>A small cluster of shops forms a wider spot on the river road. Displacing the drab warehouses, the brightly-painted stores beckon the passerby to turn aside from mundane cares and enjoy life. A line of children stand, noses pressed against the mullioned windows, outside what can only be a bakery, judging by the heavy scent of cinnamon and other sweet spices that floats on the air. You feel rather tempted to join the eager row of hungry faces and see what treats reside within.</description>
<position x="280" y="700" z="0" />
<arc exit="east" move="east" destination="6" />
<arc exit="west" move="west" destination="4" />
<arc exit="go" move="go cheerful bakery" destination="221" />
</node>
<node id="6" name="Riverhaven, River Road West">
<description>Several shops of the better class line the road, open late into the night. Lamps on tall posts cast a warm yellow light on the roadway, and a watchman leans on his halberd, relaxed but alert.</description>
<description>A cluster of fine shops entices the well-to-do townsfolk to come in and browse. Several shopgirls stand together outside one store decorated with ribbons and bows, apparently on their break. They chatter amongst themselves and pass judgement on the fitness of various males passing by with whistles of approbation or giggles of amusement at some pot-bellied merchant wearing something that would be fashionable on anyone but him.</description>
<position x="320" y="700" z="0" />
<arc exit="east" move="east" destination="7" />
<arc exit="west" move="west" destination="5" />
<arc exit="go" move="go small shop" destination="222" />
<arc exit="go" move="go sandstone building" destination="223" />
</node>
<node id="7" name="Riverhaven, Town Hall Road">
<description>The road skirts both the Town Square and the Trader's Guild as it passes through the center of town. The tall signal tower of City Hall rises like the spire of some Temple. The nearby Municipal Pier is a hotbed of activity with ships coming and going and knots of Traders huddled deep in conclave over the latest prices. The elegant facade of the Guildhall beams down on these activities with a proprietary air.</description>
<position x="340" y="700" z="0" />
<arc exit="northeast" move="northeast" destination="51" />
<arc exit="east" move="east" destination="8" />
<arc exit="west" move="west" destination="6" />
<arc exit="northwest" move="northwest" destination="40" />
<arc exit="go" move="go municipal pier" destination="95" />
<arc exit="go" move="go double doors" destination="136" />
<arc exit="go" move="go wide alley" destination="137" />
<arc exit="go" move="go trader's guild" destination="224" />
</node>
<node id="8" name="Riverhaven, Town Square" note="Town Square|Premium Portal|portal|Kraelyst start point|travel start point|First Land Herald|Herald|newspaper|news stand" color="#FF00FF">
<description>This square sits in the space between the Town Hall and the municipal pier. It is a large park with the graceful gardens of the Temple set within well-tended lawns. Here and there, benches for the public's use are set out under shady trees, and you can often find an old retired merchant or river captain taking his ease and watching the passing tide of people.</description>
<position x="460" y="700" z="0" />
<arc exit="north" move="north" destination="51" />
<arc exit="east" move="east" destination="9" />
<arc exit="west" move="west" destination="7" />
<arc exit="go" move="go temple" destination="125" />
<arc exit="go" move="go town hall" destination="234" />
<arc exit="none" move="go portal" hidden="True" />
<arc exit="go" move="go meeting portal" destination="445" />
</node>
<node id="9" name="Riverhaven, Town Hall Road">
<description>The finest Inn of the region dwells here, near the center of town. The Pierless Inn as locals know it, rises some three stories in stone and timberwork. Perhaps as much business is done here as in the Guildhall nearby and certainly in much more cordial circumstances. Both public and private dining can be had as well as a huge common room. Sleeping accommodations range from the simple but clean to several elegant suites worthy of a Master Trader.</description>
<position x="580" y="700" z="0" />
<arc exit="northeast" move="northeast" destination="65" />
<arc exit="east" move="east" destination="10" />
<arc exit="west" move="west" destination="8" />
<arc exit="northwest" move="northwest" destination="51" />
<arc exit="go" move="go municipal pier" destination="95" />
<arc exit="go" move="go pierless inn" destination="239" />
</node>
<node id="10" name="Riverhaven, River Road East">
<description>The river road passes among a jumble of small private warehouses and wharfage east of the town's center. Numerous small offices and even a few well-kept homes line the northern side of the road. Watchmen abound here, each in the livery of some trading house or shipping company. They keep a cool eye on loiterers and those who seem to have no noticeable business.</description>
<position x="640" y="700" z="0" />
<arc exit="east" move="east" destination="11" />
<arc exit="west" move="west" destination="9" />
<arc exit="go" move="go oak-gabled shop" destination="358" />
<arc exit="go" move="go carousel square" destination="360" />
<arc exit="go" move="go oval doorway" destination="360" />
</node>
<node id="11" name="Riverhaven, River Road East">
<description>The reek of fish hangs heavy in the air as you pass among several small fish-processing plants. Racks of salted fillets lie in neat rows, waiting their turn in the smokehouses. The area is a magnet for half the cats in the Province it seems, and you can barely move without treading on a tail or tripping over some speeding tabby making off with a mullet as prize.</description>
<position x="660" y="700" z="0" />
<arc exit="east" move="east" destination="12" />
<arc exit="west" move="west" destination="10" />
<arc exit="go" move="go meeting hall" destination="517" />
</node>
<node id="12" name="Riverhaven, River Road East">
<description>Night workmen wash down and tidy up the entire area as they prepare for business in the morning. The scent of rotting fish lingers in the air even though there's not a scale or tail to be seen.</description>
<description>Flies buzz about you, thick and annoying, as they swarm over the piles of fish guts and scales that are heaped along the gutter. Fish processing of all kinds dominates the east end of town, and despite valiant civic efforts to keep the place clean, the stench is appalling.</description>
<position x="680" y="700" z="0" />
<arc exit="east" move="east" destination="13" />
<arc exit="west" move="west" destination="11" />
</node>
<node id="13" name="Riverhaven, River Road East">
<description>Set smack amidst the smokehouses and drying racks of the fishing industry is the Saltfisher Inn, run by a local family, it is the one bright spot in this drear commercial area. The center of social life for the workingfolk of the area, the tavern makes a noble effort to have good food and drink on call at all hours.</description>
<position x="700" y="700" z="0" />
<arc exit="north" move="north" destination="72" />
<arc exit="east" move="east" destination="14" />
<arc exit="west" move="west" destination="12" />
<arc exit="climb" move="climb rickety steps" destination="93" />
</node>
<node id="14" name="Riverhaven, River Road East">
<description>The store-yards of Natron, the local Salt-seller, rise along the north side of the road. Huge piles of sea salt, brought up the weary miles by barge, lie protected under canvas covers to keep off the rain. The riverbank has been despoiled by the briny run-off and little survives there. Even the pier is eaten away by the salt. The wood looks ready to crumble at a touch.</description>
<position x="780" y="700" z="0" />
<arc exit="north" move="north" destination="74" />
<arc exit="east" move="east" destination="15" />
<arc exit="west" move="west" destination="13" />
<arc exit="go" move="go gate" destination="77" />
</node>
<node id="15" name="Riverhaven, River Road East" color="#FFBF00">
<description>The town wall curves down to the river and extends out into it with the heavily-fortified Eastern Tower rising above to keep watch and to control the river traffic. A small path passes beneath the tower's shadow and through a narrow gate, wandering along the barren riverbank and out of town. A few boats are pulled up along the shore or bob gently in the current, tied to the many poles used to control river traffic.</description>
<position x="880" y="700" z="0" />
<arc exit="north" move="north" destination="16" />
<arc exit="west" move="west" destination="14" />
<arc exit="go" move="go eastern gate" destination="203" />
<arc exit="go" move="go tower" destination="263" />
</node>
<node id="16" name="Riverhaven, Ring Road East">
<description>The ring road meets the bitter end of the river road here at the point where the town wall runs out into the river to the brooding Eastern Tower. A commercial salt vendor dominates the area, white mounds of glittering crystals piled high like a miniature mountain range.</description>
<position x="880" y="680" z="0" />
<arc exit="north" move="north" destination="17" />
<arc exit="south" move="south" destination="15" />
</node>
<node id="17" name="Riverhaven, Ring Road East" color="#00FFFF">
<description>Several fish-drying sheds assault your nose with the intensity of their efforts. One, worse even than the others, appears to specialize in some form of pickled fish mixed with some pungent herb or spice that settles into your nose as if it intended to dwell there. You wonder how the guards in the Eastern Tower, set in the river at the end of the town wall to the south, survive it. It does seem to have the minor virtue of driving off the blood flies that infest the river's edge.</description>
<position x="880" y="640" z="0" />
<arc exit="north" move="north" destination="18" />
<arc exit="south" move="south" destination="16" />
</node>
<node id="18" name="Riverhaven, Ring Road East">
<description>The unmistakable smell of salt mingled with drying fish warns you of the proximity of the main product of the town. To the south, the smell increases as you approach the river. A few rooming houses and seedy cottages straggle along the road, their paint long worn off, exposing the bare wood to the ruinous effects of the salt-laden wind.</description>
<position x="880" y="600" z="0" />
<arc exit="north" move="north" destination="19" />
<arc exit="south" move="south" destination="17" />
</node>
<node id="19" name="Riverhaven, Ring Road East">
<description>A gang of sweating and cursing Dwarves is working on repairs to the town wall. Several timbers, even though formed of solid iron-wood, have been infested with dry rot and are being replaced. Several Gor'Togs wait to set another heavy beam upright in the stone socket being prepared for it. Many of the laborers appear to have come from the nearby jail, to judge by their leg-irons and bored expressions. You notice the oaken door leading into the jail.</description>
<position x="880" y="560" z="0" />
<arc exit="north" move="north" destination="20" />
<arc exit="south" move="south" destination="18" />
<arc exit="go" move="go oaken door" destination="76" />
</node>
<node id="20" name="Riverhaven, Ring Road East">
<description>Something has snarled traffic as carts and pedestrians jumble together in a confusing tangle. A harried watchman tries to keep everything moving, but the clog seems an inseparable part of the roadway. Several street urchins take the opportunity to lift some fruit from a passing cart, while the driver argues the right of way with a pair of liveried servants carrying a curtained sedan chair on poles.</description>
<position x="880" y="520" z="0" />
<arc exit="south" move="south" destination="19" />
<arc exit="northwest" move="northwest" destination="21" />
<arc exit="go" move="go glass-doored shop" destination="75" />
</node>
<node id="21" name="Riverhaven, Ring Road East" color="#00FFFF">
