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I also am struggling to figure out how to elequontly implement an OnFixedLogic action in a state that inherits StateBase without changing the implementation of the package source.
EDIT:
Upon further exploration of the code I found the ActionState class which may be what i was looking for. It might be worth adding mention of this to the Class architecture section of the documentation/readme.
Here is my understanding of how I might be able to do this. Are there any reasons why this might be a good or bad way to implement this functionality?
Thanks for this information. I was trying to figure out the exact same thing. Hopefully more examples are added in the Class-based architecture section.
Hi~ Can we have more samples and explaination on Class-based architectures? Like:
Using Class-based architecture to rebuild the GuardAI Example.
Derived from StateBase/ActionState/State and their difference
How te create Custom Actions in such class instead of ".AddAction("OnFixedUpdate", () => { })"
Thank you!
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