<description>A row of small cottages, set close together, huddle in the deep shadows of the outer wall. A few lights show through shuttered windows, but most folk here seem to have gone to bed. The roadway passes close by the simple dwellings and you can hear a pair of snorers, one a deep bass and the other, a softer, higher note that somehow form an amusing harmony in the night air. A small, unassuming shop sits to one side of the houses.</description>
<description>Small houses huddle together in the shadow of the town wall. Humble of build, they retain an air of dignity by their clean facades and tiny gardens. Clothes hang out to dry on lines hung between the porches, and two women of indeterminate age chatter as they hang out the days' washing. One home seems to have been converted into a small shop. A small sign hangs over the door.</description>
<position x="766" y="446" z="0" />
<arc exit="southeast" move="southeast" destination="20" />
<arc exit="northwest" move="northwest" destination="22" />
<arc exit="go" move="go small shop" destination="149" />
</node>
<node id="22" name="Riverhaven, Ring Road East" color="#00FFFF">
<description>A small open field lies vacant under the night sky. The dim glow from a watchman's lantern high on the outer wall shows a straggle of weeds and a few flowers, recently trampled, growing among piles of brick and stone left from a ruined building.</description>
<description>Dusty weeds straggle over a small open space where some old building was torn down but no new one has yet risen. Several children are engaged in a spirited game of tag amongst the few remaining piles of brick and stone. Here and there, a lonely flower pokes its head above ground and tries to remain out of the way of the hurtling bodies.</description>
<position x="730" y="410" z="0" />
<arc exit="southeast" move="southeast" destination="21" />
<arc exit="northwest" move="northwest" destination="23" />
</node>
<node id="23" name="Riverhaven, Ring Road East">
<description>Several itinerant fishmongers cluster together under a blue and yellow-striped awning to the side of the roadway. Each one seems to be trying to outdo the others in proclaiming the virtues, flavors and variety of his selection. Numerous cats wander about, offering their own opinions on the assorted wares. Many scavenger crows perch along the high outer wall, their harsh voices adding their own suggestions to the din.</description>
<position x="700" y="380" z="0" />
<arc exit="southeast" move="southeast" destination="22" />
<arc exit="northwest" move="northwest" destination="24" />
</node>
<node id="24" name="Riverhaven, Ring Road East">
<description>Even the late hour does little to diminish the commerce along this road. A carter's yard is still open, workmen toiling under the uncertain flicker of reed torches and oil-lamps. The pacing of the night guard, walking his lonely post along the outer side of the wall, echoes from the cobbled street. A ladder leads up to the guard's post above you.</description>
<description>Busy with commercial traffic and harried pedestrians, the road follows the curve of the great wall southeastward towards the river. A cartwright's yard stands open to the road and you glance in to see several workers hammering an iron rim onto a large wooden wheel under repairs. A ladder leads up the guard's post above you.</description>
<position x="680" y="360" z="0" />
<arc exit="southeast" move="southeast" destination="23" />
<arc exit="southwest" move="southwest" destination="57" />
<arc exit="northwest" move="northwest" destination="25" />
<arc exit="climb" move="climb narrow ladder" destination="272" />
</node>
<node id="25" name="Riverhaven, Ring Road East" note="naphtha cart" color="#FF0000">
<description>This broad thoroughfare sweeps southeastward from the Gate of Nobles to the less lavish commercial districts of the town. The high outer wall is solidly built of stone, topped with close-set iron-wood logs. Heavy draft animals labor to pull carts of goods up and down the roadway while foot traffic clings to the edges to avoid being trampled.</description>
<position x="532" y="212" z="0" />
<arc exit="southeast" move="southeast" destination="24" />
<arc exit="northwest" move="northwest" destination="26" />
<arc exit="go" move="go large gate" destination="114" />
<arc exit="go" move="go society hall" destination="461" />
</node>
<node id="26" name="Riverhaven, Theren Way" color="#FFBF00">
<description>The Gate of Nobles, the northern passage in and out of town, marks the end of Theren Way. The town wall curves away to the south both east and west, providing a semi-circle defense guarded by the river. Flanking the road are the Cleric Guild and the Noble Inn. Providing relief for both spirit and body, the two places though disparate in style, form a curiously harmonious duo.</description>
<position x="460" y="140" z="0" />
<arc exit="southeast" move="southeast" destination="25" />
<arc exit="south" move="south" destination="58" />
<arc exit="west" move="west" destination="27" />
<arc exit="go" move="go gate of nobles" destination="204" />
<arc exit="go" move="go inn" destination="273" />
<arc exit="go" move="go clerics' guild" destination="217" />
</node>
<node id="27" name="Riverhaven, Ring Road West" color="#00FFFF">
<description>To the east, the great Gate of Nobles provides the northern exodus from town. In the quiet of the evening, this area is lit by the occasional candle glowing in the windows of the neat homes belonging to some of the more affluent in Riverhaven. The only activity on the street is that of a young boy moving from house to house as he delivers milk and bread to each residence for the morning's breakfast.</description>
<description>To the east, the great Gate of Nobles provides the northern exodus from town. This area is a quiet one of neat homes, each set in its own plot of tidy gardens and well-kept vegetable patches. Well-dressed folk saunter along the road, chatting and passing the time of day with each other. The clip-clop of hooves echoes brightly from the high town wall as a horse-drawn carriage makes its way southwest.</description>
<position x="340" y="140" z="0" />
<arc exit="east" move="east" destination="26" />
<arc exit="southwest" move="southwest" destination="28" />
<arc exit="go" move="go well-built stable" destination="274" />
<arc exit="go" move="go brick path" destination="282" />
</node>
<node id="28" name="Riverhaven, Ring Road West">
<description>A stone wall blocks the view of what appears to be a small estate, as the curving road works its way southward. The gables of a stately manor poke above the wall, giving hint to the luxury within the protected grounds. A high wrought-iron gate permits a glimpse of extensive greensward and a fountain dancing in the air.</description>
<position x="240" y="240" z="0" />
<arc exit="northeast" move="northeast" destination="27" />
<arc exit="southeast" move="southeast" destination="73" />
<arc exit="southwest" move="southwest" destination="29" />
<arc exit="go" move="go wrought gate" destination="105" />
</node>
<node id="29" name="Riverhaven, Ring Road West">
<description>Here stands the Academy of Learning for Riverhaven. Small in size, it still meets the needs of those who yearn for knowledge. The usually crowded frontage is empty and lonesome in the still of the night. Only the faint glow of a candle through the window of the library dispels the sense of complete abandonment.</description>
<description>Here stands the Academy of Learning for Riverhaven. Small in size, it still meets the needs of those who yearn for knowledge. Students lounge about in small groups studying and preparing for their next class. In one of the gatherings, a student raises his voice in an effort to convince the others he is correct.</description>
<position x="140" y="340" z="0" />
<arc exit="northeast" move="northeast" destination="28" />
<arc exit="southwest" move="southwest" destination="30" />
<arc exit="go" move="go academy" destination="212" />
</node>
<node id="30" name="Riverhaven, Ring Road West">
<description>Ring Road meets Silvermoon Road in a quiet intersection. A nearby tavern attracts the local students and the occasional householder from the residential areas all about. A tall guard tower surmounts the outer wall of the town, and you can spot the helmed head of a guardsman walking his post on the parapet. There is a narrow ladder leading up to the northwest lookout.</description>
<position x="60" y="420" z="0" />
<arc exit="northeast" move="northeast" destination="29" />
<arc exit="southeast" move="southeast" destination="34" />
<arc exit="south" move="south" destination="31" />
<arc exit="go" move="go tavern" destination="296" />
</node>
<node id="31" name="Riverhaven, Ring Road West" color="#00FFFF">
<description>Houses here are elegant and large. Set into gemlike lawns, these almost-mansions belong to the elite of the local Traders. Servants work incessantly, pruning the green lawns and keeping the gardens and pathways free of weeds. Frequent patrols of guards assure the serenity and safety of the residents.</description>
<position x="60" y="520" z="0" />
<arc exit="north" move="north" destination="30" />
<arc exit="south" move="south" destination="32" />
<arc exit="go" move="go tiny shop" destination="170" />
</node>
<node id="32" name="Riverhaven, Ring Road West">
<description>A small series of very elegant shops line the inner curve of the roadway. A jeweler and furrier seem to be the major attraction here. Several well-dressed ladies gaze wistfully at the expensive displays in the windows. Two prosperous-looking Dwarves talk in low guttural voices while examining a shipment of furs packed onto a small mule.</description>
<position x="60" y="580" z="0" />
<arc exit="north" move="north" destination="31" />
<arc exit="south" move="south" destination="33" />
<arc exit="go" move="go gem shop" destination="171" />
<arc exit="go" move="go furrier's salon" destination="172" />
<arc exit="go" move="go shed" destination="397" />
</node>
<node id="33" name="Riverhaven, Ring Road West" note="Convenient Spot|Stolen Goods">
<description>South of here, the road runs down to River Road and the river itself. A few houses are scattered about, looking a bit shabby and mildly unkempt. The damp river smell mingles with the odor of fish in a slightly noisome mix. The one outstanding feature here is the store front of Ioun's pawnshop. Resembling the aftermath of an explosion in a dry goods warehouse, you see everything from the newest in wares, to items only your grandfather would use.</description>
<position x="60" y="640" z="0" />
<arc exit="north" move="north" destination="32" />
<arc exit="south" move="south" destination="1" />
<arc exit="go" move="go noel's arms" destination="173" />
<arc exit="go" move="go pawnshop" destination="297" />
<arc exit="none" move="room sear;-3knock concealed door;-whisp door $haven.pw" destination="389" />
<arc exit="climb" move="climb wooden stairs" destination="389" />
</node>
<node id="34" name="Riverhaven, Silvermoon Road">
<description>Silvermoon Road seems an almost derelict path of dust and rutted cobbles where it joins the outer ring road. A small tavern and a few nondescript residences seem oriented more towards the main road than this nearly deserted byway. An old dog sleeps, undisturbed, in the middle of the road.</description>
<position x="80" y="440" z="0" />
<arc exit="southeast" move="southeast" destination="35" />
<arc exit="northwest" move="northwest" destination="30" />
</node>
<node id="35" name="Riverhaven, Silvermoon Road">
<description>A few people hasten by you, studiously minding their own affairs. The back walls of heavy stone buildings offer little in the way of distractions or life, and this part of town seems drab and bleak. The cobblestone roadway is poorly maintained, with many pavers missing. Stinking puddles of mud linger in low spots in the road.</description>
<position x="100" y="460" z="0" />
<arc exit="southeast" move="southeast" destination="36" />
<arc exit="northwest" move="northwest" destination="34" />
<arc exit="go" move="go society building" destination="441" />
</node>
<node id="36" name="Riverhaven, Silvermoon Road" note="Silvermoon Road">
<description>A curiously ordinary shop somehow catches your eye. It tries so hard to look normal that your senses prick with curiosity. You cannot quite decide just what is wrong with the place. Perhaps it is the furtive look of the few people emerging from the shop, or the way the local guards seem to ignore the building pointedly.</description>
<position x="140" y="500" z="0" />
<arc exit="southeast" move="southeast" destination="37" />
<arc exit="northwest" move="northwest" destination="35" />
<arc exit="go" move="go ordinary shop" destination="169" />
<arc exit="go" move="go artificer shop" destination="298" />
<arc exit="none" move="room sear;-3knock concealed door;-whisp door $haven.pw" destination="386" />
<arc exit="go" move="go shadowed corner" destination="386" />
</node>
<node id="37" name="Riverhaven, Crossroads" color="#00FFFF">
<description>Silvermoon Road meets Crescent Way in a small crossroads. A tangle of back alleys and side roads wanders off behind the houses and shops of town. The traffic here is fainter, almost nonexistent and the sounds of life seem oddly muted. Passers-by seem more hurried and keep a warier eye out than you have seen along the main roads of town.</description>
<position x="180" y="540" z="0" />
<arc exit="southeast" move="southeast" destination="38" />
<arc exit="northwest" move="northwest" destination="36" />
<arc exit="go" move="go brick alleyway" destination="299" />
<arc exit="go" move="go iron gate" destination="384" />
</node>
<node id="38" name="Riverhaven, Silvermoon Road" color="#00FFFF">
<description>The small shops and buildings of the local clans of the Halflings give way gradually to larger establishments of the northwest. A vendor of fish sauces haggles with a housewife over her back fence, while a small passel of children play at her feet. A nearby crossroads lead at an angle off into the back alleys and byways of town.</description>
<position x="200" y="560" z="0" />
<arc exit="northeast" move="northeast" destination="66" />
<arc exit="east" move="east" destination="46" />
<arc exit="southeast" move="southeast" destination="39" />
<arc exit="south" move="south" destination="47" />
<arc exit="northwest" move="northwest" destination="37" />
</node>
<node id="39" name="Riverhaven, Silvermoon Road">
<description>A marked difference in architecture from the rest of town, indicates the Halfling Quarter. Many low, rounded homes and single-story warehouses with sloping roofs attest to the success and mercantile skill of the local Halflings. Even the cobbles of the road are smaller in deference to unshod feet. One prosperous elder lounges before the round windows of his elegant home, smoking a pipe nearly the height and width of the owner, sending pungent clouds of smoke into the air.</description>
<position x="240" y="600" z="0" />
<arc exit="east" move="east" destination="41" />
<arc exit="southeast" move="southeast" destination="40" />
<arc exit="northwest" move="northwest" destination="38" />
<arc exit="go" move="go brick shop" destination="165" />
</node>
<node id="40" name="Riverhaven, Silvermoon Road">
<description>Radiating from the center of town like the spoke of a wheel, Silvermoon Road provides a conduit from town hall to the outer wall. Heavy traffic of all sorts winds its way along the thoroughfare. Loaded wains and trudging porters mingle with fashionably dressed shoppers and salt-smudged workingmen. A scant few beggars work the fringes of the road, begging bowls extended from palsied hands and gnarled fingers. A freshly painted building watches over it all like a casual observer.</description>
<position x="300" y="660" z="0" />
<arc exit="southeast" move="southeast" destination="7" />
<arc exit="northwest" move="northwest" destination="39" />
<arc exit="go" move="go stacked-stone shop" destination="164" />
<arc exit="go" move="go painted building" destination="210" />
</node>
<node id="41" name="Riverhaven, Halfling Quarter" note="chicken coop" color="#00FFFF">
<description>The cobbled stone street of the Halfling Quarter is virtually silent here. This means that either the quarter's populace is resting, or more likely, enjoying yet another well-prepared meal.</description>
<description>A group of animated Halfling children dart in wild, random directions engrossed in a game of taffelberry tag. The very rotund boy whose hair, face, and clothes are covered with the thick fruit must be It.</description>
<position x="280" y="600" z="0" />
<arc exit="east" move="east" destination="42" />
<arc exit="west" move="west" destination="39" />
<arc exit="none" move="room sear;-3knock trap door;-whisp door $haven.pw" destination="387" />
</node>
<node id="42" name="Riverhaven, Halfling Quarter" color="#00FFFF">
<description>Resembling a smoldering campfire, one of the small domed homes puffs out intermittent balls of smoke. This observation and the large CLOSED sign propped in a window lead to the conclusion that this must be the local tobacco shop.</description>
<description>Guessing from the large volume of smoke, it looks as if one of the domed homes is afire. It appears to be the local tobacco shop.</description>
<description>Neat hedges trim the path, leading up to a nondescript home heavy with the scent of fresh tobacco. A large CLOSED sign marks the shop's front door, although a cheery light still shines from the window and smoke puffs from the chimney.</description>
<description>Neat hedges trim the path, leading up to a nondescript home heavy with the scent of fresh cigars. Smoke merrily rises from its chimney, and a large sign marks it as the local tobacco shop. A small round door leads inside, just large enough to let a tall Halfling through.</description>
<position x="320" y="600" z="0" />
<arc exit="north" move="north" destination="43" />
<arc exit="west" move="west" destination="41" />
<arc exit="go" move="go small shop" destination="301" />
</node>
<node id="43" name="Riverhaven, Halfling Quarter" note="Well|Water">
<description>A low ring of mortar and stone watch over a rope and bucket used to retrieve water from this well. Occasionally, the smell of sweet perfume glides in from the north, and with the shifting of the breeze, that sweetness turns to a malodorous mixture of burning weed.</description>
<description>A low ring of mortar and stone watch over a rope and bucket used to retrieve water from this well. Occasionally, the smell of sweet perfume glides in from the north, and with the shifting of the breeze, that sweetness turns to the rich smoky smell of fresh tobacco.</description>
<position x="320" y="560" z="0" />
<arc exit="north" move="north" destination="44" />
<arc exit="south" move="south" destination="42" />
</node>
<node id="44" name="Riverhaven, Halfling Quarter" color="#00FFFF">
<description>A strong fragrance, perhaps that of blooming orchids, dances forth from a deobar door, drawing your attention to a curiously built structure. Placed atop a familiar rounded Halfling dwelling sits a makeshift second story.</description>
<position x="320" y="540" z="0" />
<arc exit="south" move="south" destination="43" />
<arc exit="west" move="west" destination="45" />
<arc exit="go" move="go deobar door" destination="166" />
</node>
<node id="45" name="Riverhaven, Halfling Quarter" color="#00FFFF">
<description>A tall, shed roof building stands out among the low, rounded homes which comprise most of the quarter. Flanked by Lamb's Ear shrub, this well-maintained structure proudly displays a hanging sign above a sturdy square door.</description>
<position x="280" y="540" z="0" />
<arc exit="east" move="east" destination="44" />
<arc exit="southwest" move="southwest" destination="46" />
<arc exit="go" move="go sturdy door" destination="168" />
<arc exit="go" move="go footpath" destination="302" />
</node>
<node id="46" name="Riverhaven, Halfling Quarter" color="#00FFFF">
<description>Vibrant, though minute, garden plots run alongside the tiny round homes here. Even in this bustling town the will, and the constant hunger, of the gardening Halfling cannot be suppressed.</description>
<position x="260" y="560" z="0" />
<arc exit="northeast" move="northeast" destination="45" />
<arc exit="west" move="west" destination="38" />
</node>
<node id="47" name="Riverhaven, Crescent Way" note="Crescent Way" color="#00FFFF">
<description>The mud-caked lane crosses the far more prosperous and busy Silvermoon Road. A few beggars sit or hobble around, alms bowls extended. High wooden fences protect a few houses along the larger road from the denizens of this trade.</description>
<position x="200" y="600" z="0" />
<arc exit="north" move="north" destination="38" />
<arc exit="south" move="south" destination="48" />
<arc exit="go" move="go shop" destination="209" />
<arc exit="none" move="room sear;-3 knock hidden doorway;-whisp doorway $haven.pw" destination="391" />
</node>
<node id="48" name="Riverhaven, Crescent Way">
<description>The road, almost a lane, is narrow and choked with heaps of garbage and broken bits of debris. The defeated and the poor, forgotten by the town, huddle in dirt and misery. Even the most prosperous city has its misfits and failures. Few here even look up as you pass by.</description>
<position x="200" y="620" z="0" />
<arc exit="north" move="north" destination="47" />
<arc exit="south" move="south" destination="49" />
</node>
<node id="49" name="Riverhaven, Crescent Way">
<description>The narrow lane has widened here into a small open lot, forgotten behind the windowless backs of buildings facing out onto the main roads. A few shanties and patched tents have been set up by squatters. The smell of garbage and worse flows out from fly-ridden piles of refuse. A bony dog snarls at a grossly fat pig as they argue over some squalid bit of food.</description>
<position x="200" y="640" z="0" />
<arc exit="north" move="north" destination="48" />
<arc exit="south" move="south" destination="50" />
</node>
<node id="50" name="Riverhaven, Crescent Way">
<description>A chill fog creeps along the muddy cobbles of this narrow lane. The nearby River Road's constant stream of traffic seems far away and distant. The dim hulks of stone warehouses loom, lumpy shadows against the night sky.</description>
<description>The nearby hustle and bustle of River Road is muted and seems curiously distant for its only being a few steps away. The stout backsides of stone warehouses bulk large against the sky and make this narrow lane feel even smaller than it seems.</description>
<position x="200" y="660" z="0" />
<arc exit="north" move="north" destination="49" />
<arc exit="south" move="south" destination="4" />
<arc exit="go" move="go small shop" destination="208" />
</node>
<node id="51" name="Riverhaven, Town Hall Road">
<description>This short arc of roadway connects the eastern and western halves of town. The smooth style of the Town hall is echoed in the curving roadway, paved with granite stones flecked with brighter bits of crystal. Heavy traffic of all sorts converges here at the mercantile and social center of Riverhaven.</description>
<position x="460" y="580" z="0" />
<arc exit="north" move="north" destination="64" />
<arc exit="northeast" move="northeast" destination="52" />
<arc exit="southeast" move="southeast" destination="9" />
<arc exit="south" move="south" destination="8" />
<arc exit="southwest" move="southwest" destination="7" />
<arc exit="go" move="go trader building" destination="159" />
<arc exit="go" move="go market plaza" destination="429" />
</node>
<node id="52" name="Riverhaven, Blackmoon Road">
<description>Blackmoon Road runs at an angle to the curved main streets. From the center of town to the Northeast Tower, as straight as an arrow. Busy travelers of all sorts throng the cobbled way, and you edge past a clump of Elothean scholars, huddled in some arcane and deep discussion. A brightly colored tent sets off to one side, a sign hanging crookedly from one flap.</description>
<position x="480" y="560" z="0" />
<arc exit="northeast" move="northeast" destination="53" />
<arc exit="southwest" move="southwest" destination="51" />
<arc exit="go" move="go colored tent" destination="138" />
</node>
<node id="53" name="Riverhaven, Blackmoon Road">
<description>Tall lunat trees cast deep shadows across the road. Perhaps a pleasant place by day, there is a sinister air that raises your alertness in the cold chill of night. The lack of even a strolling couple adds to your feelings of unease.</description>
<description>A few tall lunat trees spread their shade across the roadway, making green-dappled shadows that dance and sway in a soft breeze. Many people are taking advantage of the greenery. Several couples can be seen, taking their ease under the trees or strolling beneath the leafy canopies. Frequent bird-song livens the air with cadences and trills and single, pure notes. A few of the quieter birds hop from cobble to cobble, pecking at insects in the cracks.</description>
<position x="524" y="516" z="0" />
<arc exit="northeast" move="northeast" destination="54" />
<arc exit="southwest" move="southwest" destination="52" />
<arc exit="go" move="go bards' guild" destination="139" />
</node>
<node id="54" name="Riverhaven, Blackmoon Road" color="#00FFFF">
<description>Neat row houses nestle together along both sides of the road. White-washed and simple, they each have a yard, many strewn with the toys and other play-things of the children who prowl these streets by day. The momentary glow of a pipe catches your eye, causing you to notice a lone individual sitting in the shadow of a porch, enjoying the silence of the evening.</description>
<description>Neat row houses nestle together along both sides of the road. White-washed and simple, they each have their ration of children playing in the tiny yards, bouncing up and down the steps in endless complex games which no adult can even begin to comprehend. A scissors grinder works his way down the road, calling his trade in a sing-song tone that sounds almost musical.</description>
<position x="590" y="450" z="0" />
<arc exit="north" move="north" destination="70" />
<arc exit="northeast" move="northeast" destination="55" />
<arc exit="south" move="south" destination="71" />
<arc exit="southwest" move="southwest" destination="53" />
<arc exit="go" move="go cheerful bakery" destination="142" />
</node>
<node id="55" name="Riverhaven, Blackmoon Road">
<description>Blackmoon Road crosses a dreary little alley that seems to reek of garbage and other less familiar odors. Sweating workers trudge by, sacks of fish slung over shoulders or barrels of something rancid-smelling slung on poles. The few buildings nearby are all drab and run-down, with a worn, utilitarian look to them. A few Traders harangue tired-looking merchants as both sides argue over endless tedious details, both parties seemingly too weary and bitter to give in.</description>
<position x="630" y="410" z="0" />
<arc exit="northeast" move="northeast" destination="56" />
<arc exit="southwest" move="southwest" destination="54" />
<arc exit="northwest" move="northwest" destination="68" />
<arc exit="go" move="go alley" destination="145" />
<arc exit="go" move="go iron gate" destination="371" />
</node>
<node id="56" name="Riverhaven, Blackmoon Road">
<description>A dilapidated and boarded-up warehouse squats on a dirt-choked and overgrown lot. Broken bricks and splintered wood show attempts to gain entrance for whatever reason. This is a thoroughly depressing place with man-high weeds, tainted by the ever-present salt, which struggle to grow in the cracked stone cartyard next to it. Everyone seems to give the place a wide berth and children scurry past it uneasily.</description>
<position x="646" y="394" z="0" />
<arc exit="northeast" move="northeast" destination="57" />
<arc exit="southwest" move="southwest" destination="55" />
</node>
<node id="57" name="Riverhaven, Blackmoon Road">
<description>A cooper and a carter share space along the road. Hammering and sawing indicate a lively business. The smell of fresh-cut wood and pine tar is a pleasant counter to the normal fishy smell in town. Green wood is being unloaded where it can be stacked and dried. Looking bored, a young Gor'Tog flicks a quirt at two garns as they walk a treadmill, powering the saws and drills of both shops by an elaborate festoonery of belts and pulleys that creak and squeal and vibrate erratically.</description>
<position x="664" y="376" z="0" />
<arc exit="northeast" move="northeast" destination="24" />
<arc exit="southwest" move="southwest" destination="56" />
<arc exit="go" move="go rustic shop" destination="148" />
</node>
<node id="58" name="Riverhaven, Theren Way">
<description>Small gardens grow on both sides of the road. Fenced about with low stone walls and hedges, they belong to the Empath Guild and hospital to the south. Many rare and potent herbs and plants can be found here for use in healing. Northwards, the town wall and the Gate of Nobles rise. Nearby, a small shop sells clerical goods.</description>
<position x="460" y="200" z="0" />
<arc exit="north" move="north" destination="26" />
<arc exit="south" move="south" destination="59" />
<arc exit="go" move="go small shop" destination="150" />
</node>
<node id="59" name="Riverhaven, Theren Way" note="crate">
<description>Two buildings built of cream and pink marble face each other across the road. One is the Empath Guild, the other the Guild hospital. Both are built with wide porches like inviting arms to welcome the sick, the suffering, and those who heal them. The air is fresh and clean-smelling, and the twin houses of healing gleam from frequent scrubbing of the stonework.</description>
<position x="460" y="240" z="0" />
<arc exit="north" move="north" destination="58" />
<arc exit="southeast" move="southeast" destination="67" />
<arc exit="south" move="south" destination="60" />
<arc exit="go" move="go empath's guild" destination="152" />
<arc exit="go" move="go hospital" destination="317" />
</node>
<node id="60" name="Riverhaven, Crescent Way">
<description>Theren Way crosses here, a busy road leading into the heart of town. A low stone wall, painted a gentle cream color, marks off the grounds of the Empath Guild to the north. The soothing smell of healing herbs washes away the odors of the town, leaving your mind feeling free and at ease with itself. The dirt and squalor of this back-road vanish into well-kept stone pavers and neatly trimmed hedges along both sides.</description>
<position x="460" y="320" z="0" />
<arc exit="north" move="north" destination="59" />
<arc exit="east" move="east" destination="67" />
<arc exit="south" move="south" destination="61" />
<arc exit="west" move="west" destination="66" />
<arc exit="go" move="go oak building" destination="154" />
</node>
<node id="61" name="Riverhaven, Theren Way">
<description>To the north, the high wooden palisade of the town wall looms. Nearer, small shops and stores do a brisk business. From one of the large storefronts with many open windows comes the sound of music, a gentle voice sings a song in a language unknown to you. The words strike you as ones of wonder, surprise and delight. The sounds bring a smile to your face even if you cannot actually fathom their meaning.</description>
<position x="460" y="420" z="0" />
<arc exit="north" move="north" destination="60" />
<arc exit="south" move="south" destination="62" />
<arc exit="go" move="go bard shop" destination="158" />
<arc exit="go" move="go hall" destination="526" />
</node>
<node id="62" name="Riverhaven, Theren Way" color="#00FFFF">
<description>Close-set but elegant row-houses line the street along both sides. Many of the dwellings give out a cheerful glow of warm light through curtained windows. Someone, somewhere, is playing a haunting ballad on a dulcimer, and elsewhere you hear the muted conversation and laughter of a party. Lamps set on high poles shed a soft light over the street as the occasional late traveler passes you. Faint wisps of fog ghost along the ground from the direction of the riverfront.</description>
<description>Many houses, close-set but elegant, flank the road on both sides as it makes way across the town. Here and there, servants can be seen washing down the front walkways or trimming the neat hedges that separate each house from its neighbor. Tiny gardens, heavy with flowers of many kinds grace each small yard and window-boxes and climbing ivy decorate the houses themselves.</description>
<position x="460" y="460" z="0" />
<arc exit="north" move="north" destination="61" />
<arc exit="south" move="south" destination="63" />
</node>
<node id="63" name="Riverhaven, Theren Way">
<description>The sturdy, almost stolid facade of the Bank of Riverhaven faces the busy roadway along the west side of the street. A wide portico of ultramarine-hued marble ranges along the front of this massive building. Open at all times for the convenience of Traders and other merchants, the bank has a constant stream of patrons passing through its wide portals.</description>
<position x="460" y="480" z="0" />
<arc exit="north" move="north" destination="62" />
<arc exit="south" move="south" destination="64" />
<arc exit="go" move="go bank" destination="155" />
</node>
<node id="64" name="Riverhaven, Theren Way">
<description>Running straight as an arrow, Theren Way leads from Town Hall to the Gate of Nobles at the north end of town. Heavy stone paving makes smooth road for the heavily-laden wagons and other traffic that throngs it all hours. Houses of the well-to-do line both sides with large gardens. This is the heart of a prosperous, well-ordered community and the frequent patrols of armed men prefer to keep it that way. On the west side of the road stands the office of the Provincial Administrator of Orders.</description>
<position x="460" y="520" z="0" />
<arc exit="north" move="north" destination="63" />
<arc exit="south" move="south" destination="51" />
</node>
<node id="65" name="Riverhaven, Blackmoon Street">
<description>From the busy town center, this road sweeps northeastward towards the distant town wall. Barrows of salt fish seem the main traffic here, each followed by its perspiring owner, carefully watching over his goods. One wall of the Pierless Inn rises along the southern edge of the road, though the ground floor is windowless on this side.</description>
<position x="600" y="680" z="0" />
<arc exit="southwest" move="southwest" destination="9" />
</node>
<node id="66" name="Riverhaven, Crescent Way">
<description>In the darkness of night, this lane is quiet and still. A heavy dew affords a reflection of even the slightest light, off anything with a flat surface. In the silence of night, every step you take sounds like a shouting announcement of your presence. A loud crashing noise startles you, but the flash of a stray cat scurrying away from the sound presents you with the excuse to relax.</description>
<description>Backyards and wash lines mingle with a few tradesmen and servants, turning this narrow lane into a minature thoroughfare. A few children even play, running back and forth across the road or leaping up to swing from the branches of a low tree shading the roadway. Somewhere, bread is baking and the scent vies with the other odors and ever present fishy stench and finally wins out.</description>
<position x="440" y="320" z="0" />
<arc exit="east" move="east" destination="60" />
<arc exit="southwest" move="southwest" destination="38" />
<arc exit="go" move="go society building" destination="448" />
</node>
<node id="67" name="Riverhaven, Crescent Way">
<description>The Empath Hospital gleams in the darkness of night. Fresh herbs and flowers scent the night air and sweep the cobwebs of care and toil from your mind. Even the fresh-scrubbed cobblestones beneath your feet seem to share in the easing of your path, as they help your feet along their way.</description>
<description>The side of the local hospital is of pink and cream marble that glitters in the daylight. The gentle atmosphere of peace and healing reaches even into this side road cleanses the traveler of care and worry. An apprentice of the Empath Guild washes down the cobbled roadway with clean water and scrubs the stones with a stiff brush. His serene look makes even this humble task into an act of giving to others.</description>
<position x="540" y="320" z="0" />
<arc exit="southeast" move="southeast" destination="68" />
<arc exit="west" move="west" destination="60" />
<arc exit="northwest" move="northwest" destination="59" />
</node>
<node id="68" name="Riverhaven, Crescent Way">
<description>Low walls allow a glimpse into the yards of small businesses and workshops. The heavy odor of heated metal still lingers in the dewy air, drifting from a small shop before you. However, the absence of hearing an anvil being pounded assures you the workmen are at home with their families for the night. The lane is now devoid of activity as silence befalls the area.</description>
<description>Low walls allow a glimpse into the yards of small businesses and workshops. The heavy odor of heated metal fills the air, the clinging of metal against metal rings in your ears. Carts loaded with crates continue to appear from behind the small shop before you and disappear down the street.</description>
<position x="590" y="370" z="0" />
<arc exit="southeast" move="southeast" destination="55" />
<arc exit="south" move="south" destination="69" />
<arc exit="northwest" move="northwest" destination="67" />
<arc exit="go" move="go shop" destination="206" />
<arc exit="go" move="go warehouse entrance" destination="322" />
</node>
<node id="69" name="Riverhaven, Crescent Way">
<description>The road passes amongst huge dark shapes. A lantern flickers on a pole set amongst many vats of fish, pickling in brine and spices. A watchman paces among them, keeping an eye on the place. Cats skulk among the dancing shadows like tiny ghosts.</description>
<description>Vats of fish, pickling in brine and spices crowd out into the cramped lane. Hurried workers in leather aprons pour barrels of small fish into one of the vats while another adds careful measures of spices. A third ladles in salt by the shovelful to make the brine.</description>
<position x="590" y="390" z="0" />
<arc exit="north" move="north" destination="68" />
<arc exit="south" move="south" destination="70" />
</node>
<node id="70" name="Riverhaven, Crescent Way">
<description>The road wanders among banked smoky fires with iron racks of fish hung above them. In the darkness, the soot and oil from the smoking process isn't visible, but the heat beats against your face nonetheless. It's impossible to see just what's underfoot, but the brick road is slippery and reeks of rotting fish.</description>
<description>The road wanders among large smoky fires with iron racks of fish hung above them. The air is heavy with the soot and oil from the smoking process. The bricks of the road are slippery with fish scales and discarded innards. Busy workmen tend the fires and haul off the racks of fish, while others place new ones above the low flames.</description>
<position x="590" y="430" z="0" />
<arc exit="north" move="north" destination="69" />
<arc exit="south" move="south" destination="54" />
</node>
<node id="71" name="Riverhaven, Crescent Way">
<description>The ground is littered with smashed fish and bits of torn netting. A few benches and a large balance scale show where, in the daytime, a small open-air market exists. Nearby, a large dray with heavy wooden sides raised high sits, it's horses nowhere to be seen.</description>
<description>The ground is littered with smashed fish and bits of torn netting. A few benches and a large balance scale show where, in the daytime, a small open-air market exists. Nearby, a large dray with heavy wooden sides raised high sits, its horses nowhere to be seen.</description>
<position x="700" y="580" z="0" />
<arc exit="north" move="north" destination="54" />
<arc exit="south" move="south" destination="72" />
<arc exit="go" move="go wooden building" destination="143" />
</node>
<node id="72" name="Riverhaven, Crescent Way">
<description>The busy River Road runs by to the south, but here the narrow lane is quiet and deserted. Damp fog tickles heavily along the ground, obscuring the rough cobbles and occasional fish head. Somewhere the iron-shod footsteps of a guard can be heard, slowly pacing some dark path.</description>
<description>To the south, the roads ends at River Road East and joins the larger way. Here, it is still a narrow lane choked with refuse. Fishmongers and fisherfolk gather and mingle to buy and sell and socialize. A cobbler does a brisk business, as workers line up to have holes patched or a new sole nailed to their heavy work-boots.</description>
<position x="700" y="640" z="0" />
<arc exit="north" move="north" destination="71" />
<arc exit="south" move="south" destination="13" />
</node>
<node id="73" name="Riverhaven, Tree-shaded Lane">
<description>This quiet, tree-shaded lane serves an elegantly turreted mansion. Surrounded by a high stone wall, the view in is limited to glimpses of a polished slate roof set with numerous gables and dormers and one turret, rising in the center like a miniature castle.</description>
<position x="260" y="260" z="0" />
<arc exit="northwest" move="northwest" destination="28" />
<arc exit="go" move="go wrought-iron gate" destination="328" />
</node>
<node id="74" name="Riverhaven, Natron's Workyard">
<description>A mountain of salt rises beneath a tattered canvas tarp. Natron appears to be in the business of making wholesale piles into retail piles. Bare-chested workers stand, knee-deep or worse, using heavy shovels to ladle mounds of the heavy white crystals into large burlap sacks that are then hauled away by still more sweating laborers. A surly foreman glares at you as if waiting to see if you plan to work or gawk.</description>
<position x="780" y="680" z="0" />
<arc exit="south" move="south" destination="14" />
</node>
<node id="75" name="City Togs, Sales Room" note="City Togs" color="#FF0000">
<description>Kaldar and Gor'Tog men and women browse the mannequins on display in the small shop, each of which features an outfit designed for the larger races of the land. Warm gold and natural hues predominate, though silver accents are also visible.</description>
<position x="890" y="520" z="0" />
<arc exit="go" move="go narrow hallway" destination="271" />
<arc exit="go" move="go glass door" hidden="True" destination="20" />
</node>
<node id="76" name="Town Jail, Lobby" note="Guard House">
<description>A long wooden counter runs the length of this lobby. A small deobar door to the west leads to the judgement chamber. A small desk behind the counter is covered with an array of papers, some of which you recognize as warrants. A large iron door stands in the northeast corner behind the counter. Both the door to the judgment chamber and oaken door to the outside have secondary closable iron bars reminding you this place not only keeps prisoners in but vigilantes and would be jail-breakers out.</description>
<position x="890" y="560" z="0" />
<arc exit="out" move="out" hidden="True" destination="19" />
<arc exit="go" move="go deobar door" destination="270" />
</node>
<node id="77" name="Salt Yard, Entrance">
<description>Within the open gate stand stacks of burlap bags filled with salt, waiting to be shipped off. Just off to the south stands a huge sparkling white mound towering over the fenced enclosure. A bored looking guard leans up against a gatepost, bearing a long barbed spear on his shoulder.</description>
<position x="780" y="740" z="0" />
<arc exit="southeast" move="southeast" destination="78" />
<arc exit="southwest" move="southwest" destination="80" />
<arc exit="out" move="out" destination="14" />
<arc exit="climb" move="climb mound" destination="339" />
</node>
<node id="78" name="Salt Yard">
<description>Flickering torchlight from the street outside dances off the top of the huge mound of salt to the north, standing like a glistening white mountain amid a sea of darkness. Your eyes warily search the shadows, alert for any sign of movement as a disconcerting clacking noise echoes through the empty yard.</description>
<description>A party of laborers scoop shovels full of salt into waiting burlap bags from a glistening white mountain to the west. A lounging guard armed with a wicked boar spear glances about casually for any signs of trouble. Stacks of shovels and buckets lean against the fence to the east.</description>
<position x="800" y="760" z="0" />
<arc exit="southwest" move="southwest" destination="79" />
<arc exit="northwest" move="northwest" destination="77" />
<arc exit="climb" move="climb mound" destination="339" />
</node>
<node id="79" name="Salt Yard, Dock Entrance">
<description>A dull white trail of salt marks a path between the pier to the south, and the massive mound of salt to the north. The sound of the river lapping against the pilings might be relaxing at other times, but at night in this abandoned yard, your senses are on edge to the slightest motion.</description>
<description>Just to the south, a long pier juts out into the river. A steady stream of workers files past, pushing wheelbarrows full of salt, which they add to the huge mound to the north. A few of the off-duty workers lounge about, beneath a ragged cloth sun shade, making helpful comments to their passing friends.</description>
<position x="780" y="780" z="0" />
<arc exit="northeast" move="northeast" destination="78" />
<arc exit="south" move="south" destination="81" />
<arc exit="northwest" move="northwest" destination="80" />
<arc exit="climb" move="climb mound" destination="339" />
</node>
<node id="80" name="Salt Yard">
<description>The salt mound stands close to the fence here, spilling in crystal streams right to the yards edge.</description>
<position x="760" y="760" z="0" />
<arc exit="northeast" move="northeast" destination="77" />
<arc exit="southeast" move="southeast" destination="79" />
<arc exit="climb" move="climb mound" destination="339" />
</node>
<node id="81" name="Salt Yard, Dock">
<description>The long pier is spooky in the evening, seeming abandoned and almost derelict without the steady stream of activity during the day. A barge tied up alongside floats low in the inky silent river as a family of swans floats by, grey ghosts upon the water.</description>
<description>You are standing atop a long pier out into the river. A barge alongside floats low in the water, burdened by a heavy load of salt piled high on its deck. The air is full of the grunts of sweating laborers, methodically moving shovels full of the heavy white powder from the barge into waiting wheelbarrows.</description>
<position x="780" y="800" z="0" />
<arc exit="north" move="north" destination="79" />
<arc exit="south" move="south" destination="82" />
<arc exit="climb" move="climb ladder" destination="83" />
</node>
<node id="82" name="Salt Yard, Barge Dock" note="Throne City Barge" color="#FF00FF">
<description>The end of the dock is reinforced with heavy timbers and rusting iron plates, no doubt to compensate for the extreme weight of the high piles of salt sacks. Strategically hidden between the stacks are crates and leather satchels, their shipping labels designating their contents as decidely non-salty in origin. None of the items appear to be black-market goods, so why such lengths were taken to disguise their transport is not clear.</description>
<position x="780" y="820" z="0" />
<arc exit="north" move="north" destination="81" />
</node>
<node id="83" name="Salt Yard, Under the Dock">
<description>The old pier above you groans and creaks as the current laps against the supporting beams out in the water. Your feet sink up to the ankle in soft sticky mud, and the whole area smells of old rot. A disturbing clacking sound comes from the silted riverbank to the west. Dirty white piles of salt dot the ground where they have spilled from the yards above.</description>
<position x="820" y="780" z="0" />
<arc exit="west" move="west" destination="84" />
<arc exit="climb" move="climb ladder" destination="81" />
<arc exit="go" move="go faint path" destination="85" />
</node>
<node id="84" name="Salt Yard, Under the Dock">
<description>You stand on the silted muddy bank of the river, beneath an old wooden pier. The broad blue-green expanse of the river itself stretches out to the west, and the ground rises slowly to the east towards the town of Riverhaven.</description>
<position x="800" y="780" z="0" />
<arc exit="east" move="east" destination="83" />
</node>
<node id="85" name="Salt Yard, Sandy Path" note="Sandcastle Cove" color="#00FFFF">
<description>The damp river silt dries considerably as the land rises to the east, covering the riverbanks with a powdery carpet of silver sands. Years of wind and storm have piled the sand high into wide dunes, and the faint scent of salt drifts upon the breeze.</description>
<position x="880" y="780" z="0" />
<arc exit="east" move="east" destination="86" />
<arc exit="go" move="go faint path" destination="83" />
</node>
<node id="86" name="Sandcastle Cove, The Castle" color="#00FFFF">
<description>An enormous sandcastle is the focal point of this hidden stretch of beach. A constant breeze whips a shimmering silver mist from atop the dunes, striking the castle with a faint whispering chime. Narrow trails wander off through the dunes, leading towards the dwellings visible in the distance.</description>
<position x="900" y="780" z="0" />
<arc exit="north" move="north" destination="92" />
<arc exit="south" move="south" destination="88" />
<arc exit="southwest" move="southwest" destination="87" />
<arc exit="west" move="west" destination="85" />
<arc exit="go" move="go sandstone castle" destination="385" />
</node>
<node id="87" name="Sandcastle Cove, Faldesu Riverbank" color="#00FFFF">
<description>Thick beds of rushes growing up along the river's edge bow and whisper in the constant soft breeze that carries the scents of the sea as it drifts along the riverbank. Several small homes have been woven from the reeds into thatch-roof dwellings, while others, shacks made from a rag-tag assortment of boards and driftwood, stand freely in the tiny riverside jungle.</description>
<position x="880" y="800" z="0" />
<arc exit="northeast" move="northeast" destination="86" />
<arc exit="east" move="east" destination="88" />
</node>
<node id="88" name="Sandcastle Cove, Faldesu Riverbank" color="#00FFFF">
<description>The weathered skeleton of an old shipping barge lies on its side where it ran afoul of craggy rocks during a storm. The Faldesu softly burbles around the lower reaches of the barge, still submerged in a watery grave.</description>
<position x="900" y="800" z="0" />
<arc exit="north" move="north" destination="86" />
<arc exit="east" move="east" destination="89" />
<arc exit="west" move="west" destination="87" />
</node>
<node id="89" name="Sandcastle Cove, Among The Dunes" color="#00FFFF">
<description>Local residents have assembled a hodge-podge assortment of shipping crates and other pieces of flotsam into a collection of crude but functional homes. The rotting hulk of a capsized shipping barge is visible above a massive sand dune to the west.</description>
<position x="920" y="800" z="0" />
<arc exit="north" move="north" destination="90" />
<arc exit="west" move="west" destination="88" />
</node>
<node id="90" name="Sandcastle Cove, Among The Dunes" color="#00FFFF">
<description>Several low doorways framed by crude beams of driftwood lead into the sand dunes here. Nature has reclaimed all but the entrances of the driftwood shacks buried beneath the silvery sand during a coastal tempest.</description>
<position x="920" y="780" z="0" />
<arc exit="north" move="north" destination="91" />
<arc exit="south" move="south" destination="89" />
</node>
<node id="91" name="Sandcastle Cove, Among The Dunes" color="#00FFFF">
<description>A multitude of small shacks cluster about this wide trough in the dunes, each composed of a single type of scavenged driftwood. Salt-stained limbs of oak, pine, and ash stand bound tightly by strands of kelp to form crude riverside homes.</description>
<position x="920" y="760" z="0" />
<arc exit="south" move="south" destination="90" />
<arc exit="west" move="west" destination="92" />
</node>
<node id="92" name="Sandcastle Cove, Granite Wall" color="#00FFFF">
<description>A wall of granite thrusts up from beneath the dunes to block further exploration. A few natural overhangs have been enclosed with debris washed ashore to provide shelter from the elements. Several of the homes have been decorated with various pieces of seashell.</description>
<position x="900" y="760" z="0" />
<arc exit="east" move="east" destination="91" />
<arc exit="south" move="south" destination="86" />
</node>
<node id="93" name="Saltfisher Inn, Common Room" note="Saltfisher Inn|Harwell Dryfoot" color="#FF0000">
<description>Fishing acoutrements of all types fill the walls of this humble inn. A large trout sits stuffed and displayed over the entrance, while assorted nets and ships' pulleys cover the ceiling. Harwell Dryfoot, the inn's owner, paces back and forth between the bar and the fire. Thankfully, Harwell's menu does not include fish, though the smell from the nearby pier tends to permeate the food anyway.</description>
<position x="720" y="680" z="0" />
<arc exit="north" move="north" destination="94" />
<arc exit="out" move="out" hidden="True" destination="13" />
<arc exit="go" move="go small trapdoor" destination="394" />
</node>
<node id="94" name="Saltfisher Inn, Dormitory" color="#00FFFF">
<description>The furnishings of this overnight room are sparse but clean. A worn washbasin with several simple cotton towels folded neatly upon it sits in one corner, available for use by those long-term residents who live beyond the doors lining each wall. Unfortunately, even here the smell of fish manages to filter through.</description>
<position x="720" y="670" z="0" />
<arc exit="south" move="south" destination="93" />
</node>
<node id="95" name="Riverhaven, Municipal Pier">
<description>Moving upon the smooth, tightly fitted planks, you witness the care Riverhaven gives this pier. Faint lamp light from the city covers the wharf in a dim glow, attracting couples for a romantic stroll. To the south you see an archway leading out of Riverhaven.</description>
<description>Moving upon the smooth, tightly fitted planks, you witness the care Riverhaven gives this pier. A small boy, attempting to lure a fish with his homemade pole, curses a seabird that has made off with his tempting bait. To the south you see an archway leading out of Riverhaven.</description>
<position x="460" y="820" z="0" />
<arc exit="northeast" move="northeast" destination="9" />
<arc exit="northwest" move="northwest" destination="7" />
<arc exit="go" move="go wooden archway" destination="96" />
</node>
<node id="96" name="Riverhaven, Municipal Pier">
<description>This wide, sturdy wharf stands high above the Faldesu River, its timber legs firmly buried in the river bed below. Quiet now, except for the periodic ferry passenger, hushed sounds from the water rise up to you, calming your spirit. To the south, the docks float upon murky water, while Riverhaven beckons from the north.</description>
<description>This wide, sturdy wharf stands high above the Faldesu River, its timber legs firmly buried in the river bed below. A number of people, pulling carts and carrying cargo, hurriedly journey to and from the ferry. To the south, the docks float upon murky water, while Riverhaven beckons from the north.</description>
<position x="460" y="870" z="0" />
<arc exit="west" move="west" destination="97" />
<arc exit="go" move="go ramp" destination="103" />
<arc exit="go" move="go wooden archway" destination="95" />
</node>
<node id="97" name="Riverhaven, The Pier">
<description>The sound of your feet upon the thick wooden planks cuts through the still night air. Dark groupings of barrels and crates in haphazard piles line the pier, defining its otherwise treacherous edges.</description>
<description>The sounds of the working salt yard grow distant as you travel the thick wooden planks of the pier. You pass several stacks of barrels and crates, some tied in bundles with heavy netting. A nadira bird, perched upon a coil of rope, turns its head to fix a beady eye on you before returning to its naturally disinterested state.</description>
<position x="450" y="870" z="0" />
<arc exit="north" move="north" destination="98" />
<arc exit="east" move="east" destination="96" />
</node>
<node id="98" name="Riverhaven, The Pier">
<description>Darkness settles in around you, providing the perfect tapestry to showcase the sky's innumerable stars. The occasional glance backward reveals the lights of Riverhaven as dim and far, leading you to believe you are truly nearing the deepest waters of the river.</description>
<description>The pier becomes much broader, sitting on extremely wide pilings which support it far into the water. The constant swirl of the river beneath you becomes a bit unsettling. Shouts and cries of varying intensity, along with the steady rumble of heavily-laden carts, greet you as you make your way to the pier's edge. </description>
<position x="450" y="860" z="0" />
<arc exit="south" move="south" destination="97" />
<arc exit="west" move="west" destination="99" />
<arc exit="go" move="go iron gate" destination="100" />
</node>
<node id="99" name="Riverhaven, Pier" note="Langenfirth Barge|Therenborough Barge" color="#FF00FF">
<description>Surrounded by surrealistic calm, this furthest edge of the pier stops almost a third of the way into the river. Large, dark moorings stand like blackened sentinels at its edge, waiting for the arrival of the massive barges which service this port.</description>
<description>A great throng of bodies hovers over bundles, piles and jumbles of cargo here at the furthest end of the pier. The sole purpose of the cacophony is the readying and removal of shipments for the massive, sluggish barges which service the lake that stretches between Riverhaven and the northernmost areas of the province. The intruding maelstrom of sights, sounds and smells is almost nauseating in its intensity.</description>
<position x="440" y="860" z="0" />
<arc exit="east" move="east" destination="98" />
<arc exit="go" move="go barge" destination="483" />
<arc exit="go" move="go barge" destination="205" />
</node>
<node id="100" name="Gwenalion Marina, Lubasa Dock" note="Marina">
<description>Never a quiet area, the marina brims with the coming and going of sailors, traders and dockworkers. The smell of fresh tar and new paint welcomes the ships that visit, although from time to time burly guards can be seen watching for those who would attempt to get a free ride.</description>
<position x="450" y="850" z="0" />
<arc exit="north" move="north" destination="101" />
<arc exit="go" move="go iron gate" destination="98" />
<arc exit="go" move="go audru" destination="368" />
</node>
<node id="101" name="Gwenalion Marina, Hara Bonfa Dock">
<description>The salty sea breeze brings with it the smell of fish and tar. Nearby, benches and overturned boxes and piles of netting make a resting place for workers to gather and take their breaks. Occasionally, one will get too restful and take a nap within the netting causing his mates to poke him awake.</description>
<position x="450" y="840" z="0" />
<arc exit="north" move="north" destination="102" />
<arc exit="south" move="south" destination="100" />
</node>
<node id="102" name="Gwenalion Marina, Belia Maor Dock">
<description>Huge cargo boxes dominate this area, tied down with rope and covered in dark netting. Sailors take turns protecting the goods meant for their ships, often stopping to chat with each other about their various voyages.</description>
<description>Huge cargo boxes dominate this area, tied down with rope and covered in dark netting. Sailors take turns patrolling, shooing off children who have taken to climbing the net-covered boxes.</description>
<position x="450" y="830" z="0" />
<arc exit="south" move="south" destination="101" />
</node>
<node id="103" name="Riverhaven, Ferry Dock" note="Crossing Ferry|Ferry" color="#FF00FF">
<description>A mass of muddied footprints occasionally speckled with animal droppings, gives a glimpse into the heavy traffic of the now quiet landing. The gentle caress of water massages the resting dock, preparing it for a new day.</description>
<description>Haphazardly placed crates, cages, carts, and animals have turned this solid mass of planks into more of a maze than a dock. An eclectic mixture of people nudge for space, as the overloaded landing forces an uneasy closeness to strangers. Some stand engrossed in conversation, while others sit in silence, keeping a watchful eye on their wares.</description>
<position x="460" y="880" z="0" />
<arc exit="east" move="east" destination="104" />
<arc exit="go" move="go ramp" destination="96" />
<arc exit="go" move="go ferry" hidden="True" destination="201" />
</node>
<node id="104" name="Riverhaven, East Pier" note="Boats|Dock|First Land Herald|Herald|newspaper|news stand" color="#FF00FF">
<description>The eastern end of Riverhaven's docks juts out into the river, servicing schooners heading out into the Reshal Sea. The pier is eerily silent, few ships making the dangerous night passage up the Faldesu River with the lighthouse out of commission.</description>
<description>The eastern end of Riverhaven's docks juts out into the river, servicing schooners heading out into the Reshal Sea. Burly workers unload valuable cargo from exotic and distant ports, surrounded by flushed merchants screaming for care to be taken with their precious shipments.</description>
<position x="480" y="880" z="0" />
<arc exit="west" move="west" destination="103" />
<arc exit="go" move="go kree'la" destination="444" />
<arc exit="go" move="go lybadel" destination="218" />
</node>
<node id="105" name="Aldamus House, The Sanctuary">
<description>Sounds outside the tall vine-covered walls are muffled and distant, giving the Sanctuary a sense of privacy and peace. A fountain burbles into a shallow pool, visible through the surrounding grass only because of the reflections cast by the glass-enclosed candles that hang on either side of the door to the House.</description>
<description>Sounds outside the tall vine-covered walls are muffled and distant, giving the Sanctuary a sense of privacy and peace. A fountain burbles into a shallow pool. Darting flashes of gold brighten the dark green water, which is surrounded by cushions of grass that seem to beckon to bare feet. Nearby, a more formal seating arrangement of wooden chairs shelters under several gracefully overhanging trees. A tall, heavily carved door offers entry into the House.</description>
<position x="230" y="230" z="0" />
<arc exit="north" move="north" destination="106" />
<arc exit="go" move="go wrought gate" destination="28" />
<arc exit="go" move="go carved door" destination="111" />
</node>
<node id="106" name="Aldamus House, Lorethew Close">
<description>Two smoking torches supply enough light for any who wish to use the rough wooden bench resting next to one of the pillars that support a network of exposed beams. The smudge from the torches moderates cold weather and chases insects from the small garden at warmer times of the year.</description>
<description>Obviously a kitchen garden, tidy rows of herbs and vegetables line the areas beween stone walkways. A rough wooden bench rests next to one of the pillars that support a network of exposed beams. The beams provide a home for climbing roses, vining beans, and a couple of bird nests in warmer weather, and can be covered with canvas against cold winter winds.</description>
<description>Obviously a kitchen garden, tidy rows of herbs and vegetables line the areas between stone walkways. A rough wooden bench rests next to one of the pillars that support a network of exposed beams. The beams provide a home for climbing roses, vining beans, and a couple of bird nests in warmer weather, and can be covered with canvas against cold winter winds.</description>
<position x="230" y="220" z="0" />
<arc exit="south" move="south" destination="105" />
<arc exit="go" move="go thatched-roof guesthouse" destination="107" />
</node>
<node id="107" name="Aldamus Guesthouse, Foyer">
<description>Green plants sway between gauzy muslin drapes that frame a partially open window. A low bench beneath a row of pegs provides a convenient place for guests to sit while removing coats and boots before entering the guesthouse proper. The entrance is always slightly ajar, allowing the fragrance of the garden to scent the foyer as the staff welcomes travelers to Riverhaven.</description>
<position x="220" y="220" z="0" />
<arc exit="out" move="out" destination="106" />
<arc exit="go" move="go pointed arch" destination="108" />
<arc exit="go" move="go door" destination="367" />
</node>
<node id="108" name="Aldamus Guesthouse, Dining Room" note="Aldamus Dining Room" color="#FF0000">
<description>The kitchens at Aldamus Manor have a well-deserved reputation for excellence, as evinced by the tantalizing aromas that waft by each time the swinging doors open to allow a waiter to pass through. Guests seated at low linen-covered tables laugh and chatter to each other as they enjoy their meal in the soft glow of candles burning in silver and crystal chandeliers.</description>
<description>The kitchens at Aldamus Manor have a well-deserved reputation for excellence, as evinced by the tantalizing aromas that waft by each time the swinging doors open to allow a waiter to pass through. Guests seated at low linen-covered tables laugh and chatter to each other as they enjoy their meal. Sunlight filters through the sheer curtains over the windows to bathe the room in a soft radiance, sparkling off the silver and crystal chandeliers.</description>
<position x="210" y="220" z="0" />
<arc exit="west" move="west" destination="109" />
<arc exit="go" move="go swinging doors" destination="110" />
<arc exit="out" move="out" destination="107" />
</node>
<node id="109" name="Aldamus Guesthouse, Musician's Gallery">
<description>No music floats out into the dining room, just the rattle of dice cups and the low murmur of voices. A group of men gather around a bare wooden table placing bets as one of their number rolls the dice.</description>
<position x="200" y="220" z="0" />
<arc exit="east" move="east" destination="108" />
</node>
<node id="110" name="">
<description />
<position x="210" y="210" z="0" />
</node>
<node id="111" name="Aldamus House, Anteroom">
<description>The faint odor of furniture polish wafts on the air, and the well-polished surfaces of the small library table and its two adjoining chairs betray the source. Tall wooden shelves stand nearby, holding a few books and some bric-a-brac, flanked by ironwood and deobar doors. Half-hidden behind a screen in one corner, a chute stands ready for donated goods, and a small cart discreetly holds some refreshments for the weary. A curious serpentine arch leads deeper into the House.</description>
<position x="220" y="230" z="0" />
<arc exit="go" move="go deobar door" destination="113" />
<arc exit="go" move="go carved door" destination="105" />
<arc exit="go" move="go ironwood door" destination="112" />
<arc exit="go" move="go serpentine arch" />
</node>
<node id="112" name="Aldamus House, Sitting Room">
<description>Heavy jacquard drapes cover the wide window, providing privacy and lending a cozy air to the room. Several upholstered chairs are scattered in conversational groupings under the watchful gaze of past Mentors immortalized by various artists. The room's flickering candles make the eyes on the paintings seem to wink and flirt. A tall gilded harp stands silent in one corner next to the narrow marble mantle topping a dark stone fireplace.</description>
<description>A wide window, framed by hanging ferns and covered with a gauzy drape, looks out over the Sanctuary. Several upholstered chairs are scattered in conversational groupings under the watchful gaze of past Mentors immortalized by various artists. A tall gilded harp stands silent in one corner next to the narrow marble mantle topping a dark stone fireplace.</description>
<position x="210" y="230" z="0" />
<arc exit="go" move="go ironwood door" destination="111" />
</node>
<node id="113" name="Aldamus House, Conservatory">
<description>Tall candles are carefully interspersed with the potted plants that push the wicker sofas and chairs to the center of the carpeted floor. Two of the walls are taken up by huge jalousied windows overlooking the Sanctuary and the Close, covered against the night air by graceful silken drapes that stir in the slightest breeze. Occasionally a red-faced housemaid slips silently into the room to freshen the hors d'oeuvres left on a sideboard.</description>
<description>Potted plants, arrangements of flowers, and small decorative trees line the walls of the large room, pushing the cushioned wicker sofas and chairs into the center of the carpeted floor. Two of the walls are taken up by huge jalousied windows overlooking the Sanctuary and the Close, lending an airy effect while providing shelter from the elements. Occasionally a red-faced housemaid slips silently into the room to freshen the hors d'oeuvres left on a sideboard.</description>
<position x="220" y="240" z="0" />
<arc exit="go" move="go deobar door" destination="111" />
</node>
<node id="114" name="Riverhaven, A Garden Path" note="War Mage Guild">
<description>Walled with high, neatly trimmed hedges, this gravel path leads southwest to a large marble building and northeast to a gate. Entrance to the structure is through an intricately carved arch, inlaid with gold leaf. Large torch lamps placed every few paces, battle back the darkness of night.</description>
<description>Walled with high, neatly trimmed hedges, this gravel path leads southwest to a large marble building and northeast to a gate. Entrance to the structure is through an intricately carved arch, inlaid with gold leaf. Large torch lamps placed every few paces, await their duty of providing light during the hours of darkness.</description>
<position x="587" y="212" z="0" />
<arc exit="go" move="go carved arch" destination="115" />
<arc exit="go" move="go large gate" hidden="True" destination="25" />
</node>
<node id="115" name="Warrior Mage Guild, Entrance Hall" note="GL Warrior Mage|GL WM|Karazhil" color="#FF8000">
<description>The polished elegance of this grand chamber is muted in the pale light of several glowing spheres set about the room. A grand staircase of white marble rises to a large balcony above. The Guildmistress lounges in a plush, blood-red leather chair in the center of the dimly-lit hall, idly stroking a flame-shrouded wand in one hand.</description>
<position x="597" y="212" z="0" />
<arc exit="north" move="north" destination="116" />
<arc exit="out" move="out" destination="114" />
<arc exit="climb" move="climb grand staircase" destination="121" />
<arc exit="climb" move="climb grand staircase;climb grand staircase;climb grand staircase" destination="341" />
</node>
<node id="116" name="Warrior Mage Guild, Residential Halls" color="#00FFFF">
<description>A dark mahogany paneling, polished to a mirror finish, covers the walls of this narrow hallway. Soft carpeting hushes footsteps that might disturb the residents enjoying their privacy.</description>
<position x="597" y="202" z="0" />
<arc exit="north" move="north" destination="117" />
<arc exit="south" move="south" destination="115" />
</node>
<node id="117" name="War Mage Tower, Air Floor" color="#00FFFF">
<description>A dark grey carpet decorated with a pattern of crossing black lightning bolts covers the floor, matching the decoration on the grey-painted walls. A constant, low thrum hangs just inside the range of hearing, its source nearby not readily apparent. Doors spaced in an even circle around the perimeter lead to initiates' cells.</description>
<position x="597" y="192" z="0" />
<arc exit="south" move="south" destination="116" />
<arc exit="up" move="up" destination="118" />
<arc exit="climb" move="climb brass staircase" destination="340" />
</node>
<node id="118" name="War Mage Tower, Water Floor" color="#00FFFF">
<description>Deep blue carpeting covers the floor, its surface cut in a manner that suggests the rippling of waves upon the surface of a lake. Bright blue spirals, representing the element of water, fill the walls between a series of doors leading to initiates' private cells. The air here is moist and cool upon the skin.</description>
<position x="587" y="192" z="0" />
<arc exit="up" move="up" destination="119" />
<arc exit="down" move="down" destination="117" />
</node>
<node id="119" name="War Mage Tower, Fire Floor" color="#00FFFF">
<description>Lush, red carpeting covers the floor, muffling any ambient noise into oblivion. Images of bloated red suns, representing the element of fire, fill the walls between a series of doors leading to initiates' private cells. The air here is significantly warmer than on the tower's other floors, although the reason is not readily apparent.</description>
<position x="587" y="182" z="0" />
<arc exit="up" move="up" destination="120" />
<arc exit="down" move="down" destination="118" />
</node>
<node id="120" name="War Mage Tower, Aether Floor" color="#00FFFF">
<description>Carpeting the color of a death shroud covers the floor, devouring the light as hungrily as Aldauth consumes souls. The walls are devoid of decoration, instead painted a uniform black to match the floor. Only the doors leading to initiates' cells betray any hint of color in this otherwise cold, bleak room.</description>
<position x="587" y="172" z="0" />
<arc exit="down" move="down" destination="119" />
</node>
<node id="121" name="Warrior Mage Guild, Balcony">
<description>Polished white marble tiles and an engraved ivory balustrade lend the Guildhall a sense of understated elegance. Brightly glowing gaethzen spheres provide a stark contrast to the subdued lighting of the Entrance Hall. Curving away to the north, the balcony leads deeper into the heart of the Guild.</description>
<position x="617" y="212" z="0" />
<arc exit="northeast" move="northeast" destination="122" />
<arc exit="northwest" move="northwest" destination="124" />
<arc exit="down" move="down" destination="115" />
</node>
<node id="122" name="Warrior Mage Guild, Lounge">
<description>Several groups of chairs, each thickly padded with goose down, fill this otherwise-empty room. A place for discourse and teaching, the lounge provides Warrior Mages with relaxation from the trying battles of the day.</description>
<position x="627" y="202" z="0" />
<arc exit="southwest" move="southwest" destination="121" />
<arc exit="west" move="west" destination="123" />
</node>
<node id="123" name="Warrior Mage Guild, Hall of Warriors">
<description>The focus of this oversized room is a circle of sand in the center of a ring of benches. Used for friendly sparring or to illustrate lessons in strategy and tactics, the pit is a gathering place for those who follow the Path of the Warrior. Several jars of multi-colored sand rest against the wall, beside crates storing miniatures of troops and buildings. A small weapons rack rests to the south.</description>
<position x="617" y="202" z="0" />
<arc exit="east" move="east" destination="122" />
<arc exit="west" move="west" destination="124" />
</node>
<node id="124" name="Warrior Mage Guild, Study">
<description>Statues of the Guild's most famous mages line the walls of this study, their silent eyes weighing all who enter. Several shelves, crafted from gleaming ebonwood, fill the walls of the room, holding rare scrolls and books filled with lore of combat, tactics and magic. A great tapestry rests upon the northern wall, its threads gleaming brightly despite its age.</description>
<position x="607" y="202" z="0" />
<arc exit="east" move="east" destination="123" />
<arc exit="southeast" move="southeast" destination="121" />
</node>
<node id="125" name="Temple, Garden" note="Temple|almsbox|Sirese">
<description>Within the white plastered walls of the temple lies a peaceful oasis, away from the noise and distraction of the streets outside. A narrow brick path meanders through a miniature landscape of shrubs, flowers and small trees. Velvet smooth grass covers the low rolling hillocks, and just up the path a ways, you see a small flowing stream winding its way northward.</description>
<position x="490" y="680" z="0" />
<arc exit="east" move="east" destination="126" />
<arc exit="northwest" move="northwest" destination="130" />
<arc exit="go" move="go temple gate" hidden="True" destination="8" />
</node>
<node id="126" name="Temple, Garden" note="Pool of water">
<description>Following the meandering path through the garden, you come upon a dark still pool lined with mossy grey stones. An alabaster statue of a woman stands at one end, her arms outstretched as if to embrace someone standing in the shallow water. A thin stream pours from her cupped palms into the pool below, and a small rivulet flows off into the garden from a channel cut in the opposite side.</description>
<position x="500" y="680" z="0" />
<arc exit="north" move="north" destination="127" />
<arc exit="west" move="west" destination="125" />
</node>
<node id="127" name="Temple, Garden">
<description>A simple wooden bridge spans a miniature crystal stream. The water dances over smooth round stones carefully placed in the stream bed and rings in the air like tiny muted bells. The path wanders through low hillocks garbed with brilliant green grass and crowned with mossy upright stones which rest atop the mounds as if grown there. Silent robed figures drift through the gardens like gentle ghosts, engrossed in their private meditations.</description>
<position x="500" y="670" z="0" />
<arc exit="south" move="south" destination="126" />
<arc exit="northwest" move="northwest" destination="128" />
<arc exit="go" move="go bridge" destination="130" />
</node>
<node id="128" name="Temple, Garden">
<description>Surrounding the path on all sides is a sea of flowering vines, spilling in green waves over the smooth edge of an oval depression filled with sand. Raked ridges in the sand move in smooth harmonious spirals towards a strangely shaped lump of red flaked quartz resting in the center. Matching lines of polished tile mark the borders of a pathway leading away towards a marble columned shrine. You hesitate to even move for fear of disturbing the perfect peace in this tranquil garden.</description>
<position x="490" y="660" z="0" />
<arc exit="southeast" move="southeast" destination="127" />
<arc exit="west" move="west" destination="129" />
<arc exit="go" move="go pathway" destination="133" />
</node>
<node id="129" name="Temple, Garden">
<description>The red brick pathway skirts the edges of a clear still pool lined with moss covered chunks of limestone and granite. The small stream which runs through the garden empties here, sending intricate patterns of ripples dancing off the pool's edge. A few fragrant blossoms float serenely atop its glassy surface. Delicate chimes hung from the branches of a miniature oak sing a sparkling melody in the breeze.</description>
<position x="480" y="660" z="0" />
<arc exit="east" move="east" destination="128" />
<arc exit="south" move="south" destination="130" />
</node>
<node id="130" name="Temple, Garden">
<description>Although you catch occasional glimpses of the outer wall through the trees, this still silent garden seems miles removed from the mundane world. An ancient cherry tree stands alongside the trail, its downy blossomed boughs arching overhead like a pink dusky sky, raining down sweet perfume on the breeze. A branch in the path leads towards a simple wooden bridge stretching across a crystal stream.</description>
<position x="480" y="670" z="0" />
<arc exit="north" move="north" destination="129" />
<arc exit="southeast" move="southeast" destination="125" />
<arc exit="go" move="go bridge" destination="127" />
<arc exit="go" move="go sand trail" destination="131" />
</node>
<node id="131" name="Temple, Shrine">
<description>Twin lines of towering ash form living columns supporting a vast green canopy over your head, which rustles faintly as the wind moves through it. The ground beneath your feet is covered in a soft carpet of grass and clover spotted with sweet yellow flowers. The living arch leads to a raised dais upon which sit two lifelike figures carved from gleaming pink marble, set before a thick curtain of old vines.</description>
<position x="480" y="690" z="0" />
<arc exit="out" move="out" destination="130" />
<arc exit="go" move="go vine curtain" destination="132" />
</node>
<node id="132" name="Temple, Dark Shrine" note="Shrine2-02|Harawep" color="#A6A3D9">
<description>A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch.</description>
<position x="490" y="690" z="0" />
<arc exit="out" move="out" destination="131" />
<arc exit="go" move="go dark opening" destination="211" />
</node>
<node id="133" name="Temple, Shrine" note="Shrine2-01|Divyaush" color="#A6A3D9">
<description>Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk.</description>
<position x="500" y="660" z="0" />
<arc exit="out" move="out" destination="128" />
<arc exit="go" move="go plaster gazebo" destination="134" />
</node>
<node id="134" name="Temple, Ash and Plaster Gazebo">
<description>Sanded white ash planks have been laid out as the floor for the gazebo, and sturdy arches of white plaster rise gracefully overhead, trailing streamers of silverleaf vine hanging from them. A small enclosed area rises up toward the back, its doors hanging silently open, and rippling stairs flow down on the opposite side, heading out to the Temple's lush gardens.</description>
<position x="510" y="660" z="0" />
<arc exit="go" move="go enclosed area" destination="135" />
<arc exit="climb" move="climb rippling stairs" destination="133" />
</node>
<node id="135" name="Temple Gazebo, Candle Alcove">
<description>Light plays in subtle and shifting hues off the pale ash floors of this tiny alcove. Candles line the walls, stored neatly away in hundreds of tiny niches. A high window in the north-most wall lets in a scrap of sunlight that touches gently on the scrubbed alabaster altar sitting in the center of the room.</description>
<position x="521" y="660" z="0" />
<arc exit="out" move="out" destination="134" />
</node>
<node id="136" name="Traders' Guild, Caravan Stable" note="Caravan Stable" color="#00FF00">
<description>Light filters through the windows on the double doors, illuminating the clean, whitewashed expanse of the guild's stable walls and dozens of spacious stalls line the interior, each thickly carpeted with fresh straw. Stable boys bustle about filling water troughs and currying road dust from newly-arrived pack animals under the watchful supervision of the stable master.</description>
<position x="370" y="660" z="0" />
<arc exit="out" move="out" hidden="True" destination="7" />
<arc exit="go" move="go double doors" destination="137" />
</node>
<node id="137" name="Traders' Guild, Shipping Dock" note="Shipment Clerk" color="#00FF00">
<description>The only place busier than this loading area is the nearby Trading Pit. Guild workmen unload and empty crates from arriving caravans. These same workers then fill and load the crates upon other caravans for shipment to other guilds. The shipping clerk, standing in the center of this tempest of activity, is perhaps the only force which keeps total chaos at bay. Beyond the rise of some steep steps you hear frenzied cries of business from the Pit.</description>